DOOM Eternal Official Mod Support Details
Official idStudio Guides: https://idstudio.idsoftware.com/
New Tools for Modding
The Doom Eternal Launcher is available on Steam
- Access by playing DOOM Eternal on Steam. If the Mod Portal does not open, verify file integrity on Steam then try again.
- This is a browser and publishing tool for mods. Be sure to define where you want your Mods to be located in the Settings.
- Multiplayer and achievements are disabled.
idStudio is available on Steam
- Download here: https://store.steampowered.com/app/2545650/DOOM_Eternal_idStudio/
- This is the environment modders will use to create and test their mods.
What we CAN do with idStudio
- Modify or create new decls
- Modify or create new textures
- Modify or create new static or animated models
- Modify or create new animations
- Modify or create new strings
- Modify or create new sound effects & music
- Modify vanilla map geo, nav, entities, etc (need asset packs)
- Build your own maps with new geo, nav, entities, etc
What we CANNOT do with idStudio
- Modify DLC maps, but the assets packs are available
- Play multiplayer mods
Some Drawbacks with idStudio
- idStudio itself is ~60 GBytes
- Individual map asset packs are 5-10 GBytes
- You will need to login to your Bethesda account to access/publish mods
- You need a fairly powerful PC to optimally run idStudio (32 GBytes of RAM is recommended)
- idStudio may take a some time to do the following
- Boot up
- Open a map
- Load into a map
- Package a .map file (packaging decls, strings, textures, & audio will only take a few seconds) - Packaged map files can range from 500 MByes to 2 GBytes in size depending on how large the maps are
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