What Files Should I Package For My idStudio Mod?

When developing a mod, many files will be generated in your idStudio base folder.
It is crucial that you ONLY package what is NECESSARY for your mod to avoid conflicts with other mods.

You may need to check "Show Binary + Raw Files" to view and package uncommon mod files in the Package Mod window.

Never package anything inside an "editors" folder.

decl mod (.decl)

Periodically delete everything in "generated/decls" so unused decl files can be removed and not accidentally packaged.

texture mod (.bimage)

static model mod (.bmodel)

animated model mod (.bmodel) (.bmd6anim)

string mod (.blang)

Delete all vanilla strings in the string editor if you haven't already done so.

audio mod (.wem)

Check "Show Binary + Raw Files" to view and package WEM files in the Package Mod window.

map mod (.map)

When you package a .map with decls, be sure to ONLY CHECK each individual decl class folder, not all of "generated/decls" as that would package many vanilla decl files into your mod.

entities mod (.entities.cbfile)


Revision #8
Created 8 August 2024 17:47:15 by Velser
Updated 18 July 2026 11:13:27 by Velser