Extracting Resources In order to create mods, you will need to have the game's resources extracted into the various files that can be edited. Resources are divided by levels or general categories. They will be sorted into folders when extracted. It is recommend that you extract assets from resources that end in .backup or uninstall all mods before extracting to avoid getting modified files. Extraction Tools: EternalResourceExtractor by PowerBall253 - DownloadCommand-line tool. Exports everything, but textures/models are exported as "headers" only - not for texture mods. You may wish to filter the extraction to .decl files only. CMD Syntax: EternalResourceExtractor.exe [path to .resources file] [out path] [options][Documentation & Source Code] SAMUEL Asset Extraction Tool by SamPT - Download GUI tool. Exports textures, models, .decls, and .entities files in a readable format.[Documentation & Source Code] VEGA by DTZxPorter - DownloadGUI tool. Exports textures and models. Preferred tool for texture modding. Make sure you have enough disk space when extracting resources. As of Game Update 6.66 rev 2, EternalResourceExtractor requires 20.0 GB of free space to extract everything. SAMUEL or VEGA require even more space, since they export full-size images. If using those tools, you should only export the textures you need. List of Resources: gameresources contains general information that will be used for all levels.You will be using this resource frequently. Resource Description gameresources General e1m1_intro Hell on Earth e1m2_battle Exultia e1m3_cult Cultist Base e1m4_boss Doom Hunter Base e2m1_nest Super Gore Nest e2m2_base ARC Complex e2m3_core Mars Core e2m4_boss Sentinel Prime e3m1_slayer Taras Nabad e3m2_hell Nekravol e3m2_hell_b Nekravol - Part II e3m3_maykr Urdak e3m4_boss Final Sin e4m1_rig UAC Atlantica Facility e4m2_swamp The Blood Swamps e4m3_mcity The Holt e5m1_spear The World Spear e5m2_earth Reclaimed Earth e5m3_hell Immora e5m4_boss The Dark Lord e6m1_cult_horde Horde Mode - Cultist Base e6m2_earth_horde Horde Mode - Reclaimed Earth e6m3_mcity_horde Horde Mode - The Holt hub Fortress of DOOM dlc_hub ARC Carrier shell Main Menu pvp_bronco Battlemode - Celestial pvp_darkmetal Battlemode - Corrosion pvp_deathvalley Battlemode - Penance pvp_inferno Battlemode - Tundra pvp_laser Battlemode - Forsaken pvp_shrapnel Battlemode - Torment pvp_sideswipe Battlemode - Stronghold pvp_thunder Battlemode - Armageddon pvp_zap Battlemode - Extraction tutorial_sp Slayer Tutorial tutorial_demons Demon Player Tutorial tutorial_pvp_laser Battlemode - Tutorial warehouse Skins meta Contains "container.mask" There are folders with "_patch_#" appended at the end and they contain overriding files for their parent folder.The patch number does not always mean it has a high priority because DOOM Eternal often changes the priorities with each update. You can see the priorities by checking the vanilla version of base/packagemapspec.json. As of update 6.66 rev-2.2, here are the known unusual patch priorities: gameresources_patch1 is higher than gameresourcces_patch2. e5m1_spear_patch1 is higher than e5m1_spear_patch2. e3m1_slayer_patch2 is higher than e3m1_slayer_patch3. e2m3_core_patch2 is higher than e2m3_core_patch3. e5m3_hell_patch1 is higher than e5m3_hell_patch2.