3. Command Console Commands & Variables Information about general console commands and variables. Commands (CMD) Console Commands are unlocked by default after running the Eternal Mod Injector. How to Use the Command Console Press the Grave Accent ( ` ) key on your keyboard to open the console. You may type any command in the terminal prompt, but you cannot control your character while the console is open. After you have typed your desired command, press Enter to execute it. Press the ( ` ) key again to exit the Command Console. Opening the Command Console does not pause the game. Commands are not case-sensitive. Common Console Commands If you are having trouble finishing a command, select TAB and the console with display available parameters. Command Information Example listcmds Lists all of the available console commands. listcmds bind Binds a command to a specific key. bind del killai unbind Unbinds a command from a key. unbind del kill Instantly kills the player once, consuming an Extra Life if one is present. kill god Makes the player invulnerable to damage. This command is toggle-able by itself. god give Gives the player resources in full capacity or adds an item to the player's inventory. give health give armor give ammo gibalicious Instantly gibs all AI present in the level. gibalicious removeInventoryItem Removes an item for the player's inventory. removeInventoryItem weapon/player/bfg disconnect Automatically disconnects you from a multiplayer match. disconnect warning_disable Disables console warnings that are displayed in red text. warning_disable all None of these commands require Meath00k. However, should you need noclip or notarget enabled, you must have XINPUT1_3.dll downloaded and placed into your DOOM Eternal installation folder.ex: C:\Program Files (x86)\Steam\steamapps\common\DOOMEternal See Also Console Variables (CVAR) Meath00k Commands How to Install Mods (Doom Eternal) Console Variables (CVAR) Console Variables are like Console Commands but require specific numeric variables following the command. Common Console Variables If you are having trouble finishing a command, select TAB and the console with display available parameters. Command Information Example listcvars Lists all of the available console variables. listcvars g_giveExtraLives Gives the player extra lives. Up to 99. g_giveExtraLives 5 g_infiniteAmmo Toggles infinite ammo. 0 = Finite Ammo (Default) 1 = Infinite Ammo g_infiniteAmmo 0 g_infiniteAmmo 1 g_damageScaleAllToAI Changes the amount of damage the player deals to AI. 1 = Default g_damageScaleAllToAI 0.5 g_damageScaleAllToAI 1 g_damageScaleAllToAI 5 judgemeter_Infinite Toggles infinite Crucible ammo. judgemeter_Infinite 0 judgemeter_Infinite 1 timescale Changes the speed of the world. 1 = Default timescale 0.5 timescale 1 timescale 5 pm_noclipspeed Changes the movement speed of the player while in noclip. (requires Meath00k) 50 = Default pm_noclipspeed 10 pm_noclipspeed 50 pm_noclipspeed 200 pm_disableNightmareGodMode Toggles the health penalty the player receives when they type the god command in an Ultra Nightmare save. 0 = Penalty Active (Default) 1 = Penalty Inactive pm_disableNightmareGodMode 0 pm_disableNightmareGodMode 1 ai_faction_overrideEmotion_ai Changes the AI behavior of all AI in the map.-1 = DYNAMIC (Default) 0 = MIN ai_faction_overrideEmotion_ai 0 hands_fovscale Changes the field of view scale for first person weapon models. hands_fovscale 1 See Also Commands (CMD) Meath00k Commands How to Install Mods (Doom Eternal) Command Groups Information about commands that are specific for a given category. Meath00k Commands The Meathook tool is required to execute special commands like noclip and notarget. Meath00k Tool Meath00k (aka M347h00k or Monkeyhook) by Chrispy - Download- Meath00k unlocks developer commands and allows you to edit your level in-game.To install: Download XINPUT1_3.dll and place it into the DOOM Eternal installation directory (like how you installed the Mod Injector). Basic Meathook Commands Command Information Example chrispy Spawns an entity at the position of your cross-hair. See EntityDefs for more possible spawns. chrispy ai/heavy/hellknight chrispy pickup/powerup/berserk noclip Allows the player to pass through geometer unhindered. This command is toggle-able by itself. noclip notarget Prevents the player from being target-able, which makes the AI idle. This command is toggle-able by itself. notarget All Meathook Commands Command Information Example mh_active_encounter Get the list of active encounter managers. mh_active_encounter mh_ang2mat mh_ang2mat pitch yaw roll : converts the pitch, yaw and roll values for idAngles to a decl - formatted matrix, copying the result to your clipboard. mh_angleincr amount to inc/dec by with angle editing. mh_cpuinfo Takes no args, dumps info about your cpu for dev purposes. mh_current_checkpoint Get the current checkpoint name. mh_current_checkpoint mh_dump_bmodel Finds a staticmodel and then executes writestaticbmodel to the provided path. mh_dumpeventdefs mh_dumpeventdefs mh_dumpmap Dump current idMapLocal to a .map file. mh_dumppropidxinfo Debug command for dumping the corresponding addresses/rvas for property indices. mh_editor Sets up the editor session. mh_editor_keys Tells you editor stuff. mh_editor_spawn Spawns an entity, saving it to the map and grabbing it for manipulation. mh_end_spawnrec No args, closes current spawnfile. mh_force_reload Force reload current level. mh_force_reload mh_gencvarset Regenerate doom_eternal_cvars_generated.cpp/hpp for mh build. mh_genpropset Regenerated doom_eternal_properties_generated.cpp/hpp for use in mh builds. Not for users. mh_grab Grab an object. mh_grab (while facing an object) mh_justforme The password is: inut4splendaThis unlocks advanced commands that are only useful for the developer of the meathook tool. mh_justforme mh_killAi Kills all living AI. mh_killai mh_kw Searches all types, enums, typedefs, their comments, field names, typename, template args,eventdefs,vtbl names, cvar names, cvar descriptions for the provided keywords. mh_list_entity_types lists the names of all subclasses of idEntity with optional filter. mh_list_resource_lists Lists all resource lists by classname/typename, copying the result to the clipboard (the clipboard might not be helpful here). mh_list_resource_lists mh_list_resources_of_class lists all resources in a given list, copying result to clipboard. mh_locate_fspec_char_uses Finds all usages of a provided char in event formatspecs/rettypes. mh_optimize Patches the engine to make stuff run faster. Do not use online, might result in slightly different floating point results (probably not though). mh_printentitydef Print the entitydef of the entity with the provided name to the console. mh_randomact uses scalar + random values to randomly change the color, scale, and velocity of all entities within distance from player. mh_reload_decl mh_reload_decl mh_reload_decl idDeclEntitydef ai/heavy/hellknight mh_removeAi Removes all living AI. mh_ScriptCmd ai_ScriptCmd resurrected, now copies the results of the eventcall to your clipboard for chaining commands together. mh_ScriptCmdEnt ai_ScriptCmdEnt resurrected, now copies the results of the eventcall to your clipboard for chaining commands together. mh_set_charscaling smallchar w/h override mh_spawnfile spawns the entities at the positions from the file. mh_spawninfo Copy your current position and orientation, formatted as spawnPosition and spawnOrientation to the clipboard. mh_spawninfo mh_spmap shortcut for map maps/game/sp// mh_start_spawnrec starts recording all chrispy/rechrispy spawns/spawn positions to a file for later exec by mh_spawnfile. mh_test_genbmodel (YOU MUST BE ON V1 WITH RANDOMBASEADDR FLAG OFF ON EXE FOR THIS RIGHT NOW) generate bmodel in standalone resource from .obj mh_testgui Displays a test GUI. This does not go away until you quit the game mh_testgui mh_testmaterial Takes one arg, a material name. Renders the material to the test window. Passing no args clears the test window. mh_type Dump fields for provided class. See Also Commands (CMD) Console Variables (CVAR) Entities Performance Commands Where to find Performance Commands Go to the Developer Console, you can find all the needed commands with find cvar Command Information find cvar Displays information about cvar and the commands that include cvar. find cvar r_ Displays ALL performance commands. find cvar r_ shadow Displays commands that affect shadows. find cvar r_ texture Displays commands that affect textures. find cvar r_ water Displays commands that affect water. The space after r_ is important for finding all the performance-based commands that includes the word after it. Recommended Performance Commands Reduce the values of the following (lower value = better performance): r_antialiasing r_dof r_hdrBloom r_shadowAtlasWidth r_textureLodBias r_waterReflections r_waterReflectionsTAA Set the following to 1: r_skipDecals r_skipMaterialBlending See Also Console Variables (CVAR) Load Battlemode Maps See Commands (CMD) for additional help. Skip BATTLEMODE Intro Load the following command from the Main Menu. It automatically skips the intro podium event. Replace 1 with 0 (or restart DOOM Eternal) to revert the change. pvp_skipreadyup 1 BATTLEMODE Maps The loaddevmenuoption command allows the host player (and their party of 2 or 3) to immediately load into a BATTLEMODE map with their currently selected character and loadout in the lobby. Load Dev Menu Option Map Name Console Command Forsaken (Sentinel City) loaddevmenuoption devmenuoption/pvp 0 1 Tundra (Cultist Base) loaddevmenuoption devmenuoption/pvp 2 1 Armageddon (Super Gore Nest) loaddevmenuoption devmenuoption/pvp 3 1 Extraction (Mars) loaddevmenuoption devmenuoption/pvp 4 1 Celestial (Urdak) loaddevmenuoption devmenuoption/pvp 5 1 Torment (UAC Facility) loaddevmenuoption devmenuoption/pvp 7 1 Penance (Hell) loaddevmenuoption devmenuoption/pvp 8 1 Corrosion (Blood Swamps) loaddevmenuoption devmenuoption/pvp 9 1 Stronghold (Immora) loaddevmenuoption devmenuoption/pvp 10 1 Options 1 and 6 do not load a map. Map (Single Player Only) Alternatively, the map command can be used to quickly load into any map as a Slayer while in the main menu.However, this does not load party members into the same map. Map Name Console Command Celestial (Urdak) map game/pvp/pvp_bronco/pvp_bronco Corrosion (Blood Swamps) map game/pvp/pvp_darkmetal/pvp_darkmetal Penance (Hell) map game/pvp/pvp_deathvalley/pvp_deathvalley Tundra (Cultist Base) map game/pvp/pvp_inferno/pvp_inferno Forsaken (Sentinel City) map game/pvp/pvp_laser/pvp_laser Torment (UAC Facility) map game/pvp/pvp_shrapnel/pvp_shrapnel Stronghold (Immora) map game/pvp/pvp_sideswipe/pvp_sideswipe Armageddon (Super Gore Nest) map game/pvp/pvp_thunder/pvp_thunder Extraction (Mars) map game/pvp/pvp_zap/pvp_zap Hostile fodder will indefinitely spawn in all arenas. To exit a map, simply leave the game. See Also How to Play Multiplayer Mods Swap Crucible & Hammer See Commands (CMD) for additional help. Swap Crucible -> Hammer removeinventoryitem weapon/player/crucible give weapon/player/hammer Swap Hammer -> Crucible removeinventoryitem weapon/player/hammer give weapon/player/crucible You cannot give yourself the Sentinel Hammer from Horde Mode. While it is a separate weapon file, it will not save if you enter a menu. Full Crucible Charges judgementMeter_Set 3 There are no known commands that restore Sentinel Hammer or Blood Punch charges. See Also Player Weapons Player Weapons See Commands (CMD) for additional help. All Slayer Weapons You can use the give command to add weapons to your inventory, or the removeInventoryItem command to remove them. weapon/player/bfg weapon/player/bfg_base weapon/player/bfg_charge_beam weapon/player/bfg_charge_beam_arc weapon/player/bfg_charge_beam_burn weapon/player/bfg_charge_sphere weapon/player/bfg_charge_sphere_arc weapon/player/bfg_charge_sphere_beam weapon/player/bfg_rapid_fire_beam weapon/player/bfg_rapid_fire_beam_arc weapon/player/bfg_rapid_fire_beam_burn weapon/player/bfg_rapid_fire_sphere weapon/player/bfg_rapid_fire_sphere_arc weapon/player/bfg_rapid_fire_shpere_burn weapon/player/chaingun weapon/player/chaingun_energy_shell weapon/player/chaingun_energy_shell_primary weapon/player/chaingun_turret_primary weapon/player/chaingun_turret_secondary weapon/player/chainsaw weapon/player/crucible weapon/player/doomblade weapon/player/double_barrel weapon/player/double_barrel_meat_hook weapon/player/double_barrel_primary_lockon weapon/player/equipment_flame_belch weapon/player/equipment_flame_belch_right weapon/player/fists weapon/player/fists_berserk weapon/player/fists_doom5melee weapon/player/fists_swim weapon/player/gauss_rifle weapon/player/gauss_rifle_ballista weapon/player/gauss_rifle_destroyer weapon/player/hammer weapon/player/hammer_horde weapon/player/hammer_slam weapon/player/heavy_cannon weapon/player/heavy_cannon_bolt_action weapon/player/heavy_cannon_burst_detonate weapon/player/heavy_cannon_burst_detonate_faster_recharge weapon/player/heavy_cannon_burst_detonate_mastery weapon/player/plasma_rifle weapon/player/plasma_rifle_secondary_aoe weapon/player/plasma_rifle_secondary_aoe_mastery_primary_supercharge weapon/player/plasma_rifle_secondary_microwave weapon/player/pointing_arm weapon/player/rocket_launcher weapon/player/rocket_launcher_detonate weapon/player/rocket_launcher_lock_mod weapon/player/rocket_launcher_lock_mod_mastery weapon/player/shotgun weapon/player/shotgun_secondary_full_auto weapon/player/shotgun_secondary_pop_rockets weapon/player/shotgun_secondary_pop_rockets_mastery weapon/player/unmaykr Some weapons listed, like the BFG variations, are unused and may not work. Examples give weapon/player/bfg  -  Adds the BFG to the player's arsenalremoveInventoryItem weapon/player/bfg  -  Removes the BFG from the player's arsenal See Also Swap Crucible & Hammer SnapHak/Bubblebear commands Overview Bubblebear (also known as SnapHak) is a tool by chrispy that adds additional functionality to Doom 2016, including extending the capabilities of SnapMap beyond the in-game editor, adding loose file (re)loading, new superscripts, and unlocking/adding other console commands, which are listed down below. Note that latter versions of Bubblebear have mod loading functionality, conflicting with emoose's mod loader, which is the currently widely used mod loader. Bubblebear's mod loading method does not require devmode, but does not support the addition of new assets, and is incompatible with mods that do so. Download link (latest) Download link (latest without mod loader) List of commands Command Information Usage Example sh_spawn Spawns an entity at the player's position. Note that god or noclip should be enabled, or the spawned entity may collide with and kill the player. sh_spawn sh_spawn ai/demon/mancubus randomname1 This article is currently incomplete