aiStateOverride_t
These types can also be dumped with sh_type/mh_type aiStateOverride_t
Types
2016
AIOVERRIDE_DEFAULTAIOVERRIDE_FORCE_AWARENESS_OF_PLAYERAIOVERRIDE_FORCE_AWARENESS_OF_ENTITYAIOVERRIDE_FORCE_SEARCH_TO_PLAYERAIOVERRIDE_FORCE_SEARCH_TO_ENTITYAIOVERRIDE_CHARGE_MELEE_PLAYERAIOVERRIDE_PLAY_ENTRANCE_ANIMATIONAIOVERRIDE_FORCE_MOVE_TO_TRAVERSALAIOVERRIDE_FORCE_TELEPORT_TO_TRAVERSALAIOVERRIDE_TELEPORTAIOVERRIDE_TELEPORT_FORCE_SPAWN_ANGLEAIOVERRIDE_SPAWN_ANIM_IDLEAIOVERRIDE_SPAWNED_BY_SYNC_ENTITYAIOVERRIDE_WANDERAIOVERRIDE_ENTRANCE_ANIM_NO_ENEMIESAIOVERRIDE_TELEPORT_NO_ENEMIESAIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_ENTRANCEAIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_SPLINE
Eternal
AIOVERRIDE_DEFAULTAIOVERRIDE_FORCE_AWARENESS_OF_PLAYERAIOVERRIDE_FORCE_AWARENESS_OF_ENTITYAIOVERRIDE_FORCE_SEARCH_TO_PLAYERAIOVERRIDE_FORCE_SEARCH_TO_ENTITYAIOVERRIDE_CHARGE_MELEE_PLAYERAIOVERRIDE_PLAY_ENTRANCE_ANIMATIONAIOVERRIDE_PLAY_ENTRANCE_ANIMATION_WITH_CORRECTIONAIOVERRIDE_FORCE_MOVE_TO_ENTITYAIOVERRIDE_FORCE_MOVE_TO_TRAVERSALAIOVERRIDE_FORCE_TELEPORT_TO_TRAVERSALAIOVERRIDE_TELEPORTAIOVERRIDE_TELEPORT_FORCE_SPAWN_ANGLEAIOVERRIDE_SPAWN_ANIM_IDLEAIOVERRIDE_SPAWNED_BY_SYNC_ENTITYAIOVERRIDE_WANDERAIOVERRIDE_ENTRANCE_ANIM_NO_ENEMIESAIOVERRIDE_TELEPORT_NO_ENEMIESAIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_ENTRANCEAIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_SPLINE
Explanations/Usage
AIOVERRIDE_DEFAULT
AIOVERRIDE_FORCE_AWARENESS_OF_PLAYER
The ai will spawn aware of the player's position.
AIOVERRIDE_FORCE_AWARENESS_OF_ENTITY
AIOVERRIDE_FORCE_SEARCH_TO_PLAYER
AIOVERRIDE_FORCE_SEARCH_TO_ENTITY
AIOVERRIDE_CHARGE_MELEE_PLAYER
AIOVERRIDE_PLAY_ENTRANCE_ANIMATION
The ai will spawn with the specified entrance animation.
AIOVERRIDE_PLAY_ENTRANCE_ANIMATION_WITH_CORRECTION
Same usage as AIOVERRIDE_PLAY_ENTRANCE_ANIMATION, but will adjust the animation in the case that the animation travels further than the actual distance covered, to prevent partial clipping into the ground.
AIOVERRIDE_FORCE_MOVE_TO_ENTITY
AIOVERRIDE_FORCE_MOVE_TO_TRAVERSAL
AIOVERRIDE_FORCE_TELEPORT_TO_TRAVERSAL
AIOVERRIDE_TELEPORT
The ai will spawn with its teleport FX, always facing the player.
AIOVERRIDE_TELEPORT_FORCE_SPAWN_ANGLE
Same as AIOVERRIDE_TELEPORT, but facing the direction specified in the spawn target's spawnOrientation.
AIOVERRIDE_SPAWN_ANIM_IDLE
The ai will spawn with the specified idle animation.
AIOVERRIDE_SPAWNED_BY_SYNC_ENTITY
AIOVERRIDE_WANDER
The spawned ai will wander around (provided they are not set to any target, to infight, or are aware of the player).
AIOVERRIDE_ENTRANCE_ANIM_NO_ENEMIES
AIOVERRIDE_TELEPORT_NO_ENEMIES
AIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_ENTRANCE
Same usage as AIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_SPLINE (?)
AIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_SPLINE
The ai will spawn with its teleport FX and move to the idInfoFlightVolumeEntrance set in its spawn target's initialTargetOverride



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