aiStateOverride_t These types can also be dumped with sh_type/mh_type aiStateOverride_t Types 2016 AIOVERRIDE_DEFAULTAIOVERRIDE_FORCE_AWARENESS_OF_PLAYERAIOVERRIDE_FORCE_AWARENESS_OF_ENTITYAIOVERRIDE_FORCE_SEARCH_TO_PLAYERAIOVERRIDE_FORCE_SEARCH_TO_ENTITYAIOVERRIDE_CHARGE_MELEE_PLAYERAIOVERRIDE_PLAY_ENTRANCE_ANIMATIONAIOVERRIDE_FORCE_MOVE_TO_TRAVERSALAIOVERRIDE_FORCE_TELEPORT_TO_TRAVERSALAIOVERRIDE_TELEPORTAIOVERRIDE_TELEPORT_FORCE_SPAWN_ANGLEAIOVERRIDE_SPAWN_ANIM_IDLEAIOVERRIDE_SPAWNED_BY_SYNC_ENTITYAIOVERRIDE_WANDERAIOVERRIDE_ENTRANCE_ANIM_NO_ENEMIESAIOVERRIDE_TELEPORT_NO_ENEMIESAIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_ENTRANCEAIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_SPLINE Eternal AIOVERRIDE_DEFAULTAIOVERRIDE_FORCE_AWARENESS_OF_PLAYERAIOVERRIDE_FORCE_AWARENESS_OF_ENTITYAIOVERRIDE_FORCE_SEARCH_TO_PLAYERAIOVERRIDE_FORCE_SEARCH_TO_ENTITYAIOVERRIDE_CHARGE_MELEE_PLAYERAIOVERRIDE_PLAY_ENTRANCE_ANIMATIONAIOVERRIDE_PLAY_ENTRANCE_ANIMATION_WITH_CORRECTIONAIOVERRIDE_FORCE_MOVE_TO_ENTITYAIOVERRIDE_FORCE_MOVE_TO_TRAVERSALAIOVERRIDE_FORCE_TELEPORT_TO_TRAVERSALAIOVERRIDE_TELEPORTAIOVERRIDE_TELEPORT_FORCE_SPAWN_ANGLEAIOVERRIDE_SPAWN_ANIM_IDLEAIOVERRIDE_SPAWNED_BY_SYNC_ENTITYAIOVERRIDE_WANDERAIOVERRIDE_ENTRANCE_ANIM_NO_ENEMIESAIOVERRIDE_TELEPORT_NO_ENEMIESAIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_ENTRANCEAIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_SPLINE Explanations/Usage AIOVERRIDE_DEFAULT AIOVERRIDE_FORCE_AWARENESS_OF_PLAYER The ai will spawn aware of the player's position. AIOVERRIDE_FORCE_AWARENESS_OF_ENTITY AIOVERRIDE_FORCE_SEARCH_TO_PLAYER AIOVERRIDE_FORCE_SEARCH_TO_ENTITY AIOVERRIDE_CHARGE_MELEE_PLAYER AIOVERRIDE_PLAY_ENTRANCE_ANIMATION The ai will spawn with the specified entrance animation. AIOVERRIDE_PLAY_ENTRANCE_ANIMATION_WITH_CORRECTION Same usage as AIOVERRIDE_PLAY_ENTRANCE_ANIMATION, but will adjust the animation in the case that the animation travels further than the actual distance covered, to prevent partial clipping into the ground. AIOVERRIDE_FORCE_MOVE_TO_ENTITY AIOVERRIDE_FORCE_MOVE_TO_TRAVERSAL AIOVERRIDE_FORCE_TELEPORT_TO_TRAVERSAL AIOVERRIDE_TELEPORT The ai will spawn with its teleport FX, always facing the player. AIOVERRIDE_TELEPORT_FORCE_SPAWN_ANGLE Same as AIOVERRIDE_TELEPORT, but facing the direction specified in the spawn target's spawnOrientation. AIOVERRIDE_SPAWN_ANIM_IDLE The ai will spawn with the specified idle animation. AIOVERRIDE_SPAWNED_BY_SYNC_ENTITY AIOVERRIDE_WANDER The spawned ai will wander around (provided they are not set to any target, to infight, or are aware of the player). AIOVERRIDE_ENTRANCE_ANIM_NO_ENEMIES AIOVERRIDE_TELEPORT_NO_ENEMIES AIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_ENTRANCE Same usage as AIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_SPLINE (?) AIOVERRIDE_FORCE_TELEPORT_TO_FLIGHT_SPLINE The ai will spawn with its teleport FX and move to the idInfoFlightVolumeEntrance set in its spawn target's initialTargetOverride