damageAI

An eventCall to apply a damage type to the specified ai in an idEncounterManager.

Usage

item[0] = {
	eventCall = {
		eventDef = "damageAI";
		args = {
			num = 3;
			item[0] = {
				decl = {
					damage = ""; // damageType
				}
			}
			item[1] = {
				eEncounterSpawnType_t = ""; // aiType
			}
			item[2] = {
				string = ""; // groupLabel
			}
		}
	}
}

Example Usage

item[0] = {
	eventCall = {
		eventDef = "damageAI";
		args = {
			num = 3;
			item[0] = {
				decl = {
					damage = "damage/triggerhurt/triggerhurt1000_instagib"; // damageType
				}
			}
			item[1] = {
				eEncounterSpawnType_t = "ENCOUNTER_SPAWN_ANY"; // aiType
			}
			item[2] = {
				string = "fodder"; // groupLabel
			}
		}
	}
}

In this example, triggerhurt1000_instagib is applied to any ai type with the fodder label, killing them instantly.

 


Revision #7
Created 6 September 2021 19:23:23 by elizabethany
Updated 8 September 2021 18:27:21 by SamPT