damageAI An eventCall to apply a damage type to the specified ai in an idEncounterManager. Usage item[0] = { eventCall = { eventDef = "damageAI"; args = { num = 3; item[0] = { decl = { damage = ""; // damageType } } item[1] = { eEncounterSpawnType_t = ""; // aiType } item[2] = { string = ""; // groupLabel } } } } damageType is the path to the decl for the damage type to be used. aiType are the eEncounterSpawnType_t that you want the damage to be applied to. group_label is the label assigned to the ai that will be damaged by this eventCall. This parameter is optional, and can be left blank. Example Usage item[0] = { eventCall = { eventDef = "damageAI"; args = { num = 3; item[0] = { decl = { damage = "damage/triggerhurt/triggerhurt1000_instagib"; // damageType } } item[1] = { eEncounterSpawnType_t = "ENCOUNTER_SPAWN_ANY"; // aiType } item[2] = { string = "fodder"; // groupLabel } } } } In this example, triggerhurt1000_instagib is applied to any ai type with the fodder label, killing them instantly.