forceAIToFlee

An eventCall to that forces spawned ai in an idEncounterManager to flee.

Usage

item[0] = {
	eventCall = {
		eventDef = "forceAIToFlee";
		args = {
			num = 4;
			item[0] = {
				eEncounterSpawnType_t = ""; // spawnType
			}
			item[1] = {
				string = ""; // group_label
			}
			item[2] = {
				float = 0; // radius
			}
			item[3] = {
				bool = true; // immediateDespawn
			}
		}
	}
}

Example Usage

item[0] = {
	eventCall = {
		eventDef = "forceAIToFlee";
		args = {
			num = 4;
			item[0] = {
				eEncounterSpawnType_t = "ENCOUNTER_SPAWN_ANY"; // spawnType
			}
			item[1] = {
				string = ""; // group_label
			}
			item[2] = {
				float = 0; // radius
			}
			item[3] = {
				bool = true; // immediateDespawn
			}
		}
	}
}

 

 


Revision #3
Created 6 September 2021 19:41:30 by elizabethany
Updated 8 September 2021 18:28:06 by SamPT