idArchvileTemplate
An entity to control what ai types an Archvile can summon.
Usage
entity {
entityDef example_archvile_template {
class = "idArchvileTemplate";
expandInheritance = false;
poolCount = 0;
poolGranularity = 2;
networkReplicated = false;
disableAIPooling = false;
edit = {
summonList = { // List of ai types to spawn
aiSpawnTypeList = {
num = 10;
item[0] = "ENCOUNTER_SPAWN_PROWLER";
item[1] = "ENCOUNTER_SPAWN_HELL_KNIGHT";
item[2] = "ENCOUNTER_SPAWN_MANCUBUS";
item[3] = "ENCOUNTER_SPAWN_REVENANT";
item[4] = "ENCOUNTER_SPAWN_CARCASS";
item[5] = "ENCOUNTER_SPAWN_DREAD_KNIGHT";
item[6] = "ENCOUNTER_SPAWN_CACODEMON";
item[7] = "ENCOUNTER_SPAWN_PAIN_ELEMENTAL";
item[8] = "ENCOUNTER_SPAWN_CYBER_MANCUBUS";
item[9] = "ENCOUNTER_SPAWN_ARACHNOTRON";
}
}
spawnPosition = {
x = 0;
y = 0;
z = 0;
}
}
}
}
See Also
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