# idEncounterTrigger_Exit

<p class="callout info">An entity used to end an encounter manager</p>

## Usage

```
entity {
	entityDef example_trigger_exit {
	inherit = "encounter/trigger/exit";
	class = "idEncounterTrigger_Exit";
	expandInheritance = false;
	poolCount = 0;
	poolGranularity = 2;
	networkReplicated = false;
	disableAIPooling = false;
	edit = {
		triggerOnce = false;
		spawnPosition = { // Be sure to set spawn position
			x = 1;
			y = 1;
			z = 1;
		}
		renderModelInfo = {
			model = NULL;
		}
		clipModelInfo = { // Be sure to set trigger dimensions
			clipModelName = NULL;
		}
		soundOcclusionBypass = true;
		forceAIToFlee = true; // Set to true if you want all AI to despawn once this is triggered
	}
}
}
```

Simply entering the trigger's volume will abruptly end the encounter manager if it has this entity added to it in the **exitTriggers** section.

Be sure to use exit triggers to despawn remaining AI when scripting brand new encounters.

## See Also

[idEncounterManager](https://wiki.eternalmods.com/books/5-level-modding/page/idencountermanager)

[idEncounterTrigger\_Commit](https://wiki.eternalmods.com/books/5-level-modding/page/idencountertrigger-commit)