idEntityFx
An entity that will play FX.
Usage
entity {
layers {
"game/pvp/slayer_team" // give the FX a layer
}
instanceId = 4206901337; // give the FX an instance ID so it can easily be attached to a timeline.
originalName = "left_func_fx_slayer_portal_1";
entityDef invasion_left_func_fx_slayer_portal_1_4206901337 { // use the entityDef when targeting this entity
inherit = "func/fx";
class = "idEntityFx";
expandInheritance = false;
poolCount = 0;
poolGranularity = 2;
networkReplicated = false;
disableAIPooling = false;
edit = {
flags = {
canBecomeDormant = true;
}
dormancy = {
delay = 5;
distance = 78.029007;
}
spawnPosition = {
x = 1;
y = 1;
z = 1;
}
spawnOrientation = { // spawn orientation requires all 3 mat
mat = {
mat[0] = {
x = 1;
y = 0;
z = 0;
}
mat[1] = {
x = 0;
y = 1;
z = 0;
}
mat[2] = {
x = 0;
y = 0;
z = 1;
}
}
}
fxEffect = "gameplay/invasion/teleporter_flat_demon"; // the FX used
renderModelInfo = {
scale = {
x = 1;
y = 1;
z = 1;
}
}
}
}
}
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