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idProp_Coop

An entity that can create a physical obstruction for all players.

Usage

entity {
	entityDef prop_barrier_1 {
	class = "idProp_Coop";
	expandInheritance = false;
	poolCount = 0;
	poolGranularity = 2;
	networkReplicated = false;
	disableAIPooling = false;
	edit = {
		spawnPosition = {
			x = 1;
			y = 1;
			z = 1;
		}
		spawnOrientation = {
			mat = {
				mat[0] = {
					x = 0;
					y = -1;
					z = 0;
				}
				mat[1] = {
					x = 1;
					y = 0;
					z = 0;
				}
				mat[2] = {
					x = 0;
					y = 0;
					z = 1;
				}
			}
		}
		renderModelInfo = {
			model = "art/gameplay/gameplay_energyBarrier_a.lwo"; // render model can be set to "NULL" to create an invisible barrier
			scale = {
				x = 1;
				y = 1;
				z = 1;
			}
		}
		clipModelInfo = {
			clipModelName = NULL;
			type = "CLIPMODEL_BOX";
			size = {
				x = 1;
				y = 1;
				z = 1;
			}
			contentsFilter = {
				playerClip = false;
			}
			forceObstacle = true;
		}
		showOnStart = true;
		isSolid = true;
		forceContentSolidOnSpawn = true;
	}
}
}