idProp_Coop
An entity that can create a physical obstruction for all players.
Usage
entity {
entityDef prop_barrier_1 {
class = "idProp_Coop";
expandInheritance = false;
poolCount = 0;
poolGranularity = 2;
networkReplicated = false;
disableAIPooling = false;
edit = {
spawnPosition = {
x = 1;
y = 1;
z = 1;
}
spawnOrientation = {
mat = {
mat[0] = {
x = 0;
y = -1;
z = 0;
}
mat[1] = {
x = 1;
y = 0;
z = 0;
}
mat[2] = {
x = 0;
y = 0;
z = 1;
}
}
}
renderModelInfo = {
model = "art/gameplay/gameplay_energyBarrier_a.lwo"; // render model can be set to "NULL" to create an invisible barrier
scale = {
x = 1;
y = 1;
z = 1;
}
}
clipModelInfo = {
clipModelName = NULL;
type = "CLIPMODEL_BOX";
size = {
x = 1;
y = 1;
z = 1;
}
contentsFilter = {
playerClip = false;
}
forceObstacle = true;
}
showOnStart = true;
isSolid = true;
forceContentSolidOnSpawn = true;
}
}
}
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