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idSoundEntity

Sound entities are used to broadcast sounds to a player.

Usage

entity {
	entityDef sound_buffpod_1 {
	inherit = "sound/soundentity";
	class = "idSoundEntity";
	expandInheritance = false;
	poolCount = 0;
	poolGranularity = 2;
	networkReplicated = false;
	disableAIPooling = false;
	edit = {
		temporarySoundEvent = true; // if true, the sound effect will only play for its duration
		spawnPosition = {
			x = 1;
			y = 1;
			z = 1;
		}
		soundOcclusionBypass = true; // if true, the sound effect plays with no barrier obstruction
		startEvents = {
			num = 1;
			item[0] = "play_ui_empowered_demon_incoming"; // the sound that will play
		}
		stopEvents = {
			num = 1;
			item[0] = "play_ui_empowered_demon_incoming"; // the sound that will stop, this makes it repeatable
		}
	}
}
}

See Also