idTrigger_Teleporter_Fade
The idTrigger_Teleporter_Fade entity defines the location where the player can teleport from with the fade effect.
entity {
entityDef trigger_teleport_fade_1 {
inherit = "trigger/teleport_fade";
class = "idTrigger_Teleporter_Fade";
expandInheritance = false;
poolCount = 0;
poolGranularity = 2;
networkReplicated = false;
disableAIPooling = false;
edit = {
killerNames = {
num = 1;
item[0] = "#str_decl_damage_the_void_GHOST81052"; // damage name
}
demonPlayerCanActivate = true; // should a Demon player activate
clientCanActivate = true;
chooseAASDestination = false;
conservePlayerSpeed = false;
fadeOut = {
fadeMS = 250; // fade out duration
fadeSound = "play_stinger_falling_damage";
}
fadeIn = {
fadeMS = 250; // fade in duration
}
fadeInDelayMS = 750;
controlDelayMS = 250;
damageDecl = "damage/triggerhurt/triggerhurt25"; // damage dealt
spawnPosition = {
x = 1;
y = 1;
z = 1;
}
renderModelInfo = {
model = NULL;
}
clipModelInfo = {
clipModelName = "maps/game/sp/e1m1_intro/e1m1_intro/trigger_teleport_fade_1";
}
dormancy = {
allowDistanceDormancy = false;
allowPvsDormancy = false;
}
destination = "falling_info_teleport_destination_1"; // destination entityDef
}
}
}
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