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makeAIAwareOfPlayer

An eventCall to make any ai entities spawned in an idEncounterManager, aware of the player.

Usage

item[0] = {
	eventCall = {
		eventDef = "makeAIAwareOfPlayer";
		args = {
			num = 4;
			item[0] = {
				bool = true; // allActive
			}
			item[1] = {
				bool = false; // onSpawn
			}
			item[2] = {
				string = ""; // groupLabel
			}
			item[3] = {
				bool = false; // restorePerception
			}
		}
	}
}