makeAIAwareOfPlayer
An eventCall to make any ai entities spawned in an idEncounterManager, aware of the player.
Usage
item[0] = {
eventCall = {
eventDef = "makeAIAwareOfPlayer";
args = {
num = 4;
item[0] = {
bool = true; // allActive
}
item[1] = {
bool = false; // onSpawn
}
item[2] = {
string = ""; // groupLabel
}
item[3] = {
bool = false; // restorePerception
}
}
}
}
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