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setCombatRoles

An eventCall to assign roles to idAI2 in an idEncounterManager.

Usage

item[0] = {
	eventCall = {
		eventDef = "setCombatRoles";
		args = {
			num = 3;
			item[0] = {
				eEncounterSpawnType_t = ""; // spawnType
			}
			item[1] = {
				string = ""; // group_label
			}
			item[2] = {
				encounterGroupRole_t = ""; // group_role
			}
		}
	}
}
  • spawnType are the eEncounterSpawnType_t that you want to given a role.
  • group_label is the label for the ai be given a role by this eventCall. This parameter is optional, and can be left blank.
  • group_role is the encounterGroupRole_t (combat role) that you wish to give to the specified ai.

Example Usage

item[0] = {
	eventCall = {
		eventDef = "spawnSingleAI";
		args = {
			num = 3;
			item[0] = {
				eEncounterSpawnType_t = "ENCOUNTER_SPAWN_MANCUBUS";
			}
			item[1] = {
				entity = "ai_target_spawn_454";
			}
			item[2] = {
				string = "defender";
			}
		}
	}
}
item[1] = {
	eventCall = {
		eventDef = "setCombatRoles";
		args = {
			num = 3;
			item[0] = {
				eEncounterSpawnType_t = "ENCOUNTER_SPAWN_ANY"; // spawnType
			}
			item[1] = {
				string = "defender"; // group_label
			}
			item[2] = {
				encounterGroupRole_t = "ROLE_DEFEND"; // group_role
			}
		}
	}
}

In this example, a Mancubus is spawned with the label defender, and then setCombatRoles is used to set any ai type with the defender label to ROLE_DEFEND.

See Also