spawnBuffPod
An eventCall to spawn a buff totem.
Usage
item[0] = {
eventCall = {
eventDef = "spawnBuffPod";
args = {
num = 3;
item[0] = {
entity = ""; // spawnTarget
}
item[1] = {
string = ""; // buffpod_label
}
item[2] = {
string = ""; // buffed_ai_label
}
}
}
}
spawnTarget
is the spawn target to spawn the totem at.buffpod_label
is the label for the totem itself.buffed_ai_label
is the label for the ai to buff. If this is left blank, all ai will be buffed.
Example Usage
item[0] = {
eventCall = {
eventDef = "spawnSingleAI";
args = {
num = 3;
item[0] = {
eEncounterSpawnType_t = "ENCOUNTER_SPAWN_IMP"; // spawnType
}
item[1] = {
entity = "ai_target_spawn_46"; // spawnTarget
}
item[2] = {
string = ""; // group_label
}
}
}
}
item[1] = {
eventCall = {
eventDef = "spawnSingleAI";
args = {
num = 3;
item[0] = {
eEncounterSpawnType_t = "ENCOUNTER_SPAWN_IMP"; // spawnType
}
item[1] = {
entity = "ai_target_spawn_47"; // spawnTarget
}
item[2] = {
string = "buff me pls"; // group_label
}
}
}
}
item[2] = {
eventCall = {
eventDef = "spawnBuffPod";
args = {
num = 3;
item[0] = {
entity = "ai_target_spawn_451"; // spawnTarget
}
item[1] = {
string = ""; // buffpod_label
}
item[2] = {
string = "buff me pls"; // buffed_ai_label
}
}
}
}
In this example, the totem will only buff the Imp with a group_label
of "buff me pls"
, because that matches the buffed_ai_label
the totem is looking for.
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