# Text Editor

<p class="callout info">[Notepad++ is the Recommended Text Editor to Use](https://notepad-plus-plus.org/)</p>

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.entities files are compressed and must be decompressed in order to edit Entities.

### Decompressing Tools:

**Entity*Slayer by FlavorfulGecko5* - [Download](https://github.com/FlavorfulGecko5/EntitySlayer/releases)**  
File -&gt; Export to text (make sure the file extension is still .entities)

**SAMUEL Asset Extraction Tool *by SamPT* - [Download](https://github.com/brongo/SAMUEL/releases)** Currently exports textures, .decls, and .entities files.

**idFileDeCompressor *by PowerBall253* - [Download](https://github.com/brunoanc/idFileDeCompressorGo/releases/latest)**

<p class="callout warning">Even though the .entities file is decompressed, make sure it still retains the .entities file extension.</p>

When editing a decompressed .entities file while you are in game, you will need to create a folder called "overrides" in the DOOM Eternal installation directory. Structure it like this:  
`overrides/maps/game/<campaign>/<level_name>/<level_name>.entities`  
**<span style="text-decoration: underline;">Example:</span>**  
`overrides/maps/game/sp/e1m1_intro/e1m1_intro.entities`  
&gt; This is the level file path for Hell on Earth.

<p class="callout info">You can place as many level files you like in the overrides folder</p>

With M347h00k installed, you can enter your level and edit the decompressed entities file while you are in-game.  
Typing in the console command, `mh_force_reload` will reload the level with the recent changes you made in the text file.