7. Miscellaneous
Anything that does not fit in the other categories go here. Covers FX/Particles, Backups, etc.
Video Modding
Information for people who are looking to create video mods.
Visuals
Information about various visual effects, such as FX, Particles, and Ribbons.
FX_PARTICLE
The most common type of FX element will be an FX_PARTICLE, this called on a particle decl file th...
FX CONDITIONALS
FX_NONEFX_EXPLOSIVE_ARMEDFX_EXPLOSIVE_UNARMEDFX_VEH_START_BOOSTFX_VEH_STOP_BOOSTFX_VEH_START_BOOS...
OVERVIEW
An fx decl is found inside generated/decls/fx/ each fx decl is made of n elements each elemen...
Backups
Information about how to backup various aspects of DOOM Eternal.
EntityDefs
This chapter contains all the entitydef decls that can be spawned by the SnapHak/BubbleBear sh_sp...
EntityDef/AI (Eternal)
Each AI may only be spawned in their respected campaign AND anything released after. For example,...
EntityDef/Pickup (Eternal)
Not all pickups can be spawned in every level. They can only be spawned in the levels they normal...
EntityDef/AI (2016)
ai/demon/archvile ai/demon/archvile_base ai/demon/baron ai/demon/baron_base ai/demon/cacodemo...
DOOM 2016 Music
Music from DOOM 2016 can be played in DOOM Eternal without changing any of the music files.