Decls
This chapter contains required and recommended changes to decl files.
- Playable Slayers
- Playable Demons
- Projectiles
- Damage
- Chainsaw
- Lootdrops
- RenderParms
- FX
- Cursed Prowlers
- Screechers
- Tyrants
- Cueballs
- Bullet Casing Collision
- Sync Melee
Playable Slayers
Replace Archvile actorModifier to Slayer
gameresources_patch1\generated\decls\actormodifier\actormodifier\pvp\demon\archvile.decl
{
edit = {
displayName = "#str_decl_actormodifier_become_slayer_name_GHOST53519";
description = "#str_decl_actormodifier_become_slayer_desc_GHOST53520";
entityDef = "player";
pvpNormalUpgrades = "slayer/normal_upgrades";
pvpPowerUpgrades = "slayer/normal_upgrades";
uiSlot = "SLOT_DEMON";
uiIcon = "art/ui/pvp_playericons/ico_pvp_players_doomguy_hud";
uiIconAlt = "art/ui/pvp_playericons/ico_pvp_players_doomguy_hud_dead";
uiIconLarge = "art/ui/pvp_playericons/ico_pvp_players_doomguy";
playableCharacter = "slayer";
pvpTutorialCvarValue = 4;
}
}
Slayer entityDef
gameresources_patch1\generated\decls\entitydef\player.decl
{
class = "idPlayer";
networkReplicated = true;
disableAIPooling = false;
editorVars {
rotatable = false;
showOrientation = false;
showFixedBox = false;
skipRenderModelInEditor = false;
showInRenderMode = false;
placeable = false;
color = ( 1, 1, 1, 1 );
size = ( 0, 0, 0 );
originOffset = ( 0, 0, 0 );
material = "";
translucent = false;
editorName = "";
description = "";
}
edit = {
automapPropertiesDecl = "player";
flags = {
takedamage = true;
skipRenderModelReplication = true;
}
renderModelInfo = {
model = "md6def/characters/humans/male/base/doom_marine_3p.md6";
scale = {
x = 1;
y = 1;
z = 1;
}
lightRigDecl = "player/doom_marine_3p";
}
clipModelInfo = {
type = "CLIPMODEL_CYLINDER";
size = {
x = 1;
y = 1;
z = 1;
}
numSides = 6;
}
validPlayerKillRecipient = true;
killerNames = {
num = 1;
item[0] = "#str_decl_damage_self_inflicted_GHOST81048";
}
targetingDecl = "player/default";
fxDecl = "player/player";
forcedAdditionalSphereContents = "CONTENTS_AIAWARE";
actorConstants = {
perception = {
eyeOffset = {
z = 1.63800001;
}
crouchedEyeOffset = {
z = 0.610000014;
}
}
actorSounds = {
sndFootsteps = "play_md6_editor_footstep";
}
footstepEffectTable = "impacteffect/footsteps/player";
footstepEffectTable_Sprint = "impacteffect/footsteps/player_sprint";
footstepEffectTable_SlowWalk = "impacteffect/footsteps/player_slowwalk";
footstepEffectTable_CrouchWalk = "impacteffect/footsteps/player_slowwalk";
footstepEffectTable_Landing = "impacteffect/landings/player";
footstepEffectTable_HeavyLanding = "impacteffect/landings/player_heavy";
wallClimbEffectTable_AttachToWall_Left = "impacteffect/wall climb/wall_climb_attach";
wallClimbEffectTable_AttachToWall_Right = "impacteffect/wall climb/wall_climb_attach_righthand";
wallClimbEffectTable_JumpOffWall = "impacteffect/wall climb/wall_climb_jump_off_wall";
wallClimbEffectTable_ClimbMoving_Left = "impacteffect/wall climb/wall_climb";
wallClimbEffectTable_ClimbMoving_Right = "impacteffect/wall climb/wall_climb";
monkeyBarEffectTable_Start = "impacteffect/monkey bar/monkey_bar_on";
monkeyBarEffectTable_Stop = "impacteffect/monkey bar/monkey_bar_off";
weaponFolyForImpactList = {
num = 7;
item[0] = {
weaponFolyTable = "impacteffect/weapon_foley_player/chaingun";
weaponForFoly = "weapon/player/chaingun";
}
item[1] = {
weaponFolyTable = "impacteffect/weapon_foley_player/shotgun";
weaponForFoly = "weapon/player/shotgun";
}
item[2] = {
weaponFolyTable = "impacteffect/weapon_foley_player/super_shotgun";
weaponForFoly = "weapon/player/double_barrel";
}
item[3] = {
weaponFolyTable = "impacteffect/weapon_foley_player/plasma";
weaponForFoly = "weapon/player/plasma_rifle";
}
item[4] = {
weaponFolyTable = "impacteffect/weapon_foley_player/heavy_cannon";
weaponForFoly = "weapon/player/heavy_cannon";
}
item[5] = {
weaponFolyTable = "impacteffect/weapon_foley_player/rocket_launcher";
weaponForFoly = "weapon/player/rocket_launcher";
}
item[6] = {
weaponFolyTable = "impacteffect/weapon_foley_player/gauss";
weaponForFoly = "weapon/player/gauss_rifle";
}
}
footstepEvents = "footstepevents/default";
waterInteraction = {
emissionRate = 0.100000001;
}
}
afProperties = {
articulatedFigure = "human/doom_marine_3p";
}
actorEditable = {
entityDamageComponent = {
entityDamage = "entitydamage/player";
}
radiusDamageJoints = {
num = 4;
item[0] = "head_part01_md";
item[1] = "spine_part04_md";
item[2] = "leg_lower_rt";
item[3] = "leg_lower_lf";
}
}
factionName = "player";
startingInventory = {
num = 11;
item[0] = {
inventoryDecl = "weapon/player/shotgun";
}
item[1] = {
inventoryDecl = "weapon/player/rocket_launcher";
}
item[2] = {
inventoryDecl = "weapon/player/chaingun";
}
item[3] = {
inventoryDecl = "weapon/player/double_barrel";
}
item[4] = {
inventoryDecl = "weapon/player/heavy_cannon";
}
item[5] = {
inventoryDecl = "weapon/player/gauss_rifle";
}
item[6] = {
inventoryDecl = "weapon/player/plasma_rifle";
}
item[7] = {
inventoryDecl = "weapon/player/chainsaw";
}
item[8] = {
inventoryDecl = "abilities/environmentsuit";
}
item[9] = {
inventoryDecl = "abilities/grapplegloves";
}
item[10] = {
inventoryDecl = "jumpboots/base";
}
}
masterWeaponList = {
num = 9;
item[0] = "weapon/player/shotgun";
item[1] = "weapon/player/double_barrel";
item[2] = "weapon/player/heavy_cannon";
item[3] = "weapon/player/chaingun";
item[4] = "weapon/player/plasma_rifle";
item[5] = "weapon/player/gauss_rifle";
item[6] = "weapon/player/rocket_launcher";
item[7] = "weapon/player/bfg";
item[8] = "weapon/player/chainsaw";
}
walkIKDecl = "walkik/human_player";
inventory = {
conversionTable = "base";
autoConvertSimpleItems = true;
autoConvertComplexItems = true;
}
playerAdditiveHandsAnims = {
additiveCrouch = "additive/crouch";
additiveUnCrouch = "additive/uncrouch";
}
thirdPersonBodyDefault = "player_tp_body_praetor";
thirdPersonBodyPraetor = "player_tp_body_praetor";
playableCharacter = "slayer";
handsModelDefault = "md6def/player/human/base/praetor.md6";
handsModelPraetor = "md6def/player/human/base/praetor.md6";
handsModelDefault_D1 = "md6def/player/human/base/praetor_d1.md6";
handsModelPraetor_D1 = "md6def/player/human/base/praetor_d1.md6";
handsModelDefaultShowHideMeshInfo = {
meshesToHide = {
num = 1;
item[0] = "body";
}
meshesToShow = {
num = 1;
item[0] = "arms";
}
}
handsModelPraetorShowHideMeshInfo = {
meshesToHide = {
num = 1;
item[0] = "body";
}
meshesToShow = {
num = 2;
item[0] = "arm_MESH";
item[1] = "knife_base_MESH";
}
}
handsModelDefault_D1ShowHideMeshInfo = {
meshesToHide = {
num = 1;
item[0] = "body";
}
meshesToShow = {
num = 1;
item[0] = "arms";
}
}
handsModelPraetor_D1ShowHideMeshInfo = {
meshesToHide = {
num = 1;
item[0] = "body";
}
meshesToShow = {
num = 2;
item[0] = "arm_MESH";
item[1] = "knife_base_MESH";
}
}
thirdPersonModelDefaultShowHideMeshInfo = {
meshesToHide = {
num = 1;
item[0] = "launcher_low_base";
}
}
handsAnimWeb = "animweb/player/fp_hands";
handsAnimWeb_D1 = "animweb/player/fp_hands_d1";
handsFX = "player/fp_hands";
helmetModel = "md6def/player/human/base/helmet.md6";
normalBFG = "weapon/player/bfg";
hiddenBFG = "weapon/player/unmaykr";
weaponAutoSelectPriorityList = {
num = 8;
item[0] = "weapon/player/shotgun";
item[1] = "weapon/player/heavy_cannon";
item[2] = "weapon/player/plasma_rifle";
item[3] = "weapon/player/chaingun";
item[4] = "weapon/player/double_barrel";
item[5] = "weapon/player/gauss_rifle";
item[6] = "weapon/player/rocket_launcher";
item[7] = "weapon/player/chainsaw";
}
handsHitReactionData = {
animWebDecl = "animweb/player/fp_hands_hit_reactions";
defaultAnimWebSubWeb = "default";
defaultAnimWebState = "idle";
reactions = {
num = 13;
item[0] = {
name = "generic_1";
animWebState = "generic_1";
descriptor = {
anglePerturbDegs = 45;
}
}
item[1] = {
name = "generic_2";
animWebState = "generic_2";
descriptor = {
anglePerturbDegs = 45;
}
}
item[2] = {
name = "melee_1";
animWebState = "melee_1";
descriptor = {
type = "HANDSHITREACTION_MELEE";
allowWeaponAlphaOverride = false;
}
}
item[3] = {
name = "melee_2";
animWebState = "melee_2";
descriptor = {
type = "HANDSHITREACTION_MELEE";
allowWeaponAlphaOverride = false;
}
}
item[4] = {
name = "explosive_1";
animWebState = "explosive_1";
descriptor = {
type = "HANDSHITREACTION_EXPLOSIVE";
anglePerturbDegs = 45;
strengthTable = "player/handsanimation/hitdirection/explosive";
allowWeaponAlphaOverride = false;
}
}
item[5] = {
name = "explosive_2";
animWebState = "explosive_2";
descriptor = {
type = "HANDSHITREACTION_EXPLOSIVE";
anglePerturbDegs = 45;
strengthTable = "player/handsanimation/hitdirection/explosive";
allowWeaponAlphaOverride = false;
}
}
item[6] = {
name = "fire_1";
animWebState = "fire_1";
descriptor = {
type = "HANDSHITREACTION_FIRE";
anglePerturbDegs = 45;
allowWeaponAlphaOverride = false;
}
}
item[7] = {
name = "fire_2";
animWebState = "fire_2";
descriptor = {
type = "HANDSHITREACTION_FIRE";
anglePerturbDegs = 45;
allowWeaponAlphaOverride = false;
}
}
item[8] = {
name = "pushed";
animWebState = "pushed";
impactReaction = "pushed_impact";
descriptor = {
type = "HANDSHITREACTION_PUSHED";
anglePerturbDegs = 45;
allowWeaponAlphaOverride = false;
movementGraph = "player/handsanimation/hitdirection/pushed";
}
}
item[9] = {
name = "pushed_impact";
animWebState = "pushed_impact";
descriptor = {
type = "HANDSHITREACTION_NONE";
allowWeaponAlphaOverride = false;
}
}
item[10] = {
name = "lunge";
animWebState = "pushed";
impactReaction = "lunge_impact";
descriptor = {
type = "HANDSHITREACTION_LUNGE";
allowWeaponAlphaOverride = false;
movementGraph = "player/handsanimation/hitdirection/pushed";
}
}
item[11] = {
name = "lunge_impact";
animWebState = "pushed_impact";
descriptor = {
type = "HANDSHITREACTION_NONE";
allowWeaponAlphaOverride = false;
}
}
item[12] = {
name = "shotgunner_knockback";
descriptor = {
type = "HANDSHITREACTION_SHOTGUNNER_KNOCKBACK";
allowWeaponAlphaOverride = false;
movementGraph = "player/handsanimation/hitdirection/shotgunner_knockback";
}
}
}
}
playerBodyReactionData = {
tpBodyDefaultPath = "player/tp_body/default/idle";
reactionsBase = {
num = 34;
item[0] = {
name = "blastLarge";
type = "PLAYER_BODY_REACTION_EXPLOSIVE";
useAlive = true;
useDead = true;
throwsPlayer = true;
dontUseInWater = true;
enable = false;
rangeMax = 4.76300001;
state_start = {
name = "blastLarge start";
tpBodyDestPath = "player/tp_body/default/idle";
tpBodyViaPath = "player/tp_body/blast/blastLargeFall";
}
state_impactGround = {
name = "blastLarge land";
tpBodyDestPath = "player/tp_body/default/idle";
tpBodyViaPath = "player/tp_body/blast/blastLargeLand";
}
state_impactGroundDead = {
name = "blastLarge landDead";
tpBodyDestPath = "player/tp_body/blast/blastLargeLandDead";
tpBodyViaPath = "player/tp_body/blast/blastLargeLandDead_into";
}
reactionNumDirs = "PLAYER_BODY_REACTION_NUMDIRS_4";
}
item[1] = {
name = "blastLarge2";
type = "PLAYER_BODY_REACTION_EXPLOSIVE";
useAlive = true;
useDead = true;
throwsPlayer = true;
dontUseInWater = true;
enable = false;
rangeMax = 4.76300001;
state_start = {
name = "blastLarge2 start";
tpBodyDestPath = "player/tp_body/default/idle";
tpBodyViaPath = "player/tp_body/blast/blastLargeFall";
}
state_impactGround = {
name = "blastLarge2 land";
tpBodyDestPath = "player/tp_body/default/idle";
tpBodyViaPath = "player/tp_body/blast/blastLargeLand2";
}
state_impactGroundDead = {
name = "blastLarge2 landDead";
tpBodyDestPath = "player/tp_body/blast/blastLargeLandDead";
}
reactionNumDirs = "PLAYER_BODY_REACTION_NUMDIRS_4";
}
item[2] = {
name = "blastSmall";
type = "PLAYER_BODY_REACTION_EXPLOSIVE";
useAlive = true;
dontUseInWater = true;
enable = false;
rangeMax = 9.52500057;
state_start = {
name = "blastSmall start";
tpBodyDestPath = "player/tp_body/default/idle";
tpBodyViaPath = "player/tp_body/blast/blastSmallFall";
}
state_impactGround = {
name = "blastSmall_land";
tpBodyDestPath = "player/tp_body/default/idle";
tpBodyViaPath = "player/tp_body/blast/blastSmallLand";
}
reactionNumDirs = "PLAYER_BODY_REACTION_NUMDIRS_4";
}
item[3] = {
name = "blastSmall2";
type = "PLAYER_BODY_REACTION_EXPLOSIVE";
useAlive = true;
dontUseInWater = true;
enable = false;
rangeMax = 9.52500057;
state_start = {
name = "blast";
tpBodyDestPath = "player/tp_body/default/idle";
tpBodyViaPath = "player/tp_body/blast/blast";
}
reactionNumDirs = "PLAYER_BODY_REACTION_NUMDIRS_4";
}
item[4] = {
name = "death_generic";
type = "PLAYER_BODY_REACTION_DEATH";
useAlive = true;
useDead = true;
onGroundOnly = true;
dontUseInWater = true;
needsPhysics = true;
state_start = {
name = "death_generic";
tpBodyDestPath = "player/tp_body/deaths/death_generic";
tpBodyViaPath = "player/tp_body/deaths/death_generic_into";
}
reactionNumDirs = "PLAYER_BODY_REACTION_NUMDIRS_4";
reactionAlignToDir = false;
}
item[5] = {
name = "deadBlast";
type = "PLAYER_BODY_REACTION_EXPLOSIVE";
useDead = true;
throwsPlayer = true;
dontUseInWater = true;
enable = false;
state_start = {
name = "deadBlastLarge start";
tpBodyDestPath = "player/tp_body/default/idle";
tpBodyViaPath = "player/tp_body/blast/deadblastLargeFall";
}
state_impactGround = {
name = "deadblastLarge land";
tpBodyDestPath = "player/tp_body/blast/deadblastlargeland";
tpBodyViaPath = "player/tp_body/blast/deadblastlargeland_into";
}
reactionNumDirs = "PLAYER_BODY_REACTION_NUMDIRS_4";
}
item[6] = {
name = "fallDeath";
type = "PLAYER_BODY_REACTION_FALL";
useDead = true;
offGroundOnly = true;
dontUseInWater = true;
state_start = {
name = "fallDeath";
tpBodyDestPath = "player/tp_body/fall/fallDeath";
tpBodyViaPath = "player/tp_body/fall/fallDeath_into";
}
reactionNumVariations = 6;
reactionAlignToDir = false;
}
item[7] = {
name = "poisonGasDeath";
type = "PLAYER_BODY_REACTION_POISON_GAS";
useDead = true;
onGroundOnly = true;
dontUseInWater = true;
enable = false;
state_start = {
name = "poisonGasDeath";
tpBodyDestPath = "player/tp_body/poisonGas/poisonGasDeath";
tpBodyViaPath = "player/tp_body/poisonGas/poisonGasDeath_into";
}
reactionNumDirs = "PLAYER_BODY_REACTION_NUMDIRS_4";
reactionAlignToDir = false;
}
item[8] = {
name = "damage/stumble";
type = "PLAYER_BODY_REACTION_EXPLOSIVE";
useAlive = true;
useDead = true;
throwsPlayer = true;
dontUseInWater = true;
enable = false;
rangeMin = 4.76300001;
rangeMax = 9.52500057;
state_start = {
name = "stumble start";
tpBodyDestPath = "player/tp_body/default/idle";
tpBodyViaPath = "player/tp_body/base/damage/stumble";
}
state_impactGround = {
name = "blastLarge land";
tpBodyDestPath = "player/tp_body/default/idle";
tpBodyViaPath = "player/tp_body/base/damage/stumble_land";
}
state_impactGroundDead = {
name = "stumble death";
tpBodyDestPath = "player/tp_body/base/damage/knockdown_dead_idle";
tpBodyViaPath = "player/tp_body/base/damage/knockdown_dead_into";
}
reactionNumDirs = "PLAYER_BODY_REACTION_NUMDIRS_4";
}
item[9] = {
name = "damage/knockdown";
type = "PLAYER_BODY_REACTION_EXPLOSIVE";
useAlive = true;
useDead = true;
throwsPlayer = true;
dontUseInWater = true;
needsPhysics = true;
enable = false;
rangeMax = 2.43799996;
state_start = {
name = "knockdown start";
tpBodyDestPath = "player/tp_body/base/default/idle";
tpBodyViaPath = "player/tp_body/base/damage/knockdown";
}
state_impactGround = {
name = "knockdown land";
tpBodyDestPath = "player/tp_body/base/default/idle";
tpBodyViaPath = "player/tp_body/base/damage/knockdown_land";
}
state_impactGroundDead = {
name = "knockdown death";
tpBodyDestPath = "player/tp_body/base/damage/knockdown_dead_idle";
}
reactionNumDirs = "PLAYER_BODY_REACTION_NUMDIRS_4";
}
item[10] = {
name = "groundPound";
type = "PLAYER_BODY_REACTION_GROUND_POUND";
useAlive = true;
throwsPlayer = true;
dontUseInWater = true;
enable = false;
state_start = {
name = "groundPound start";
tpBodyDestPath = "player/tp_body/default/idle";
tpBodyViaPath = "player/tp_body/groundPound/groundPound";
}
reactionAlignToDir = false;
inhibitView = false;
pitchConstraintDegs = 89;
yawConstraintDegs = 45;
}
item[11] = {
name = "heavyLanding";
type = "PLAYER_BODY_REACTION_HEAVY_LANDING";
useAlive = true;
dontUseInWater = true;
enable = false;
state_start = {
name = "heavyLanding";
tpBodyDestPath = "player/tp_body/default/idle";
tpBodyViaPath = "player/tp_body/land/land_heavy";
}
reactionAlignToDir = false;
}
item[12] = {
name = "fireDeath";
type = "PLAYER_BODY_REACTION_FIRE";
useDead = true;
onGroundOnly = true;
dontUseInWater = true;
needsPhysics = true;
enable = false;
state_start = {
name = "fireDeath";
tpBodyDestPath = "player/tp_body/deaths/death_fire";
}
reactionAlignToDir = false;
}
item[13] = {
name = "gibDeath";
type = "PLAYER_BODY_REACTION_GIB";
useDead = true;
onGroundOnly = true;
dontUseInWater = true;
needsPhysics = true;
enable = false;
state_start = {
name = "blastDeath";
tpBodyDestPath = "player/tp_body/deaths/death_blast";
}
reactionAlignToDir = false;
}
item[14] = {
name = "gibDeathEasterEgg";
type = "PLAYER_BODY_REACTION_GIB";
useDead = true;
onGroundOnly = true;
dontUseInWater = true;
needsPhysics = true;
chanceToOccur = 0;
enable = false;
state_start = {
name = "blastDeathEasterEgg";
tpBodyDestPath = "player/tp_body/deaths/death_blast_easter_egg";
}
reactionAlignToDir = false;
}
item[15] = {
name = "death_gib_lite";
type = "PLAYER_BODY_REACTION_GIB_LITE";
useDead = true;
onGroundOnly = true;
dontUseInWater = true;
needsPhysics = true;
enable = false;
state_start = {
name = "blastDeathLite";
tpBodyDestPath = "player/tp_body/deaths/death_gib_lite";
}
reactionAlignToDir = false;
}
item[16] = {
name = "gibFalling";
type = "PLAYER_BODY_REACTION_GIB_FALLING";
useDead = true;
offGroundOnly = true;
dontUseInWater = true;
needsPhysics = true;
enable = false;
state_start = {
name = "gibFalling";
tpBodyDestPath = "player/tp_body/deaths/death_air_blast";
}
reactionAlignToDir = false;
}
item[17] = {
name = "massiveMeleeHitDeath";
type = "PLAYER_BODY_REACTION_MASSIVE_MELEE_HIT";
useDead = true;
onGroundOnly = true;
dontUseInWater = true;
needsPhysics = true;
enable = false;
state_start = {
name = "massiveMeleeHitDeath";
tpBodyDestPath = "player/tp_body/deaths/death_massive_melee_hit";
}
reactionAlignToDir = false;
clipCameraMovement = false;
}
item[18] = {
name = "sliceVerticalDeath";
type = "PLAYER_BODY_REACTION_SLICE_VERTICAL";
useDead = true;
onGroundOnly = true;
dontUseInWater = true;
needsPhysics = true;
enable = false;
state_start = {
name = "sliceVerticalDeath";
tpBodyDestPath = "player/tp_body/deaths/death_slice_vertical";
}
reactionAlignToDir = false;
}
item[19] = {
name = "sliceHorizontalDeath";
type = "PLAYER_BODY_REACTION_SLICE_HORIZONTAL";
useDead = true;
onGroundOnly = true;
dontUseInWater = true;
needsPhysics = true;
enable = false;
state_start = {
name = "sliceHorizontalDeath";
tpBodyDestPath = "player/tp_body/deaths/death_slice_horizontal";
}
reactionAlignToDir = false;
}
item[20] = {
name = "death_lava";
type = "PLAYER_BODY_REACTION_DEATH_LAVA";
useDead = true;
enable = false;
state_start = {
name = "death_lava";
tpBodyDestPath = "player/tp_body/deaths/death_lava";
}
reactionAlignToDir = false;
}
item[21] = {
name = "death_lava_2";
type = "PLAYER_BODY_REACTION_DEATH_LAVA";
useDead = true;
state_start = {
name = "death_lava_2";
tpBodyDestPath = "player/tp_body/deaths/death_lava_2";
}
reactionAlignToDir = false;
}
item[22] = {
name = "airDeath";
type = "PLAYER_BODY_REACTION_DEATH";
useDead = true;
offGroundOnly = true;
needsPhysics = true;
state_start = {
name = "airDeath loop";
tpBodyDestPath = "player/tp_body/deaths/death_air_loop";
tpBodyViaPath = "player/tp_body/deaths/death_air_into";
}
state_impactGround = {
name = "airDeath impact";
tpBodyDestPath = "player/tp_body/deaths/death_air_impact";
}
reactionAlignToDir = false;
}
item[23] = {
name = "landSlam";
type = "PLAYER_BODY_REACTION_LAND_SLAM";
useAlive = true;
dontUseInWater = true;
state_start = {
name = "landSlam";
tpBodyDestPath = "player/tp_body/default/idle";
tpBodyViaPath = "player/tp_body/land/land_slam";
}
reactionAlignToDir = false;
}
item[24] = {
name = "landSlamAlt";
type = "PLAYER_BODY_REACTION_LAND_SLAM_ALT";
useAlive = true;
dontUseInWater = true;
state_start = {
name = "landSlamAlt";
tpBodyDestPath = "player/tp_body/default/idle";
tpBodyViaPath = "player/tp_body/land/land_slam_2019";
}
reactionAlignToDir = false;
}
item[25] = {
name = "returnFromHell";
type = "PLAYER_BODY_REACTION_RETURN_FROM_HELL";
useAlive = true;
dontUseInWater = true;
enable = false;
state_start = {
name = "landSlam";
tpBodyDestPath = "player/tp_body/default/idle";
tpBodyViaPath = "player/tp_body/return_from_hell/return_from_hell";
}
reactionAlignToDir = false;
}
item[26] = {
name = "death_electricity";
type = "PLAYER_BODY_REACTION_ELECTRICAL";
useDead = true;
onGroundOnly = true;
dontUseInWater = true;
needsPhysics = true;
enable = false;
state_start = {
name = "death_electricity";
tpBodyDestPath = "player/tp_body/deaths/death_electricity";
}
reactionAlignToDir = false;
}
item[27] = {
name = "death_bite";
type = "PLAYER_BODY_REACTION_DEATH_BITE";
useDead = true;
onGroundOnly = true;
dontUseInWater = true;
enable = false;
state_start = {
name = "death_bite";
tpBodyDestPath = "player/tp_body/deaths/death_bite";
}
reactionAlignToDir = false;
}
item[28] = {
name = "death_acid";
type = "PLAYER_BODY_REACTION_ACID";
useDead = true;
onGroundOnly = true;
dontUseInWater = true;
needsPhysics = true;
enable = false;
state_start = {
name = "death_acid";
tpBodyDestPath = "player/tp_body/deaths/death_acid";
}
reactionAlignToDir = false;
}
item[29] = {
name = "death_decapitation";
type = "PLAYER_BODY_REACTION_DEATH_DECAPITATION";
useDead = true;
onGroundOnly = true;
dontUseInWater = true;
needsPhysics = true;
enable = false;
state_start = {
name = "death_decapitation";
tpBodyDestPath = "player/tp_body/base/deaths/death_decapitation";
}
reactionAlignToDir = false;
}
item[30] = {
name = "death_run_over";
type = "PLAYER_BODY_REACTION_DEATH_RUN_OVER";
useDead = true;
onGroundOnly = true;
dontUseInWater = true;
needsPhysics = true;
enable = false;
state_start = {
name = "death_run_over";
tpBodyDestPath = "player/tp_body/deaths/death_run_over";
}
reactionAlignToDir = false;
}
item[31] = {
name = "death_hole_in_chest";
type = "PLAYER_BODY_REACTION_DEATH_HOLE_IN_CHEST";
useDead = true;
onGroundOnly = true;
dontUseInWater = true;
needsPhysics = true;
enable = false;
state_start = {
name = "death_hole_in_chest";
tpBodyDestPath = "player/tp_body/deaths/death_hole_in_chest";
}
reactionAlignToDir = false;
}
item[32] = {
name = "death_argent_arcs";
type = "PLAYER_BODY_REACTION_DEATH_ARGENT_ARCS";
useDead = true;
onGroundOnly = true;
dontUseInWater = true;
needsPhysics = true;
enable = false;
state_start = {
name = "death_argent_arcs";
tpBodyDestPath = "player/tp_body/deaths/death_argent_arcs";
}
reactionAlignToDir = false;
}
item[33] = {
name = "death_xenon";
type = "PLAYER_BODY_REACTION_DEATH_XENON";
useDead = true;
onGroundOnly = true;
dontUseInWater = true;
needsPhysics = true;
enable = false;
state_start = {
name = "death_xenon";
tpBodyDestPath = "player/tp_body/deaths/death_xenon";
}
reactionAlignToDir = false;
}
}
}
ignoreDirectionalDamageInPVP = true;
weaponTargetingHighlightDecl = "highlight_outline";
highlightLOSBoxDecl = "highlight_los_slayer";
allowsSlayerHighlight = true;
doom5Melee = {
doomBladeDecl = "weapon/player/doomblade";
meleeIntervalMS = 500;
meleeProjectile_Forward = "projectile/player/melee_d5_forward";
meleeProjectile_PowerStrike = "projectile/player/melee_d5_power_strike";
hitAnimRateScale = 0.75;
damageForwardForMeleeLevel = {
num = 3;
item[0] = "damage/player/melee_d5_forward";
item[1] = "damage/player/melee_d5_forward_2";
item[2] = "damage/player/melee_d5_forward_3";
}
areaEffectDelayMS = 200;
powerStrikeLevels = {
num = 1;
item[0] = {
chargeLevel = 60;
chargeLevelSound = "play_power_strike_ready_full";
damageDecl = "damage/player/melee_d5_power_strike";
areaEffectDecl = "projectile_ent/player/melee_d5_power_strike_aoe";
}
}
powerStrikeChargeLevelSoundInterval = 500;
}
syncMelee = {
syncGroups = {
num = 1;
item[0] = {
syncInteractions = {
num = 1;
item[0] = "syncdeath/playerdeath/imp/front_armrip";
}
}
}
thirdPersonRemoteInstigatorStatusEffect = "statuseffect/pvp/slayer/presentation_gk_invulnerability";
useLights = true;
defaultLightParms = {
lightDef = "light/sync_point";
offset = {
z = 0.952000022;
}
fadeInSec = 0.5;
fadeOutSec = 0.5;
}
soundParms = {
startSound = "play_glory_kill_duck";
endSound = "play_glory_kill_off";
startSoundBerserk = "play_berserk_kill_duck";
endSoundBerserk = "play_berserk_kill_off";
startSoundCrucible = "play_berserk_kill_duck";
endSoundCrucible = "play_berserk_kill_off";
fadeInSec = 0.5;
fadeOutSec = 0.5;
}
}
minWeaponPoints = 7;
minPraetorTokens = 6;
resetCheckpointDeathsWhenShown = false;
resetLevelDeathsWhenShown = false;
numDeathsPerCheckpoint = 99999999;
weaponPointTutorial = "tutorialevent/ingame_tutorial/spend_your_points_wp";
praetorTokenTutorial = "tutorialevent/ingame_tutorial/spend_your_points_pt";
weaponAndPraetorTutorial = "tutorialevent/ingame_tutorial/spend_your_points_wp_pt";
progressionTutorialCodex = "codex/tutorials/progression";
marauderKilledPlayerTutorial = "tutorialevent/ingame_tutorial/weak_point_marauder_death";
tyrantCrucibleDef = "cineractive/e2m2_base/tyrant_crucible_hammer/tyrant_crucible_hammer_sync";
archvileSyncDef = "cineractive/hammer_trailer/archvile_hammer_sync";
tcamViewShake = "advancedscreenviewshake/trailercam_shake";
uiResources = {
dossierSuitBackground = "dossier/suit_background";
emberVideo = "dossier/ember";
dossierForegroundVideo = "dossier/foreground";
mainObjectiveVideo = "video/main_objective";
eolVideo = "dossier/ashforeground";
grenadeArrow = "textures/guis/hud/interior_damage/indicator_n";
grenadeIcon = "textures/guis/hud/interior_damage/d_grenade";
}
waterValues = "slayer";
dashItemDecl = "ability_dash";
dodgeStats = {
initialSpeedDuration = 0.0700000003;
middleDuration = 0.0799999982;
slowDownDuration = 0.100000001;
initialVerticalSpeed = 0.0949999988;
viewRollScalar = 4;
}
breadCrumbs = {
ribbonSplinePath = "spline/path";
ribbonEffect = "breadcrumb";
ribbonSamples = 50;
ribbonInitialHeight = 0.381000012;
}
dashboard = {
radMeter = {
decay = {
decayRate = 1;
}
radShieldItemDecl = "map_objects/rad_shield_damage_decreases_shield";
radShieldItemDecl2 = "map_objects/rad_shield_time_decreases_shield";
radShieldRechargeItemDecl = "map_objects/rad_suit_refill_shield";
hazardInfoList = {
num = 4;
item[0] = {
declDamage = "damage/hazard/slime";
noDamageTimeWithRadMS = 500;
meterDecreasePerDamage = 0.100000001;
}
item[1] = {
declDamage = "damage/hazard/water_toxic";
noDamageTimeWithRadMS = 500;
meterDecreasePerDamage = 0.0599999987;
}
item[2] = {
declDamage = "damage/hazard/slime_sac";
noDamageTimeWithRadMS = 500;
meterDecreasePerDamage = 0.0500000007;
}
item[3] = {
declDamage = "damage/hazard/poison_bog";
noDamageTimeWithRadMS = 500;
meterDecreasePerDamage = 0.0799999982;
}
}
fxDecl = "player/hazmat_shield";
startHazardSoundDecl = "play_rad_suit_lp";
stopHazardSoundDecl = "play_rad_suit_off";
meter25PercentSoundDecl = "play_rad_suit_low_warning_loop";
uiMeterScale = 100;
}
dashMeter = {
maxValue = 100;
maxValueSound = "play_dash_recharge";
playMaxValueSoundOnInit = false;
pipMetering = {
maxNumPips = 2;
}
deathBonus = 0;
maxValueSoundRechargedFromEmpty = "play_dash_recharge_double";
}
powerStrikeMeter = {
maxValue = 100;
maxValueSound = "play_power_strike_ready_full";
regeneration = {
regenRate = 10;
}
debugBar = {
x = 0.800000012;
y = 0.800000012;
width = 0.100000001;
height = 0.00749999983;
frameColor = {
x = 0;
y = 0;
}
barColor = {
x = 0.75;
y = 0.75;
z = 0.75;
}
}
}
judgementMeter = {
maxValue = 3;
maxValueSound = "play_power_strike_ready_full";
pipMetering = {
maxNumPips = 3;
}
regeneration = {
regenRate = 0.699999988;
}
debugBar = {
x = 0.800000012;
y = 0.75;
width = 0.150000006;
height = 0.0199999996;
frameColor = {
x = 0;
y = 0;
w = 0.75;
}
barColor = {
x = 0.75;
y = 0.75;
z = 0.75;
w = 0.75;
}
}
decayKillPips = 10;
decayKillDemonCosts = {
num = 6;
item[0] = {
monsterType = "AI_MONSTER_CUEBALL";
value = 0;
}
item[1] = {
monsterType = "AI_MONSTER_TENTACLE";
value = 1;
}
item[2] = {
monsterType = "AI_MONSTER_ZOMBIE_TIER_1 AI_MONSTER_ZOMBIE_TIER_3 AI_MONSTER_IMP AI_MONSTER_STONE_IMP AI_MONSTER_GARGOYLE AI_MONSTER_HELL_SOLDIER AI_MONSTER_SHOTGUN_SOLDIER AI_MONSTER_LOSTSOUL AI_MONSTER_MARAUDER_WOLF";
value = 1;
}
item[3] = {
monsterType = "AI_MONSTER_ZOMBIE_MAYKR AI_MONSTER_PROWLER AI_MONSTER_CURSED_PROWLER AI_MONSTER_CARCASS";
value = 1;
}
item[4] = {
monsterType = "AI_MONSTER_HELLKNIGHT AI_MONSTER_DREADKNIGHT AI_MONSTER_PINKY AI_MONSTER_SPECTRE AI_MONSTER_CACODEMON AI_MONSTER_PAIN_ELEMENTAL AI_MONSTER_MANCUBUS AI_MONSTER_CYBER_MANCUBUS AI_MONSTER_ARACHNOTRON AI_MONSTER_REVENANT AI_MONSTER_WHIPLASH AI_MONSTER_BLOOD_ANGEL";
value = 1;
}
item[5] = {
monsterType = "AI_MONSTER_DOOM_HUNTER AI_MONSTER_MARAUDER AI_MONSTER_BARON AI_MONSTER_TYRANT AI_MONSTER_ARCHVILE";
value = 1;
}
}
useDecayKillDemonCosts = true;
regenRequiresInactive = true;
}
oxygenMeter = {
regeneration = {
regenRate = 2;
}
oxygenSuitItemDecl = "map_objects/dive_suit_damage_decreases_oxygen";
oxygenSuitRechargeItemDecl = "map_objects/dive_suit_refill_oxygen";
hazardInfoList = {
num = 4;
item[0] = {
declDamage = "damage/hazard/water_deep";
noDamageTimeWithSuitMS = 600;
meterDecreasePerDamage = 0.0500000007;
}
item[1] = {
declDamage = "damage/hazard/water_deep_increased";
noDamageTimeWithSuitMS = 500;
meterDecreasePerDamage = 0.100000001;
}
item[2] = {
declDamage = "damage/hazard/water_toxic";
noDamageTimeWithSuitMS = 500;
meterDecreasePerDamage = 0.0500000007;
}
item[3] = {
declDamage = "damage/hazard/water_toxic_increased";
noDamageTimeWithSuitMS = 500;
meterDecreasePerDamage = 0.0500000007;
}
}
fxDecl = "player/hazmat_shield";
meter25PercentSoundDecl = "play_rad_suit_low_warning_loop";
uiMeterScale = 100;
oxygenRegenDelay = {
value = 2;
}
}
notificationManager = {
notificationDefs = {
num = 88;
item[0] = "hud/codex";
item[1] = "hud/keycard";
item[2] = "hud/objective_update";
item[3] = "hud/objective_complete";
item[4] = "hud/mod_acquired";
item[5] = "hud/rune_acquired";
item[6] = "hud/praetor_acquired";
item[7] = "hud/weapon_point";
item[8] = "hud/collectible_acquired";
item[9] = "hud/argentupgrade_acquired";
item[10] = "hud/callouts/generic_callout";
item[11] = "hud/callouts/round_timer_callout";
item[12] = "hud/callouts/ally_used_card";
item[13] = "hud/callouts/enemy_used_card";
item[14] = "hud/callouts/match_defeat";
item[15] = "hud/callouts/match_victory";
item[17] = "hud/callouts/round_start";
item[18] = "hud/weapon_broken";
item[19] = "hud/invasion/incoming_invader";
item[20] = "hud/fast_travel";
item[21] = "hud/sentinel_armor_activated";
item[22] = "hud/sentinel_armor_deactivated";
item[23] = "hud/extra_life_activated";
item[24] = "hud/extra_life_acquired";
item[25] = "hud/secret_found";
item[26] = "hud/combat_point";
item[27] = "hud/bounty_complete";
item[28] = "hud/keycard";
item[29] = "hud/slayer_key";
item[30] = "hud/slayer_gate";
item[31] = "hud/mission_challenge_update";
item[32] = "hud/mission_challenge_complete";
item[33] = "hud/slayer_encounter";
item[34] = "hud/weapon_mastery_challenge_update";
item[35] = "hud/sentinel_battery_acquired";
item[36] = "hud/slayer_battery";
item[37] = "hud/automap";
item[38] = "hud/event/mission_complete";
item[39] = "hud/event/boss_complete";
item[40] = "hud/event/invasion_complete";
item[41] = "hud/event/master_level_complete";
item[42] = "hud/event/pvp_match_complete";
item[43] = "hud/rune_upgrade_token_acquired";
item[44] = "hud/bounty_spawned";
item[45] = "hud/secret_hint";
item[46] = "hud/checkpoint";
item[47] = "hud/weapon_mastery";
item[48] = "hud/hint";
item[49] = "hud/inventory_acquired";
item[50] = "hud/rad_suit_acquired";
item[51] = "hud/equipment_pickup_acquired";
item[52] = "hud/objective_show_last";
item[53] = "hud/milestone_complete";
item[54] = "hud/season_level_up";
item[55] = "hud/slayer_gate_e3";
item[56] = "hud/weapon_points";
item[57] = "hud/level_up";
item[58] = "hud/secret_encounter_found";
item[59] = "hud/milestone_complete_silent";
item[60] = "hud/upgrade_reminder";
item[61] = "hud/secret_encounter_failed";
item[62] = "hud/secret_encounter_complete";
item[63] = "hud/weapon_mastery_challenge_complete";
item[64] = "hud/upgrade_reminder_praetor";
item[65] = "hud/objective_pinned";
item[66] = "hud/mission_challenge_intro";
item[67] = "hud/gold_boss_start";
item[68] = "hud/gold_boss_defeated";
item[69] = "hud/extra_life_encounter_complete";
item[70] = "hud/extra_life_encounter_failed";
item[71] = "hud/extra_life_encounter_found";
item[72] = "hud/master_level_start";
item[73] = "hud/slayer_encounter_no_points";
item[74] = "hud/extra_lifed_maxed";
item[75] = "hud/extra_life_acquired_2";
item[76] = "hud/extra_life_acquired_3";
item[77] = "hud/dive_suit_acquired";
item[78] = "hud/secret_encounter_dlc_complete";
item[79] = "hud/secret_encounter_dlc_complete_skin_progress";
item[80] = "hud/secret_encounter_dlc_complete_skin_unlocked";
item[81] = "hud/support_rune_acquired";
item[82] = "hud/player_cursed";
item[83] = "hud/horde/timed_bounty_start";
item[84] = "hud/horde/timed_bounty_completed";
item[85] = "hud/horde/timed_bounty_failed";
item[86] = "hud/horde/state_share_win";
item[87] = "hud/horde/state_share_lose";
}
}
weaponManager = {
masterAllWeapons = "campaign/master_all_weapons";
requiredMasteredWeapons = {
num = 8;
item[0] = "campaign/master_ballista";
item[1] = "campaign/master_chaingun";
item[2] = "campaign/master_combat_shotgun";
item[3] = "campaign/master_heavy_cannon";
item[4] = "campaign/master_plasma_rifle";
item[5] = "campaign/master_rocket_launcher";
item[6] = "campaign/master_super_shotgun";
}
dossierOrderWeaponList = {
num = 9;
item[0] = "weapon/player/shotgun";
item[1] = "weapon/player/heavy_cannon";
item[2] = "weapon/player/plasma_rifle";
item[3] = "weapon/player/rocket_launcher";
item[4] = "weapon/player/double_barrel";
item[5] = "weapon/player/gauss_rifle";
item[6] = "weapon/player/chaingun";
item[7] = "weapon/player/bfg";
item[8] = "weapon/player/unmaykr";
}
}
runeManager = {
masterRuneList = {
num = 9;
item[0] = "perk/player/runes/glory_kill_speed";
item[1] = "perk/player/runes/glory_kill_dash";
item[2] = "perk/player/runes/speed_boost_on_glory_kill";
item[3] = "perk/player/runes/double_jump_air_control";
item[4] = "perk/player/runes/modify_enemy_stagger_duration";
item[5] = "perk/player/runes/activate_focus_on_death_blow";
item[6] = "perk/player/runes/target_strike";
item[7] = "perk/player/runes/decrease_equipment_recharge";
item[8] = "perk/player/runes/blood_punch_loot_on_damage";
}
runePerkGroup = "perkgroups/runes";
supportRunePerkGroup = "perkgroups/support_runes";
runeSlotReq = {
ptr = {
ptr[0] = 1;
ptr[1] = 2;
ptr[2] = 3;
}
}
}
suitManager = {
masterSuitGroup = "perkgroups/suit";
fundamentals = {
display = "#str_praetor_fundamentals";
description = "#str_praetor_fundamentals_desc";
iconMaterial = "art/ui/dossier/icons/preator_suit/category/fundamentals";
suitUpgrades = {
num = 4;
item[0] = "perk/player/suit/fundamentals/ledge_grab_speed";
item[1] = "perk/player/suit/fundamentals/weapon_change_speed";
item[2] = "perk/player/suit/dash/dash_regen_delay";
item[3] = "perk/player/suit/dash/dash_gk_restore_dash";
}
}
extermination = {
index = 1;
display = "#str_praetor_extermination";
description = "#str_praetor_extermination_desc";
iconMaterial = "art/ui/dossier/icons/preator_suit/category/extermination";
suitUpgrades = {
num = 4;
item[0] = "perk/player/equipment/frag_reduce_cooldown";
item[1] = "perk/player/equipment/frag_concussive_blast";
item[2] = "perk/player/equipment/frag_max_capacity";
item[3] = "perk/player/equipment/frag_cluster_bombs";
}
}
selfPreservation = {
index = 2;
display = "#str_praetor_self_preservation";
description = "#str_praetor_self_preservation_desc";
iconMaterial = "art/ui/dossier/icons/preator_suit/category/self_preservation";
suitUpgrades = {
num = 4;
item[0] = "perk/player/suit/self_preservation/reduce_hazard_damage";
item[1] = "perk/player/suit/self_preservation/reduce_self_weapon_damage";
item[2] = "perk/player/suit/extermination/barrels_respawn";
item[3] = "perk/player/suit/extermination/barrels_drop_ammo";
}
}
powerups = {
index = 3;
display = "#str_praetor_powerups";
description = "#str_praetor_powerups_desc";
iconMaterial = "art/ui/dossier/icons/preator_suit/category/powerups";
suitUpgrades = {
num = 4;
item[0] = "perk/player/equipment/ice_reduce_cooldown";
item[1] = "perk/player/equipment/ice_extend_duration";
item[2] = "perk/player/equipment/ice_health_drops";
item[3] = "perk/player/equipment/ice_melee_shatter";
}
}
exploration = {
index = 4;
display = "#str_praetor_exploration";
description = "#str_praetor_exploration_desc";
iconMaterial = "art/ui/dossier/icons/preator_suit/category/navigation";
suitUpgrades = {
num = 4;
item[0] = "perk/player/suit/exploration/automap_shows_map_station";
item[1] = "perk/player/suit/exploration/automap_shows_progression_items";
item[2] = "perk/player/suit/exploration/automap_increased_fog_radius";
item[3] = "perk/player/suit/exploration/dossier_shows_progression_items";
}
}
dash = {
index = 5;
display = "#str_praetor_dash";
description = "#str_praetor_dash_desc";
iconMaterial = "art/ui/dossier/icons/preator_suit/category/dash";
suitUpgrades = {
num = 4;
item[0] = "perk/player/suit/self_preservation/reduce_hazard_damage";
item[1] = "perk/player/suit/self_preservation/reduce_self_weapon_damage";
item[2] = "perk/player/suit/extermination/barrels_respawn";
item[3] = "perk/player/suit/extermination/barrels_drop_ammo";
}
}
argentCellPerkGroup = "perkgroups/argent_cell";
suitPerkGroup = "perkgroups/suit";
cheatcode = "CHEAT_CODE_TYPE_QUAKECON_MODE";
allAcqTutorial = "tutorialevent/ingame_tutorial/quakecon_mode";
}
unlockableManager = {
missionChallenges = "missionchallenge/main";
milestones = "milestonelist/main";
}
statManager = {
explorationHintOptions = {
num = 3;
item[0] = {
requiredRules = {
num = 1;
item[0] = {
stat = "STAT_CHALLENGES_COMPLETED";
value = 0;
operation = "RULE_OPERATION_EQUALS";
}
}
resultDataDecl = "hint/gameplay/mission_challenge";
}
item[1] = {
requiredRules = {
num = 1;
item[0] = {
stat = "STAT_SECRETS_FOUND";
secondStat = "STAT_SECRETS";
secondStatDuration = "DUR_LEVEL";
value = 50;
operation = "RULE_OPERATION_LESS_THAN_PERCENTAGE";
}
}
bonusRules = {
num = 1;
item[0] = {
stat = "STAT_SECRETS_FOUND";
secondStat = "STAT_SECRETS";
secondStatDuration = "DUR_LEVEL";
value = 25;
operation = "RULE_OPERATION_LESS_THAN_PERCENTAGE";
}
}
resultDataDecl = "hint/exploration/secrets";
}
item[2] = {
requiredRules = {
num = 1;
item[0] = {
stat = "STAT_SLAYER_GATE_USED";
statDuration = "DUR_GAME";
value = 0;
operation = "RULE_OPERATION_EQUALS";
}
}
resultDataDecl = "hint/exploration/slayer_gate";
}
}
combatHintOptions = {
num = 25;
item[0] = {
requiredRules = {
num = 1;
item[0] = {
stat = "STAT_REVENANT_KILLED";
statDuration = "DUR_GAME";
value = 0;
operation = "RULE_OPERATION_GREATER_THAN_VALUE";
}
}
resultDataDecl = "hint/combat/revenant";
}
item[1] = {
requiredRules = {
num = 1;
item[0] = {
stat = "STAT_HELL_MARINE_KILLED";
statDuration = "DUR_GAME";
value = 0;
operation = "RULE_OPERATION_GREATER_THAN_VALUE";
}
}
resultDataDecl = "hint/combat/soldier_blaster";
}
item[2] = {
requiredRules = {
num = 1;
item[0] = {
stat = "STAT_PINKY_KILLED";
statDuration = "DUR_GAME";
value = 0;
operation = "RULE_OPERATION_GREATER_THAN_VALUE";
}
}
resultDataDecl = "hint/combat/pinky";
}
item[3] = {
requiredRules = {
num = 1;
item[0] = {
stat = "STAT_BARON_KILLED";
statDuration = "DUR_GAME";
value = 0;
operation = "RULE_OPERATION_GREATER_THAN_VALUE";
}
}
resultDataDecl = "hint/combat/baron";
}
item[4] = {
requiredRules = {
num = 1;
item[0] = {
stat = "STAT_CACODEMON_KILLED";
statDuration = "DUR_GAME";
value = 0;
operation = "RULE_OPERATION_GREATER_THAN_VALUE";
}
}
resultDataDecl = "hint/combat/cacodemon";
}
item[5] = {
requiredRules = {
num = 1;
item[0] = {
stat = "STAT_MANCUBUS_KILLED";
statDuration = "DUR_GAME";
value = 0;
operation = "RULE_OPERATION_GREATER_THAN_VALUE";
}
}
resultDataDecl = "hint/combat/mancubus_fire";
}
item[6] = {
requiredRules = {
num = 1;
item[0] = {
stat = "STAT_LOST_SOUL_KILLED";
statDuration = "DUR_GAME";
value = 0;
operation = "RULE_OPERATION_GREATER_THAN_VALUE";
}
}
resultDataDecl = "hint/combat/lost_soul";
}
item[7] = {
requiredRules = {
num = 1;
item[0] = {
stat = "STAT_HELL_SHOTGUNNER_KILLED";
statDuration = "DUR_GAME";
value = 0;
operation = "RULE_OPERATION_GREATER_THAN_VALUE";
}
}
resultDataDecl = "hint/combat/soldier_shield";
}
item[8] = {
requiredRules = {
num = 1;
item[0] = {
stat = "STAT_WEAPON_SHOTGUN_DAMAGE";
statDuration = "DUR_GAME";
value = 0;
operation = "RULE_OPERATION_GREATER_THAN_VALUE";
}
}
resultDataDecl = "hint/combat/shotgun";
}
item[9] = {
requiredRules = {
num = 1;
item[0] = {
stat = "STAT_WEAPON_DBL_SHOTGUN_DAMAGE";
statDuration = "DUR_GAME";
value = 0;
operation = "RULE_OPERATION_GREATER_THAN_VALUE";
}
}
resultDataDecl = "hint/combat/double_barrel";
}
item[10] = {
requiredRules = {
num = 1;
item[0] = {
stat = "STAT_WEAPON_ASS_RIFLE_DAMAGE";
statDuration = "DUR_GAME";
value = 0;
operation = "RULE_OPERATION_GREATER_THAN_VALUE";
}
}
resultDataDecl = "hint/combat/heavy_cannon";
}
item[11] = {
requiredRules = {
num = 1;
item[0] = {
stat = "STAT_WEAPON_PLASM_RIFLE_DAMAGE";
statDuration = "DUR_GAME";
value = 0;
operation = "RULE_OPERATION_GREATER_THAN_VALUE";
}
}
resultDataDecl = "hint/combat/plasma_rifle";
}
item[12] = {
requiredRules = {
num = 1;
item[0] = {
stat = "STAT_WEAPON_ROCKET_LAUNCHER_KILLS";
statDuration = "DUR_GAME";
value = 0;
operation = "RULE_OPERATION_GREATER_THAN_VALUE";
}
}
resultDataDecl = "hint/combat/rocket_launcher";
}
item[13] = {
requiredRules = {
num = 1;
item[0] = {
stat = "STAT_WEAPON_CHAINGUN_KILLS";
statDuration = "DUR_GAME";
value = 0;
operation = "RULE_OPERATION_GREATER_THAN_VALUE";
}
}
resultDataDecl = "hint/combat/chaingun";
}
item[14] = {
requiredRules = {
num = 1;
item[0] = {
stat = "STAT_WEAPON_GAUSS_KILLS";
statDuration = "DUR_GAME";
value = 0;
operation = "RULE_OPERATION_GREATER_THAN_VALUE";
}
}
resultDataDecl = "hint/combat/gauss_rifle";
}
item[15] = {
requiredRules = {
num = 1;
item[0] = {
stat = "STAT_WEAPON_BFG_KILLS";
statDuration = "DUR_GAME";
value = 0;
operation = "RULE_OPERATION_GREATER_THAN_VALUE";
}
}
resultDataDecl = "hint/combat/bfg";
}
item[16] = {
requiredRules = {
num = 1;
item[0] = {
stat = "STAT_WEAPON_CHAINSAW_KILLS";
statDuration = "DUR_GAME";
value = 0;
operation = "RULE_OPERATION_GREATER_THAN_VALUE";
}
}
resultDataDecl = "hint/combat/chainsaw";
}
item[17] = {
requiredRules = {
num = 1;
item[0] = {
stat = "STAT_SHOTGUN_FULL_AUTO_EARNED";
statDuration = "DUR_GAME";
value = 0;
operation = "RULE_OPERATION_GREATER_THAN_VALUE";
}
}
resultDataDecl = "hint/combat/shotgun_full_auto";
}
item[18] = {
requiredRules = {
num = 1;
item[0] = {
stat = "STAT_SHOTGUN_STICKY_BOMB_EARNED";
statDuration = "DUR_GAME";
value = 0;
operation = "RULE_OPERATION_GREATER_THAN_VALUE";
}
}
resultDataDecl = "hint/combat/shotgun_pop_rockets";
}
item[19] = {
requiredRules = {
num = 1;
item[0] = {
stat = "STAT_HAR_SCOPE_EARNED";
statDuration = "DUR_GAME";
value = 0;
operation = "RULE_OPERATION_GREATER_THAN_VALUE";
}
}
resultDataDecl = "hint/combat/heavy_cannon_bolt_action";
}
item[20] = {
requiredRules = {
num = 1;
item[0] = {
stat = "STAT_HAR_MICROMISSILE_EARNED";
statDuration = "DUR_GAME";
value = 0;
operation = "RULE_OPERATION_GREATER_THAN_VALUE";
}
}
resultDataDecl = "hint/combat/heavy_cannon_burst_detonate";
}
item[21] = {
requiredRules = {
num = 1;
item[0] = {
stat = "STAT_CHAINGUN_TURRET_EARNED";
statDuration = "DUR_GAME";
value = 0;
operation = "RULE_OPERATION_GREATER_THAN_VALUE";
}
}
resultDataDecl = "hint/combat/chaingun_turret";
}
item[22] = {
requiredRules = {
num = 1;
item[0] = {
stat = "STAT_PLASMA_HEATWAVE_EARNED";
statDuration = "DUR_GAME";
value = 0;
operation = "RULE_OPERATION_GREATER_THAN_VALUE";
}
}
resultDataDecl = "hint/combat/plasma_rifle_aoe";
}
item[23] = {
requiredRules = {
num = 1;
item[0] = {
stat = "STAT_ROCKET_LAUNCHER_DETONATE_EARNED";
statDuration = "DUR_GAME";
value = 0;
operation = "RULE_OPERATION_GREATER_THAN_VALUE";
}
}
resultDataDecl = "hint/combat/rocket_launcher_detonate";
}
item[24] = {
requiredRules = {
num = 1;
item[0] = {
stat = "STAT_ROCKET_LAUNCHER_LOCKON_EARNED";
statDuration = "DUR_GAME";
value = 0;
operation = "RULE_OPERATION_GREATER_THAN_VALUE";
}
}
resultDataDecl = "hint/combat/rocket_launcher_lock_mod";
}
}
}
collectibleManager = {
collectibleGroupUIData = "collectiblecategorydata";
}
uiWalkthroughManager = {
walkthroughTutorials = {
praetorSuitTutorial = "uiwalkthrough_praetorsuit";
modBotTutorial = "uiwalkthrough_modbot";
argentCellTutorial = "uiwalkthrough_argentcell";
runeTutorial = "uiwalkthrough_runes";
runeTutorialInteractState = "used_rune";
supportRuneTutorial = "uiwalkthrough_supportrunes";
}
}
soundPackManager = {
soundPacks = {
num = 1;
item[0] = "classic_doomguy_sounds";
}
}
scoreManager = {
rubric = "horde";
}
violenceKillEvents = {
num = 18;
item[0] = "violenceevent/weapon_mastery/shotgun/full_auto_kill_pinky";
item[1] = "violenceevent/weapon_mastery/rocket_launcher/lock_on_kill_prowler";
item[2] = "violenceevent/weapon_mastery/heavy_cannon/piercing_bolt_headshot";
item[3] = "violenceevent/weapon_mastery/ballista/arbalest_kill_cacodemons";
item[4] = "violenceevent/weapon_mastery/ballista/destroyer_kill_n_in_one_shot";
item[5] = "violenceevent/weapon_mastery/chaingun/mobile_turret_kill_n_in_one_deployment";
item[6] = "violenceevent/weapon_mastery/plasma_rifle/heat_blast_kill_n_in_one_shot";
item[7] = "violenceevent/mission_challenge/bfg_kill_doom_hunter";
item[8] = "violenceevent/mission_challenge/chapel_of_ghouls";
item[9] = "violenceevent/mission_challenge/balls_to_the_wall";
item[10] = "violenceevent/mission_challenge/master_of_puppets";
item[11] = "violenceevent/weapon_mastery/plasma_rifle/microwave_kill_n_in_one_shot";
item[12] = "violenceevent/mission_challenge/bonded_by_blood";
item[13] = "violenceevent/mission_challenge/external_combustion";
item[14] = "violenceevent/mission_challenge/hammer_smashed_face";
item[15] = "violenceevent/mission_challenge/kill_n_demons_with_one_frag";
item[16] = "violenceevent/mission_challenge/angel_of_death";
item[17] = "violenceevent/pvp/timeout";
}
violenceHitEvents = {
num = 8;
item[0] = "violenceevent/weapon_mastery/heavy_cannon/micro_missle_kill_n_demons";
item[1] = "violenceevent/mission_challenge/through_the_fire_and_flames";
item[2] = "violenceevent/dash_into_pinky";
item[3] = "violenceevent/pvp/fire_starter";
item[4] = "violenceevent/pvp/ignition";
item[5] = "violenceevent/pvp/wolf_master";
item[6] = "violenceevent/pvp/dodge_this";
item[7] = "violenceevent/pvp/punch_drunk";
}
}
playerProps = "player/default";
playerMechanicLedgeGrab = {
animAliases = {
ledgePullUp = "ledgeGrab/ledgePullUp";
ledgePullUpMantle = "ledgeGrab/ledgePullUpMantle";
ledgePullUpRounded = "ledgeGrab/ledgePullUpRounded";
ledgePullUpMantleRounded = "ledgeGrab/ledgePullUpMantleRounded";
ledgePullUpAngled = "ledgeGrab/ledgePullUpAngled";
ledgePullUpMantleAngled = "ledgeGrab/ledgePullUpMantleAngled";
ledgeClimbUp = "ledgeGrab/ledgeClimbUp";
ledgeClimbUpMantle = "ledgeGrab/ledgeClimbUpMantle";
railingPullUp = "ledgeGrab/railingPullUp";
railingPullUpMantle = "ledgeGrab/railingPullUpMantle";
}
thirdPersonAnimIndex = {
ledgePullUpMantle = 1;
ledgePullUpMantleRounded = 1;
ledgePullUpMantleAngled = 1;
ledgeClimbUp = 4;
ledgeClimbUpMantle = 5;
railingPullUp = 2;
railingPullUpMantle = 3;
}
}
playerMechanicWallGrab = {
initiateMaxAngle = 115;
maxDeltaYaw = 115;
constrainedViewAnglesRate = 250;
speedNormal = 12.3820009;
speedSprint = 12.3820009;
speedDismountPerp = 5.71500015;
speedDismountUp = 5.90500021;
speedDismountFwd = 9.52500057;
sound_mount = "player/foley/wallgrab/player_foley_wallgrab_mount";
sound_move = "player/foley/wallgrab/player_foley_wallgrab_move";
sound_dismount = "player/foley/wallgrab/player_foley_wallgrab_dismount";
}
playerMechanicWallClimb = {
anims = {
climb_up_cycle_right = "wall_climb/climb_up_cycle_right";
climb_up_cycle_left = "wall_climb/climb_up_cycle_left";
climb_down_cycle_right = "wall_climb/climb_down_cycle_right";
climb_down_cycle_left = "wall_climb/climb_down_cycle_left";
climb_right_cycle = "wall_climb/climb_right_cycle";
climb_left_cycle = "wall_climb/climb_left_cycle";
climb_into_up_right = "wall_climb/climb_up_into_right";
climb_into_up_left = "wall_climb/climb_up_into_left";
climb_into_down_right = "wall_climb/climb_down_into_right";
climb_into_down_left = "wall_climb/climb_down_into_left";
climb_into_right = "wall_climb/climb_right_into";
climb_into_left = "wall_climb/climb_left_into";
climb_out_up_right = "wall_climb/climb_up_out_right";
climb_out_up_left = "wall_climb/climb_up_out_left";
climb_out_down_right = "wall_climb/climb_down_out_right";
climb_out_down_left = "wall_climb/climb_down_out_left";
climb_out_right = "wall_climb/climb_right_out";
climb_out_left = "wall_climb/climb_left_out";
climb_out_right_mid = "wall_climb/climb_left_out_mid";
climb_out_left_mid = "wall_climb/climb_right_out_mid";
idle = "wall_climb/idle";
to_pointing = "wall_climb/climb_to_pointing";
from_pointing = "wall_climb/climb_from_pointing";
mount_air = "wall_climb/mount_air";
mount_ground = "wall_climb/mount_ground";
look_left = "wall_climb/look_left";
look_left_up_45 = "wall_climb/look_left_up_45";
look_left_up_90 = "wall_climb/look_left_up_90";
look_right = "wall_climb/look_right";
look_right_up_45 = "wall_climb/look_right_up_45";
look_right_up_90 = "wall_climb/look_right_up_90";
look_right_idle = "wall_climb/look_right_idle";
look_left_idle = "wall_climb/look_left_idle";
}
globalTraceDistance = 10;
viewPitchTable = "wall_climb_view_pitch";
verticalMoveTable = "wall_climb_slowmove";
horizontalMoveTable = "wall_climb_horizontalmove";
attachToWallSoundDecl = "play_climb_hit";
jumpOffWallSoundDecl = "play_climb_off";
removeHandFromWallSoundDecl = "play_climb_hand";
attachHandToWallSoundDecl = "play_climb_hand_wall";
distanceToWallToActivate = 7.5;
startMoveDelaySec = 0;
slowMoveDelayBetweenSec = 0;
initialMovementDelaySec = 0.300000012;
maxDeltaYawViewAngle = 220;
goalSpeedVerticalAccelRate = 3;
goalSpeedHorizontalAccelRate = 5;
goalSpeedVerticalJumpAccelRate = 5;
goalSpeedHorizontalJumpAccelRate = 5;
goalSpeedVerticalDecelRate = 5;
goalSpeedHorizontalDecelRate = 5;
jumpToWallSpeed = 40;
overdriveDecl = "statuseffect/overdrive";
wallClimbText = "#str_climb_wall";
}
playerMechanicGorillaBarJump = {
swingAnimation = "monkeyBar/grab";
maxLookAngleFromBar = 90;
screenShakeDecl = "advancedscreenviewshake/monkey_bar";
}
playerMechanicInteract = {
animData = {
interactAnimDatas = {
num = 3;
item[0] = {
type = "PLAYER_MECHANIC_THIRD_PERSON_INTERACT_TYPE_GENERIC";
}
item[1] = {
type = "PLAYER_MECHANIC_THIRD_PERSON_INTERACT_TYPE_SENTINEL_CRYSTAL";
animIndex = 1;
}
item[2] = {
type = "PLAYER_MECHANIC_THIRD_PERSON_INTERACT_TYPE_BUTTON";
animIndex = 2;
outroAnimIndex = 1;
}
}
}
statusEffect = "statuseffect/invasion/slayer/interact_invulnerability";
}
playerAbilityFuelRate = 3;
playerHealth = {
components = {
components[0] = {
regenInterval = {
value = 0.0299999993;
}
regenDelay = {
value = 12;
}
}
components[1] = {
max = {
defaultValue = 50;
}
drainLimit = 50;
starting = {
defaultValue = 0;
}
regenInterval = {
value = 0.0299999993;
}
regenDelay = {
value = 12;
}
}
}
}
energyShellDecl = "pickup/energy_shell";
energyShellDeclMP = "pickup/energy_shell_mp";
playerHealthRTPC = "player_health";
soundResetStates = {
num = 3;
item[0] = "swimming/none";
item[1] = "cinematic/none";
item[2] = "curse/none";
}
goreComponent = {
goreContainer = "player";
}
damageScaleTableComponent = {
list = {
num = 7;
item[0] = {
declDamage = "damage/special/ability_dash";
declTable = "player/damage_volume_test";
}
item[1] = {
declDamage = "damage/hazard/bio";
declTable = "player/bio_hazard_damage";
}
item[2] = {
declDamage = "damage/hazard/lava";
declTable = "player/lava_hazard_damage";
}
item[3] = {
declDamage = "damage/hazard/slime";
declTable = "player/slime_hazard_damage";
resetTableOnExitTimeMS = 2000;
}
item[4] = {
declDamage = "damage/hazard/water_toxic";
declTable = "player/slime_hazard_damage";
resetTableOnExitTimeMS = 2000;
}
item[5] = {
declDamage = "damage/hazard/slime_sac";
declTable = "player/slime_sac_hazard_damage";
resetTableOnExitTimeMS = 2000;
}
item[6] = {
declDamage = "damage/hazard/poison_bog";
declTable = "player/poison_bog_hazard_damage";
resetTableOnExitTimeMS = 2000;
}
}
}
playerHud = {
declHUD = "default";
}
playerDemoHud = {
declHUD = "demo";
}
demonPlayerHud = {
declHUD = "demon";
}
bodyAnimWeb = "animweb/player/doom_marine_3p";
suffocationDamage = "damage/base/suffocation";
waterBoostScaleMax = 4.75;
waterBoostSound = "play_swish_frantic";
playerRevive = "play_player_revive";
doubleJumpSound = "play_double_jump";
audioLogComponent = {
stories = {
num = 1;
item[0] = "dev_story/attack_of_the_jeff";
}
}
screenFXDecl = "player/screen_damage";
playerAimEventDecl = "base/misc/playeraim";
playerInteractionEventDecl = "base/misc/playerinteraction";
bodyEventDecl = "base/misc/body";
thirdPersonFXDecl = "player/tp_body";
combatEncounterScoringDecl = "base";
nightmareMarkerDef = "interact/nightmaremarker/public";
nightmareMarkerDefFriends = "interact/nightmaremarker/public";
nightmareMarkerDefBestRun = "interact/nightmaremarker/furthest";
nightmareMarkerDefPublic = "interact/nightmaremarker/public";
maxNumMarkersLvl = 30;
gamePauseSound = "play_game_pause";
gameUnpauseSound = "play_game_resume";
slayerInvasionData = "default";
weaponFists = "weapon/player/fists";
weaponFistsBerserk = "weapon/player/fists_berserk";
weaponFistsDoom5Melee = "weapon/player/fists_doom5melee";
weaponFistsSwim = "weapon/player/fists_swim";
weaponPointingArm = "weapon/player/pointing_arm";
weaponCrucible = "weapon/player/crucible";
equipmentLauncherLeftDecl = "equipmentlauncher/equipmentlauncherleft";
equipmentLauncherRightDecl = "equipmentlauncher/equipmentlauncherright";
weaponFlameBelchLeft = "weapon/player/equipment_flame_belch";
weaponFlameBelchRight = "weapon/player/equipment_flame_belch_right";
weaponChainsaw = "weapon/player/chainsaw";
weaponPlasma = "weapon/player/plasma_rifle";
weaponChaingun = "weapon/player/chaingun";
weaponHammer = "weapon/player/hammer";
guiInfo = {
icon = "art/ui/pvp_playericons/ico_pvp_players_doomguy_hud";
iconAlt = "art/ui/pvp_playericons/ico_pvp_players_doomguy_hud_dead";
}
lockonData = {
lockon_acquiringSound = "play_revenant_lock_warning";
lockon_lockedSound = "play_demonplayer_missileslocked";
lockon_broken = "play_rocket_lockon_break_alert";
}
friendlyRepulsorRadius = 0.25;
enemyRepulsorRadius = 0.25;
controlRespawnedFromDeath = true;
canRespawn = true;
}
}
Playable Demons
Info
- entityDef decl locations for each demon:
gameresources_patch1\generated\decls\entitydef\player\demonplayer_archvile.decl gameresources_patch1\generated\decls\entitydef\player\demonplayer_dreadknight.decl gameresources_patch1\generated\decls\entitydef\player\demonplayer_painelemental.decl gameresources_patch1\generated\decls\entitydef\player\demonplayer_revenant.decl gameresources_patch1\generated\decls\entitydef\player\demonplayer_mancubus.decl gameresources_patch2\generated\decls\entitydef\player\demonplayer_marauder.decl - Damage decl locations for each demon:
gameresources_patch1\generated\decls\damage\damage\demonplayer\pvp\archvilegameresources_patch1\generated\decls\damage\damage\demonplayer\pvp\mancubusgameresources_patch1\generated\decls\damage\damage\demonplayer\pvp\revenantgameresources_patch2\generated\decls\damage\damage\demonplayer\pvp\archvilegameresources_patch2\generated\decls\damage\damage\demonplayer\pvp\mancubusgameresources_patch2\generated\decls\damage\damage\demonplayer\pvp\maraudergameresources_patch2\generated\decls\damage\damage\demonplayer\pvp\painelementalgameresources_patch2\generated\decls\damage\damage\demonplayer\pvp\revenantpvp_laser_patch1\generated\decls\damage\damage\demonplayer\pvp\dreadknightwarehouse_patch1\generated\decls\damage\damage\demonplayer\pvp\marauder
Most of the Dread Knight's damage decls are located in each of the _patch1 Battlemode resources, except pvp_sideswipe (Stronghold). The Dread Knight's berserk damage decls are located in warehouse_patch1.
Co-op
- Set pvpPlayerDamageScale & demonPlayerDamageScale to 0 for all damage decls.
- Set demonPlayerCanActivate to true for all idTrigger & idEncounterTrigger_Commit entities.
- Set demonPlayersPassThrough to false for all idInteractable_Obstacle entities.
Invasion
- Set demonPlayersPassThrough to false for any idInteractable_Obstacle or idMover entities that should be walled-off for all players.
- Set demonPlayersPassThrough to true & allowDemonplayerProjectilePassThrough to false for all "combat barrier" entities. These are the idDynamicEntity and would include either mystical_combat_barrier.lwo / gameplay_energyBarrier_a.lwo / gameplay_energyBarrier_b.lwo as the clipmodel.
Projectiles
gameresources\generated\decls\projectile\projectile\player\chaingun_turret.decl
Add the following to fix the Mobile Turret infinite sound loop bug.
{
inherit = "projectile/base/bullet";
edit = {
fireSoundStart = "play_pistol_hand_cannon_fire"; // fireSoundLoopStart & fireSoundStop are replaced
impactEffectTable = "impacteffect/projectiles/weapons/chaingun";
damageDecl = "damage/firearm/chaingun_turret";
spawnCount = 4;
impactEffectSpawnCount = 1;
tracerInfo = {
tracerMtr = NULL;
doRandomTracers = true;
randomTracerType = "TRACERRANDOM_VARIABLE";
randomTracerNum = 2;
tracerLength = 2.477;
sndTracer = "projectile/mp_bullet_passby";
ribbon2Decls = {
num = 3;
item[0] = {
ribbonDecl = "chaingun_tracer_base";
offset = {
x = -0.324999988;
}
thirdPersonOffset = {
x = -0.324999988;
}
}
item[1] = {
ribbonDecl = "chaingun_tracer_base_90";
offset = {
x = -0.324999988;
}
thirdPersonOffset = {
x = -0.324999988;
}
}
item[2] = {
ribbonDecl = "chaingun_tracer_base_solid";
}
}
}
}
}
gameresources\generated\decls\projectile\projectile\player\double_barrel_flame_meat_hook.decl
Add the following to enable a flame FX for the host player whenever they use the Meathook.
{
inherit = "projectile/player/double_barrel_meat_hook";
edit = {
fireSoundStart = "play_wpn_shotgun_double_meathook_master_fire";
fxDecl = "weapon/meathook/meathook_projectile_mastery";
notHitscanInfo = {
entityDef = "projectile_ent/throwable/player/flaming_meat_hook";
clientAuthoritative = false; // set to false
}
projectilePlaysFireSound = true; // set to true
}
}
gameresources\generated\decls\projectile\projectile\player\shotgun_pop_rocket.decl
Add the following to fix some network issues with Sticky Bombs.
{
inherit = "projectile/player/assault_rifle_assaultrifle_secondary";
edit = {
fireSoundStart = "play_shotgun_pop_rocket_fire";
impactEffectTable = "impacteffect/projectiles/weapons/shotgun_poprocket";
fxDecl = "weapon/combat_shotgun/sticky_bomb_projectile";
notHitscanInfo = {
entityDef = "projectile_ent/player/shotgun_pop_rocket";
physicsProperties = {
bounciness = 0;
actorClipRadius = 0.400000006;
}
explodeSound = "play_sticky_bomb_explosion";
flySound = "play_rocket_fly_loop";
whizBySound = "play_sfx_rocket_passby";
whizByDist = 5.71500015;
isRetrievable = false;
clientAuthoritative = true; // set to true
adjustFireAngle = -4;
grenadeInfo = {
minDetonationDelay = 500;
maxDetonationDelay = 500;
countDownOnThrow = false;
bouncesBeforeDetonationTimerStart = 1;
warningSound = "play_cs_sticky_bomb_timer_1_mono";
minSpeed = 52.3880043;
maxSpeed = 52.3880043;
useSimplePhysics = false;
}
swallowInfo = {
canBeSwallowed = true;
explodeDamageDelayMS = 1500;
swallowStat = "STAT_WEAKPOINT_CACODEMON_MOUTH";
}
}
damageDecl = "damage/firearm/pop_rocket";
splashDamageDecl = "damage/firearm/pop_rocket_splash";
splashDoesntIgnoreDirectHitTarget = true;
projectilePlaysFireSound = true;
}
}
Damage
gameresources_patch2\generated\decls\damage\damage\firearm\chaingun.decl
Apply changes to any desired damage decl.
{
edit = {
damageParms = {
weaponDamageType = "PLAYER_WEAPON_CHAINGUN";
bulletPenetrationData = {
demonPlayerBlocksPenetration = true;
}
damageName = "chaingun";
damageSource = "DAMAGESRC_BULLET";
aiDamageMitigation = {
num = 2;
item[0] = {
monsterType = "AI_MONSTER_ICON_OF_SIN AI_MONSTER_MAYKR_ANGEL";
maxDamage = -1;
damageScalar = 0.600000024;
}
item[1] = {
monsterType = "AI_MONSTER_SAMUEL_BOSS";
maxDamage = -1;
damageScalar = 0.439999998;
}
}
damageSoundWhenLocalDemonPlayerIsHit = "play_bullet_damage_demon";
knocksOffArmor = false;
damageIcon = "textures/guis/hud/damage_icons/slayer/weapon/weapon_chaingun";
declGoreBehavior = "gorebehavior/firearm/chaingun";
skillshotHighlightInfo = {
fadeTime = 300;
color = {
r = 1;
a = 1;
}
}
}
maxDamage = {
defaultValue = 20;
}
minDamage = {
defaultValue = 20;
}
pvpPlayerDamageScale = 0.5; // slayer damage scale, set to 0 for co-op
demonPlayerDamageScale = 0.5; // overrall demon player damage scale, set to 0 for co-op
demonPlayerDamageMitigation = { // remove for co-op
num = 6;
item[0] = {
monsterType = "AI_MONSTER_PLAYER_ARCHVILE";
damageScalar = {
defaultValue = 0.75; // 75% on PC
branchPairs = {
num = 1;
item[0] = {
branchKey = "CONTROLLERPAD_DECL";
branchResult = 0.75; // 75% damage on console
}
}
}
}
item[1] = {
monsterType = "AI_MONSTER_PLAYER_MANCUBUS";
damageScalar = {
defaultValue = 0.75;
branchPairs = {
num = 1;
item[0] = {
branchKey = "CONTROLLERPAD_DECL";
branchResult = 0.75;
}
}
}
}
item[2] = {
monsterType = "AI_MONSTER_PLAYER_MARAUDER";
damageScalar = {
defaultValue = 0.75;
branchPairs = {
num = 1;
item[0] = {
branchKey = "CONTROLLERPAD_DECL";
branchResult = 0.75;
}
}
}
}
item[3] = {
monsterType = "AI_MONSTER_PLAYER_PAIN_ELEMENTAL";
damageScalar = {
defaultValue = 0.75;
branchPairs = {
num = 1;
item[0] = {
branchKey = "CONTROLLERPAD_DECL";
branchResult = 0.75;
}
}
}
}
item[4] = {
monsterType = "AI_MONSTER_PLAYER_REVENANT";
damageScalar = {
defaultValue = 0.75;
branchPairs = {
num = 1;
item[0] = {
branchKey = "CONTROLLERPAD_DECL";
branchResult = 0.75;
}
}
}
}
item[5] = {
monsterType = "AI_MONSTER_PLAYER_DREADKNIGHT";
damageScalar = {
defaultValue = 0.75;
branchPairs = {
num = 1;
item[0] = {
branchKey = "CONTROLLERPAD_DECL";
branchResult = 0.75;
}
}
}
}
}
}
}
Chainsaw
gameresources\generated\decls\damage\damage\melee\sync_kill_chainsaw.decl
Chainsaw will automatically give the player ammo instead of dropping ammo loot drops.
{
inherit = "damage/melee/sync_kill";
edit = {
damageParms = {
weaponDamageType = "PLAYER_WEAPON_CHAINSAW";
damageName = "sync_kill_chainsaw";
damageTypes = "DAMAGETYPE_HEALTH DAMAGETYPE_SYNC";
damageSource = "DAMAGESRC_CHAINSAW";
killStat = "STAT_WEAPON_CHAINSAW_KILLS";
declGoreBehavior = "gorebehavior/firearm/chainsaw";
ammoReturnOnDeath = {
num = 4;
item[0] = {
giveItemOverTime = {
decl = "ammo/sharedammopool/shells";
count = 15;
}
aiType = "AI_MONSTER_ZOMBIE_TIER_1 AI_MONSTER_ZOMBIE_TIER_3 AI_MONSTER_ZOMBIE_MAYKR AI_MONSTER_IMP AI_MONSTER_GARGOYLE AI_MONSTER_PROWLER AI_MONSTER_HELL_SOLDIER AI_MONSTER_SHOTGUN_SOLDIER AI_MONSTER_CARCASS AI_MONSTER_LOSTSOUL AI_MONSTER_HELLKNIGHT AI_MONSTER_DREADKNIGHT AI_MONSTER_PINKY AI_MONSTER_SPECTRE AI_MONSTER_CACODEMON AI_MONSTER_PAIN_ELEMENTAL AI_MONSTER_MANCUBUS AI_MONSTER_CYBER_MANCUBUS AI_MONSTER_ARACHNOTRON AI_MONSTER_REVENANT AI_MONSTER_WHIPLASH AI_MONSTER_DOOM_HUNTER AI_MONSTER_MARAUDER AI_MONSTER_MARAUDER_WOLF AI_MONSTER_BARON AI_MONSTER_TYRANT AI_MONSTER_ARCHVILE AI_MONSTER_CUEBALL AI_MONSTER_BUFF_POD AI_MONSTER_TENTACLE AI_MONSTER_GLADIATOR AI_MONSTER_ICON_OF_SIN AI_MONSTER_MAYKR_ANGEL AI_MONSTER_ZOMBIE_T1_SCREECHER AI_MONSTER_STONE_IMP AI_MONSTER_CURSED_PROWLER AI_MONSTER_CHAINGUN_SOLDIER AI_MONSTER_BLOOD_ANGEL AI_MONSTER_ARMORED_BARON AI_MONSTER_SUPER_TENTACLE AI_MONSTER_SPIRIT AI_MONSTER_TURRET AI_MONSTER_DEMONIC_TROOPER AI_MONSTER_SAMUEL_BOSS AI_MONSTER_DARKLORD_BOSS";
}
item[1] = {
giveItemOverTime = {
decl = "ammo/sharedammopool/bullets";
count = 90;
}
aiType = "AI_MONSTER_ZOMBIE_TIER_1 AI_MONSTER_ZOMBIE_TIER_3 AI_MONSTER_ZOMBIE_MAYKR AI_MONSTER_IMP AI_MONSTER_GARGOYLE AI_MONSTER_PROWLER AI_MONSTER_HELL_SOLDIER AI_MONSTER_SHOTGUN_SOLDIER AI_MONSTER_CARCASS AI_MONSTER_LOSTSOUL AI_MONSTER_HELLKNIGHT AI_MONSTER_DREADKNIGHT AI_MONSTER_PINKY AI_MONSTER_SPECTRE AI_MONSTER_CACODEMON AI_MONSTER_PAIN_ELEMENTAL AI_MONSTER_MANCUBUS AI_MONSTER_CYBER_MANCUBUS AI_MONSTER_ARACHNOTRON AI_MONSTER_REVENANT AI_MONSTER_WHIPLASH AI_MONSTER_DOOM_HUNTER AI_MONSTER_MARAUDER AI_MONSTER_MARAUDER_WOLF AI_MONSTER_BARON AI_MONSTER_TYRANT AI_MONSTER_ARCHVILE AI_MONSTER_CUEBALL AI_MONSTER_BUFF_POD AI_MONSTER_TENTACLE AI_MONSTER_GLADIATOR AI_MONSTER_ICON_OF_SIN AI_MONSTER_MAYKR_ANGEL AI_MONSTER_ZOMBIE_T1_SCREECHER AI_MONSTER_STONE_IMP AI_MONSTER_CURSED_PROWLER AI_MONSTER_CHAINGUN_SOLDIER AI_MONSTER_BLOOD_ANGEL AI_MONSTER_ARMORED_BARON AI_MONSTER_SUPER_TENTACLE AI_MONSTER_SPIRIT AI_MONSTER_TURRET AI_MONSTER_DEMONIC_TROOPER AI_MONSTER_SAMUEL_BOSS AI_MONSTER_DARKLORD_BOSS";
}
item[2] = {
giveItemOverTime = {
decl = "ammo/sharedammopool/cells";
count = 135;
}
aiType = "AI_MONSTER_ZOMBIE_TIER_1 AI_MONSTER_ZOMBIE_TIER_3 AI_MONSTER_ZOMBIE_MAYKR AI_MONSTER_IMP AI_MONSTER_GARGOYLE AI_MONSTER_PROWLER AI_MONSTER_HELL_SOLDIER AI_MONSTER_SHOTGUN_SOLDIER AI_MONSTER_CARCASS AI_MONSTER_LOSTSOUL AI_MONSTER_HELLKNIGHT AI_MONSTER_DREADKNIGHT AI_MONSTER_PINKY AI_MONSTER_SPECTRE AI_MONSTER_CACODEMON AI_MONSTER_PAIN_ELEMENTAL AI_MONSTER_MANCUBUS AI_MONSTER_CYBER_MANCUBUS AI_MONSTER_ARACHNOTRON AI_MONSTER_REVENANT AI_MONSTER_WHIPLASH AI_MONSTER_DOOM_HUNTER AI_MONSTER_MARAUDER AI_MONSTER_MARAUDER_WOLF AI_MONSTER_BARON AI_MONSTER_TYRANT AI_MONSTER_ARCHVILE AI_MONSTER_CUEBALL AI_MONSTER_BUFF_POD AI_MONSTER_TENTACLE AI_MONSTER_GLADIATOR AI_MONSTER_ICON_OF_SIN AI_MONSTER_MAYKR_ANGEL AI_MONSTER_ZOMBIE_T1_SCREECHER AI_MONSTER_STONE_IMP AI_MONSTER_CURSED_PROWLER AI_MONSTER_CHAINGUN_SOLDIER AI_MONSTER_BLOOD_ANGEL AI_MONSTER_ARMORED_BARON AI_MONSTER_SUPER_TENTACLE AI_MONSTER_SPIRIT AI_MONSTER_TURRET AI_MONSTER_DEMONIC_TROOPER AI_MONSTER_SAMUEL_BOSS AI_MONSTER_DARKLORD_BOSS";
}
item[3] = {
giveItemOverTime = {
decl = "ammo/sharedammopool/rockets";
count = 6;
}
aiType = "AI_MONSTER_ZOMBIE_TIER_1 AI_MONSTER_ZOMBIE_TIER_3 AI_MONSTER_ZOMBIE_MAYKR AI_MONSTER_IMP AI_MONSTER_GARGOYLE AI_MONSTER_PROWLER AI_MONSTER_HELL_SOLDIER AI_MONSTER_SHOTGUN_SOLDIER AI_MONSTER_CARCASS AI_MONSTER_LOSTSOUL AI_MONSTER_HELLKNIGHT AI_MONSTER_DREADKNIGHT AI_MONSTER_PINKY AI_MONSTER_SPECTRE AI_MONSTER_CACODEMON AI_MONSTER_PAIN_ELEMENTAL AI_MONSTER_MANCUBUS AI_MONSTER_CYBER_MANCUBUS AI_MONSTER_ARACHNOTRON AI_MONSTER_REVENANT AI_MONSTER_WHIPLASH AI_MONSTER_DOOM_HUNTER AI_MONSTER_MARAUDER AI_MONSTER_MARAUDER_WOLF AI_MONSTER_BARON AI_MONSTER_TYRANT AI_MONSTER_ARCHVILE AI_MONSTER_CUEBALL AI_MONSTER_BUFF_POD AI_MONSTER_TENTACLE AI_MONSTER_GLADIATOR AI_MONSTER_ICON_OF_SIN AI_MONSTER_MAYKR_ANGEL AI_MONSTER_ZOMBIE_T1_SCREECHER AI_MONSTER_STONE_IMP AI_MONSTER_CURSED_PROWLER AI_MONSTER_CHAINGUN_SOLDIER AI_MONSTER_BLOOD_ANGEL AI_MONSTER_ARMORED_BARON AI_MONSTER_SUPER_TENTACLE AI_MONSTER_SPIRIT AI_MONSTER_TURRET AI_MONSTER_DEMONIC_TROOPER AI_MONSTER_SAMUEL_BOSS AI_MONSTER_DARKLORD_BOSS";
}
}
}
}
}
Lootdrops
The lootdropcomponent decls would need to be adjusted.
gameresources_patch1\generated\decls\lootdropcomponent\ai\default_ambient.decl
{
inherit = "ai/default";
edit = {
droppableItems = {
num = 28;
item[0] = "lootdrop/health/health_low_kill";
item[1] = "lootdrop/health/health_low_gk";
item[2] = NULL;
item[3] = NULL;
item[4] = NULL;
item[5] = NULL;
item[6] = NULL;
item[7] = NULL;
item[8] = NULL;
item[9] = NULL;
item[10] = "lootdrop/health/health_low_crucible";
item[11] = "lootdrop/health/health_med_crucible";
item[12] = "lootdrop/health/health_high_crucible";
item[13] = "lootdrop/extra_life/extra_life_refund";
item[14] = "lootdrop/ammo/hammer/weakpoint_drop";
item[15] = "lootdrop/ammo/hammer/headshot_drop";
item[16] = "lootdrop/ammo/heavy_cannon/bullets_hammer_slam";
item[17] = "lootdrop/ammo/plasma_rifle/cells_hammer_slam";
item[18] = "lootdrop/ammo/rocket_launcher/rockets_hammer_slam";
item[19] = "lootdrop/ammo/shotgun/shells_hammer_slam";
item[20] = "lootdrop/armor/hammer_slam";
item[21] = "lootdrop/health/health_hammer_slam";
item[22] = "lootdrop/armor/hammer_slam_upgraded";
item[23] = "lootdrop/health/health_hammer_slam_upgraded";
item[24] = "lootdrop/ammo/heavy_cannon/bullets_hammer_slam_upgraded";
item[25] = "lootdrop/ammo/plasma_rifle/cells_hammer_slam_upgraded";
item[26] = "lootdrop/ammo/rocket_launcher/rockets_hammer_slam_upgraded";
item[27] = "lootdrop/ammo/shotgun/shells_hammer_slam_upgraded";
}
onlyDropOnce = true;
}
}
gameresources_patch1\generated\decls\lootdropcomponent\ai\default_fodder.decl
{
inherit = "ai/default";
edit = {
droppableItems = {
num = 30;
item[0] = "lootdrop/health/health_low_kill";
item[1] = "lootdrop/health/health_low_gk";
item[2] = NULL;
item[3] = NULL;
item[4] = NULL;
item[5] = NULL;
item[6] = NULL;
item[7] = NULL;
item[8] = NULL;
item[9] = NULL;
item[10] = "lootdrop/health/blood_punch_splash";
item[11] = "lootdrop/ammo/shotgun/shells_full_auto_giveback_fodder";
item[12] = "lootdrop/health/health_low_crucible";
item[13] = "lootdrop/health/health_med_crucible";
item[14] = "lootdrop/health/health_high_crucible";
item[15] = "lootdrop/extra_life/extra_life_refund";
item[16] = "lootdrop/ammo/hammer/weakpoint_drop";
item[17] = "lootdrop/ammo/hammer/headshot_drop";
item[18] = "lootdrop/ammo/shotgun/shells_hammer_slam";
item[19] = "lootdrop/ammo/rocket_launcher/rockets_hammer_slam";
item[20] = "lootdrop/ammo/plasma_rifle/cells_hammer_slam";
item[21] = "lootdrop/ammo/heavy_cannon/bullets_hammer_slam";
item[22] = "lootdrop/armor/hammer_slam";
item[23] = "lootdrop/health/health_hammer_slam";
item[24] = "lootdrop/armor/hammer_slam_upgraded";
item[25] = "lootdrop/health/health_hammer_slam_upgraded";
item[26] = "lootdrop/ammo/heavy_cannon/bullets_hammer_slam_upgraded";
item[27] = "lootdrop/ammo/plasma_rifle/cells_hammer_slam_upgraded";
item[28] = "lootdrop/ammo/rocket_launcher/rockets_hammer_slam_upgraded";
item[29] = "lootdrop/ammo/shotgun/shells_hammer_slam_upgraded";
}
onlyDropOnce = true;
}
}
gameresources_patch1\generated\decls\lootdropcomponent\ai\default_heavy.decl
{
inherit = "ai/default";
edit = {
droppableItems = {
num = 30;
item[0] = NULL;
item[1] = NULL;
item[2] = NULL;
item[3] = NULL;
item[4] = "lootdrop/health/health_high_kill";
item[5] = "lootdrop/health/health_low_gk";
item[6] = NULL;
item[7] = NULL;
item[8] = NULL;
item[9] = NULL;
item[10] = "lootdrop/health/blood_punch_splash";
item[11] = "lootdrop/ammo/shotgun/shells_full_auto_giveback_heavy";
item[12] = "lootdrop/health/health_low_heavy_crucible";
item[13] = "lootdrop/health/health_med_heavy_crucible";
item[14] = "lootdrop/health/health_high_crucible";
item[15] = "lootdrop/extra_life/extra_life_refund";
item[16] = "lootdrop/ammo/hammer/weakpoint_drop";
item[17] = "lootdrop/ammo/hammer/headshot_drop";
item[18] = "lootdrop/ammo/shotgun/shells_hammer_slam";
item[19] = "lootdrop/ammo/rocket_launcher/rockets_hammer_slam";
item[20] = "lootdrop/ammo/plasma_rifle/cells_hammer_slam";
item[21] = "lootdrop/ammo/heavy_cannon/bullets_hammer_slam";
item[22] = "lootdrop/armor/hammer_slam";
item[23] = "lootdrop/health/health_hammer_slam";
item[24] = "lootdrop/armor/hammer_slam_upgraded";
item[25] = "lootdrop/health/health_hammer_slam_upgraded";
item[26] = "lootdrop/ammo/heavy_cannon/bullets_hammer_slam_upgraded";
item[27] = "lootdrop/ammo/plasma_rifle/cells_hammer_slam_upgraded";
item[28] = "lootdrop/ammo/rocket_launcher/rockets_hammer_slam_upgraded";
item[29] = "lootdrop/ammo/shotgun/shells_hammer_slam_upgraded";
}
onlyDropOnce = true;
}
}
gameresources_patch1\generated\decls\lootdropcomponent\ai\default_superheavy.decl
{
inherit = "ai/default";
edit = {
droppableItems = {
num = 28;
item[0] = NULL;
item[1] = "lootdrop/health/health_low_kill";
item[2] = "lootdrop/health/health_low_gk";
item[3] = NULL;
item[4] = NULL;
item[5] = NULL;
item[6] = NULL;
item[7] = "lootdrop/health/blood_punch_splash";
item[8] = "lootdrop/ammo/shotgun/shells_full_auto_giveback_superheavy";
item[9] = "lootdrop/health/health_superheavy_kill";
item[10] = "lootdrop/health/health_low_heavy_crucible";
item[11] = "lootdrop/health/health_med_heavy_crucible";
item[12] = "lootdrop/health/health_high_crucible";
item[13] = "lootdrop/extra_life/extra_life_refund";
item[14] = "lootdrop/ammo/hammer/weakpoint_drop";
item[15] = "lootdrop/ammo/hammer/headshot_drop";
item[16] = "lootdrop/ammo/shotgun/shells_hammer_slam";
item[17] = "lootdrop/ammo/rocket_launcher/rockets_hammer_slam";
item[18] = "lootdrop/ammo/plasma_rifle/cells_hammer_slam";
item[19] = "lootdrop/ammo/heavy_cannon/bullets_hammer_slam";
item[20] = "lootdrop/armor/hammer_slam";
item[21] = "lootdrop/health/health_hammer_slam";
item[22] = "lootdrop/armor/hammer_slam_upgraded";
item[23] = "lootdrop/health/health_hammer_slam_upgraded";
item[24] = "lootdrop/ammo/heavy_cannon/bullets_hammer_slam_upgraded";
item[25] = "lootdrop/ammo/plasma_rifle/cells_hammer_slam_upgraded";
item[26] = "lootdrop/ammo/rocket_launcher/rockets_hammer_slam_upgraded";
item[27] = "lootdrop/ammo/shotgun/shells_hammer_slam_upgraded";
}
onlyDropOnce = true;
}
}
RenderParms
gameresources_patch1\generated\decls\fx\player\tp_body.decl
Green render highlight for Slayer vs Slayer.
item[85] = {
name = "highlight_tint";
group = "highlight";
type = "FX_RENDERPARM";
startCondition = {
num = 74;
item[0] = "FX_NONE";
item[1] = "FX_PICKUP_HEALTH_SMALL";
item[2] = "FX_PICKUP_HEALTH_MEDIUM";
item[3] = "FX_PICKUP_HEALTH_LARGE";
item[4] = "FX_PICKUP_ARMOR_SMALL";
item[5] = "FX_PICKUP_ARMOR_MEDIUM";
item[6] = "FX_PICKUP_ARMOR_LARGE";
item[7] = "FX_PLAYER_STATUS1_START";
item[8] = "FX_PLAYER_STATUS1_STOP";
item[9] = "FX_PLAYER_STATUS2_START";
item[10] = "FX_PLAYER_STATUS2_STOP";
item[11] = "FX_PLAYER_STATUS2_ALT_1_START";
item[12] = "FX_PLAYER_STATUS2_ALT_2_START";
item[13] = "FX_PLAYER_STATUS2_ALT_3_START";
item[14] = "FX_PLAYER_STATUS3_START";
item[15] = "FX_PLAYER_STATUS3_STOP";
item[16] = "FX_PLAYER_STATUS4_START";
item[17] = "FX_PLAYER_STATUS4_STOP";
item[18] = "FX_PLAYER_STATUS5_START";
item[19] = "FX_PLAYER_STATUS5_STOP";
item[20] = "FX_ZIPLINE_SPEED_SLOW";
item[21] = "FX_ZIPLINE_SPEED_SLOW_REVERSE";
item[22] = "FX_ZIPLINE_SPEED_MED";
item[23] = "FX_ZIPLINE_SPEED_MED_REVERSE";
item[24] = "FX_ZIPLINE_SPEED_FAST";
item[25] = "FX_ZIPLINE_SPEED_FAST_REVERSE";
item[26] = "FX_GLORY_SAVAGERY_START";
item[27] = "FX_GLORY_SAVAGERY_START_THIRD";
item[28] = "FX_GLORY_SAVAGERY_START_END_THIRD";
item[29] = "FX_GLORY_SAVAGERY_AOE_START_END_THIRD";
item[30] = "FX_GLORY_SAVAGERY_AOE_LOW_HEALTH_START_END_THIRD";
item[31] = "FX_SAVING_THROW_START";
item[32] = "FX_RUNE_BLOOD_FUELED";
item[33] = "FX_RUNE_SEEK_DESTROY";
item[34] = "FX_PROP_PICKUP";
item[35] = "FX_VEH_START_BOOST";
item[36] = "FX_CINEMATIC_MP_20";
item[37] = "FX_DOUBLE_JUMP_THIRD_PERSON";
item[38] = "FX_DASH_ACTIVATED";
item[39] = "FX_CINEMATIC_MP_1";
item[40] = "FX_CINEMATIC_MP_2";
item[41] = "FX_CINEMATIC_MP_4";
item[42] = "FX_CINEMATIC_MP_5";
item[43] = "FX_CINEMATIC_MP_6";
item[44] = "FX_CINEMATIC_MP_7";
item[45] = "FX_CINEMATIC_MP_8";
item[46] = "FX_CINEMATIC_MP_9";
item[47] = "FX_CINEMATIC_MP_18";
item[48] = "FX_CINEMATIC_MP_19";
item[49] = "FX_CINEMATIC_MP_20";
item[50] = "FX_CINEMATIC_1";
item[51] = "FX_CINEMATIC_2";
item[52] = "FX_CINEMATIC_3";
item[53] = "FX_CINEMATIC_4";
item[54] = "FX_CINEMATIC_5";
item[55] = "FX_CINEMATIC_7";
item[56] = "FX_CINEMATIC_8";
item[57] = "FX_CINEMATIC_9";
item[58] = "FX_CINEMATIC_10";
item[59] = "FX_CINEMATIC_13";
item[60] = "FX_CINEMATIC_14";
item[61] = "FX_CINEMATIC_15";
item[62] = "FX_CINEMATIC_16";
item[63] = "FX_CINEMATIC_17";
item[64] = "FX_CINEMATIC_18";
item[65] = "FX_CINEMATIC_19";
item[66] = "FX_CINEMATIC_20";
item[67] = "FX_START_DAMAGE_LEVEL_1";
item[68] = "FX_START_DAMAGE_LEVEL_2";
item[69] = "FX_START_DAMAGE_LEVEL_4";
item[70] = "FX_BURN_1_START";
item[71] = "FX_BURN_2_START";
item[72] = "FX_PLAYER_MOVEMENT_LANDED";
item[73] = "FX_EXPLOSIVE_ARMED";
}
renderParmParms = {
declRenderParm = "highlightfillcolor";
color = {
r = 0;
g = 0.8;
b = 0;
a = 0.5;
}
}
}
gameresources_patch1\generated\decls\fx\demon_player\archvile\archvile.decl
Purple render highlight for Invasion.
item[84] = {
name = "highlight_tint";
group = "highlight";
type = "FX_RENDERPARM";
startCondition = {
num = 11;
item[0] = "FX_NONE";
item[1] = "FX_PICKUP_HEALTH_SMALL";
item[2] = "FX_PICKUP_HEALTH_MEDIUM";
item[3] = "FX_PICKUP_HEALTH_LARGE";
item[4] = "FX_PLAYER_STATUS1_STOP";
item[5] = "FX_PLAYER_STATUS2_STOP";
item[6] = "FX_PLAYER_STATUS3_STOP";
item[7] = "FX_PLAYER_STATUS4_STOP";
item[8] = "FX_PLAYER_STATUS5_STOP";
item[9] = "FX_ZIPLINE_SPEED_FAST_REVERSE";
item[10] = "FX_MAN_ON_FIRE";
}
renderParmParms = {
declRenderParm = "highlightfillcolor";
color = {
r = 0.8;
g = 0;
b = 1;
a = 0.1;
}
}
}
FX
All of these changes reduce lag for client players.
gameresources\generated\decls\fx\weapon\gauss_cannon\projectile_destroyer.decl
item[10] = {
name = "rock_debris";
group = "explosion";
type = "FX_DESTRUCTIBLE";
startCondition = {
num = 7;
item[0] = "FX_PROJECTILE_EXPLODE_DIRT";
item[1] = "FX_PROJECTILE_EXPLODE_PLASTIC";
item[2] = "FX_PROJECTILE_EXPLODE_WOOD";
item[3] = "FX_PROJECTILE_EXPLODE_STONE";
item[4] = "FX_PROJECTILE_EXPLODE_METAL";
item[5] = "FX_PROJECTILE_EXPLODE_DEFAULT";
item[6] = "FX_PROJECTILE_EXPLODE_ASPHALT";
}
stopCondition = {
num = 1;
item[0] = "FX_NONE";
}
rotationType = "FX_ROT_EXPLICIT_ANGLES";
destructibleParms = {
destructible = "";
}
}
gameresources\generated\decls\fx\weapon\gauss_cannon\projectile_destroyer_charge_level_3.decl
item[0] = {
name = "rock_debris";
group = "explosion";
type = "FX_DESTRUCTIBLE";
color = {
y = 0.13013652;
z = 0.0273208916;
}
startCondition = {
num = 7;
item[0] = "FX_PROJECTILE_EXPLODE_DIRT";
item[1] = "FX_PROJECTILE_EXPLODE_PLASTIC";
item[2] = "FX_PROJECTILE_EXPLODE_WOOD";
item[3] = "FX_PROJECTILE_EXPLODE_STONE";
item[4] = "FX_PROJECTILE_EXPLODE_METAL";
item[5] = "FX_PROJECTILE_EXPLODE_DEFAULT";
item[6] = "FX_PROJECTILE_EXPLODE_ASPHALT";
}
stopCondition = {
num = 1;
item[0] = "FX_NONE";
}
rotationType = "FX_ROT_EXPLICIT_ANGLES";
destructibleParms = {
destructible = "";
}
}
item[1] = {
name = "explosion_shake";
group = "explosion";
type = "FX_SCREEN_SHAKE";
duration = 3;
fadeStartDistance = 1.90499997;
distance = 9.52500057;
color = {
y = 0.13013652;
z = 0.0273208916;
}
startCondition = {
num = 1;
item[0] = "FX_PROJECTILE_EXPLODE";
}
stopCondition = {
num = 1;
item[0] = "FX_NONE";
}
screenShakeParms = {
advancedShakeDecl = "advancedscreenviewshake/loadout/adv_shake_l";
}
}
item[2] = {
name = "explosion_piece";
group = "explosion";
type = "FX_PARTICLE";
duration = 1000;
looping = true;
color = {
y = 0.13013652;
z = 0.0273208916;
}
startCondition = {
num = 1;
item[0] = "FX_PROJECTILE_EXPLODE_PIECE_1";
}
stopCondition = {
num = 1;
item[0] = "FX_NONE";
}
originType = "FX_ORG_TRACK_POS";
rotationType = "FX_ROT_TRACK_AXIS";
particleParms = {
declPrt = "";
}
}
gameresources\generated\decls\fx\weapon\plasma_rifle\plasma_rifle_microwave_3rd.decl
item[1] = {
name = "muzzle_flash_primary";
group = "fire_microwave";
type = "FX_PARTICLE";
duration = 500;
fadeOutTime = 500;
color = {
x = 0.0451862141;
y = 0.254152179;
}
tagNames = {
num = 1;
item[0] = "fx_muzzle_z_barrel";
}
startCondition = {
num = 1;
item[0] = "";
}
stopCondition = {
num = 1;
item[0] = "";
}
originType = "FX_ORG_TRACK_POS";
rotationType = "FX_ROT_TRACK_AXIS";
particleParms = {
declPrt = "";
}
}
Cursed Prowlers
e5m1_spear_patch2\generated\decls\aicomponent_prototypes\aicomponent\prowler_cursed.decl
Some of the curse effects do not apply to clients. This decl change will make it consistent for both host and client.
{
edit = {
curseArmorInfo = {
armorBuffModifiers = {
className = "idEntityModifier_Berserk";
object = {
durationInSeconds = {
minRange = -1;
maxRange = -1;
}
damageTakenScale = 1;
goreDamageScale = 1;
disabledPainTypes = "BF_PAIN_STAGGER BF_PAIN_STAGGER_VULNERABLE";
buffOverrides = {
num = 10;
item[0] = {
damageDecls = "player_power_direct";
damageTakenScale = 4;
goreDamageScale = 1;
}
item[1] = {
damageDecls = "player_power_aoe";
painTakenScale = 0;
goreDamageScale = 0;
disabledPainTypes = "BF_PAIN_FALTER_LIGHT BF_PAIN_FALTER BF_PAIN_PUSHBACK BF_PAIN_STAGGER";
}
item[2] = {
damageDecls = "equip_flamebelch";
damageTakenScale = 1;
}
item[3] = {
damageDecls = "player_melee";
disabledPainTypes = "BF_PAIN_FALTER_LIGHT BF_PAIN_FALTER BF_PAIN_PUSHBACK BF_PAIN_MELEE_D5_FORWARD_REACT BF_PAIN_MELEE_D5_LEFT_REACT BF_PAIN_MELEE_D5_RIGHT_REACT BF_PAIN_MELEE_D5_UPPERCUT_REACT BF_PAIN_STAGGER";
}
item[4] = {
damageDecls = "mod_rocketlauncher_remotedetonate_all";
disabledPainTypes = "BF_PAIN_FALTER_LIGHT BF_PAIN_FALTER BF_PAIN_PUSHBACK BF_PAIN_STAGGER";
}
item[5] = {
damageDecls = "mod_plasmagun_heatblast";
disabledPainTypes = "BF_PAIN_FALTER_LIGHT BF_PAIN_FALTER BF_PAIN_PUSHBACK BF_PAIN_STAGGER";
}
item[6] = {
damageDecls = "equip_frag_direct";
disabledPainTypes = "BF_PAIN_FALTER_LIGHT BF_PAIN_FALTER BF_PAIN_PUSHBACK BF_PAIN_STAGGER";
}
item[7] = {
damageDecls = "equip_frag_splash";
disabledPainTypes = "BF_PAIN_FALTER BF_PAIN_PUSHBACK";
}
item[8] = {
damageDecls = "player_hammer";
disabledPainTypes = "BF_PAIN_FALTER BF_PAIN_PUSHBACK";
}
item[9] = {
damageDecls = "crushers";
damageTakenScale = 1;
disabledPainTypes = "BF_PAIN_FALTER BF_PAIN_PUSHBACK";
}
}
}
}
armorDisableFlags = "DISABLE_SYNC_KILLS";
curseAppliedTranscode = "TRANSCODE_SHOULD_RETREAT";
retreatMemoryKey = "wants_retreat";
}
}
}
Screechers
e5m1_spear\generated\decls\md6def\md6def\characters\monsters\zombie_tier1\base\zombie_tier1_berserk.md6.decl
Additional FxConditions must trigger
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_back/head_v1.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_01.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_02.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_03.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_04.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_06.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_07.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_08.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_09.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_10.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_11.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_12.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_13.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_14.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_15.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_16.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_17.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_18.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_19.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_20.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_21.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_22.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_23.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_back/lower_body_01.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_back/lower_body_inplace_01.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_back/lower_body_inplace_02.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_back/upper_body_01.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_back/upper_body_inplace_01.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/chest_01.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/chest_in_place_01.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/gut_01.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/gut_inplace_01.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/left_arm_01.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/left_arm_in_place_01.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/left_leg_01.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/left_leg_inplace_01.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/right_arm_01.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/right_arm_inplace_01.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/right_leg_01.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/right_leg_inplace_01.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/upper_body.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_left/lower_body_01.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_left/lower_body_inplace_01.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_left/upper_body_inplace_01.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_left/upper_body_01.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_right/lower_body_01.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_right/lower_body_inplace_01.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_right/upper_body_01.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_right/upper_body_inplace_01.md6anim" {
event "ae_applyBuffModifiers" {
frame 1.0000
row 17
}
event "ae_soundNoSkip" {
frame 1.0000
row 18
soundevent ""
}
event "ae_startFX" {
frame 1.0000
row 19
fxCondition_t FX_CINEMATIC_20
}
event "ae_soundNoSkip" {
frame 0.0235
row 1
soundevent "play_zombie_alert_screech"
}
event "ae_startFX" {
frame 0.0000
row 0
fxCondition_t FX_CINEMATIC_MP_1
}
event "ae_stopFX" {
frame 45.0000
row 3
fxCondition_t FX_START_DEATH_1
}
}
.
Tyrants
e5m1_spear\generated\decls\aimovementgraph\tyrant.decl
Tyrants should not be able to walk because that causes clients to crash.
{
edit = {
}
}
Cueballs
gameresources\generated\decls\md6def\md6def\characters\monsters\zombie_cueball\base\zombie_cueball.md6.decl
Cueballs should instantly explode on death.
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_02.md6anim" {
event "ae_goreEnableByName" {
frame 4.7773
row 3
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 0.9593
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_01.md6anim" {
event "ae_goreEnableByName" {
frame 9.5611
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 0.9593
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_03.md6anim" {
event "ae_goreEnableByName" {
frame 0.0000
row 4
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 0.9593
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_04.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 0.9593
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_06.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 0.9593
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_07.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 0.9593
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_08.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 0.9593
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_09.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 0.9593
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_10.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 0.9593
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_11.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 0.9593
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_12.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 0.9593
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_13.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 0.9593
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_14.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 0.9593
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_15.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 0.9593
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_16.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 0.9593
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_17.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 0.9593
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_18.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 0.9593
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_19.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 0.9593
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_20.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 0.9593
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_21.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 0.9593
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_22.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 0.9593
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_23.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 0.9593
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_back/head_v1.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 4
locked 0
string "full_body"
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/burn/burn_01.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 5
locked 0
string "full_body"
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/burn/burn_02.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 3
locked 0
string "full_body"
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_back_01.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_back_02.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_back_03.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_back_04.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_back_05.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_back_06.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_back_07.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_forward_01.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_left_01.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_left_02.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_right_01.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_right_02.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_right_03.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_back/lower_body_01.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 1.1319
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_back/lower_body_inplace_01.md6anim" {
event "ae_goreEnableByName" {
frame 0.0000
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 1.0084
row 4
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_back/lower_body_inplace_02.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 1.0431
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_back/upper_body_01.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 1.0181
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_back/upper_body_inplace_01.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 1.1154
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/chest_01.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 1.0273
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/chest_in_place_01.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 1.0660
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/fall_cycle_01.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 0
locked 0
string "full_body"
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/gut_01.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 1.0570
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/gut_inplace_01.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 1.0996
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/left_arm_01.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 1.1506
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/left_arm_in_place_01.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 0.9798
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/left_leg_01.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 1.1107
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/left_leg_inplace_01.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 1.0445
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/right_arm_01.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 1.2033
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/right_arm_inplace_01.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 1.2044
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/right_leg_01.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 1.0672
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/right_leg_inplace_01.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 1.0552
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/upper_body.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 1.0677
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_left/lower_body_01.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 1.0997
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_left/lower_body_inplace_01.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 1.0498
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_left/upper_body_01.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 1.1645
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_left/upper_body_inplace_01.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 1.2243
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_right/lower_body_01.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 1.2042
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_right/lower_body_inplace_01.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 1.2755
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_right/upper_body_01.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 1.1280
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_right/upper_body_inplace_01.md6anim" {
event "ae_goreEnableByName" {
frame 0.0010
row 2
locked 0
string "full_body"
}
event "ae_startRagdoll" {
frame 1.0916
row 3
locked 0
int 0
int 0
int 0
}
event "ae_detonateSelf" {
frame 0.5000
row 1
locked 0
explosion ""
}
event "ae_radiusDamage" {
frame 0.0000
row 1
locked 0
damage "damage/ai/zombie/cueball"
string "full_body"
}
}
Bullet Casing Collision
gameresources_patch1\generated\decls\md6def\md6def\objects\weapons\heavy\chaingun.md6.decl
Bullet casings should not spawn because they have collision with the hitscan tracers.
anim "md6/objects/weapons/heavy/chaingun/motion/player/human/base/core/shootstate_into.md6anim" {
event "ae_fireWeaponRightPrimaryOnly" {
frame 0.0000
row 0
}
event "ae_fireWeaponRightPrimaryOnly" {
frame 4.0000
row 0
}
event "ae_fireWeaponRightPrimaryOnly" {
frame 8.0000
row 0
}
event "ae_fireWeaponRightPrimaryOnly" {
frame 12.0000
row 0
}
event "ae_fireWeaponRightPrimaryOnly" {
frame 16.0000
row 0
}
event "ae_fireWeaponRightPrimaryOnly" {
frame 20.0000
row 0
}
}
anim "md6/objects/weapons/heavy/chaingun/motion/player/human/base/core/shootstate_01.md6anim" {
event "ae_fireWeaponRightPrimaryOnly" {
frame 0.0000
row 0
}
event "ae_fireWeaponRightPrimaryOnly" {
frame 4.0000
row 0
}
event "ae_fireWeaponRightPrimaryOnly" {
frame 8.0000
row 0
}
event "ae_fireWeaponRightPrimaryOnly" {
frame 12.0000
row 0
}
event "ae_fireWeaponRightPrimaryOnly" {
frame 16.0000
row 0
}
event "ae_fireWeaponRightPrimaryOnly" {
frame 20.0000
row 0
}
}
anim "md6/objects/weapons/heavy/chaingun/motion/player/human/base/core/turretmode_shootstate_01.md6anim" {
event "ae_fireWeaponRightSecondaryOnly" {
frame 0.0000
row 0
}
event "ae_fireWeaponRightSecondaryOnly" {
frame 4.0000
row 0
}
event "ae_fireWeaponRightSecondaryOnly" {
frame 8.0000
row 0
}
event "ae_fireWeaponRightSecondaryOnly" {
frame 12.0000
row 0
}
event "ae_fireWeaponRightSecondaryOnly" {
frame 16.0000
row 0
}
event "ae_fireWeaponRightSecondaryOnly" {
frame 20.0000
row 0
}
}
Sync Melee
gameresources_patch1\generated\decls\entitydef\syncmelee\pinky_3p.decl
Pinky Spectres need to be added as a third-person participant.
{
inherit = "syncmelee/base";
editorVars {
placeable = false;
}
edit = {
renderModelInfo = {
model = "md6def/objects/syncentities/3p_syncentity11.md6";
}
syncAnim = "animweb/syncmelee/pinky_3p/null/null";
animWeb = "animweb/syncmelee/pinky_3p";
thirdPersonParticipants = {
num = 6;
item[0] = {
instance = "";
entityDef = "player";
attachJointName = "attach00";
target = "";
spawnAction = "SPAWN_NEVER";
attachAction = "ATTACH_SIMULATE_BIND";
finishAction = "FINISHACTION_UNBIND";
clearWhenFinished = true;
animSetName = "thirdPerson_instigator";
}
item[1] = {
instance = "";
entityDef = "objects/gore/gorekit/gorekit";
attachJointName = "attach02";
target = "";
spawnAction = "SPAWN_IF_HAS_ANIMATION";
showAction = "SHOW_WITH_ANIM";
attachAction = "ATTACH_SIMULATE_BIND";
clearWhenFinished = true;
animSetName = "thirdPerson_helper";
type = "HELPER";
}
item[2] = {
instance = "";
entityDef = "ai/heavy/pinky";
attachJointName = "attach01";
target = "";
spawnAction = "SPAWN_NEVER";
showAction = "SHOW_WITH_ANIM";
attachAction = "ATTACH_SIMULATE_BIND";
finishAction = "FINISHACTION_UNBIND";
clearWhenFinished = true;
type = "TARGET";
animSetName = "thirdPerson_target";
}
item[3] = {
instance = "";
entityDef = "objects/weapons/melee/chainsaw_3p";
attachJointName = "attach03";
target = "";
spawnAction = "SPAWN_IF_HAS_ANIMATION";
showAction = "SHOW_WITH_ANIM";
attachAction = "ATTACH_SIMULATE_BIND";
finishAction = "FINISHACTION_UNBIND_AND_HIDE";
clearWhenFinished = true;
animSetName = "thirdPerson_helper";
type = "HELPER";
}
item[4] = {
instance = "";
entityDef = "objects/weapons/melee/crucible_3p";
attachJointName = "attach04";
target = "";
spawnAction = "SPAWN_IF_HAS_ANIMATION";
showAction = "SHOW_WITH_ANIM";
attachAction = "ATTACH_SIMULATE_BIND";
finishAction = "FINISHACTION_UNBIND_AND_HIDE";
clearWhenFinished = true;
animSetName = "thirdPerson_helper";
type = "HELPER";
}
item[5] = {
instance = "";
entityDef = "ai/heavy/pinky_spectre";
attachJointName = "attach01";
target = "";
spawnAction = "SPAWN_NEVER";
showAction = "SHOW_WITH_ANIM";
attachAction = "ATTACH_SIMULATE_BIND";
finishAction = "FINISHACTION_UNBIND";
clearWhenFinished = true;
type = "TARGET";
animSetName = "thirdPerson_target";
}
}
firstPersonModelOverride = "objects/syncentities/syncentity11.md6";
thirdPersonSyncEntityAnimSetName = "thirdPerson";
thirdPersonFallbackAnim = "animweb/syncmelee/pinky_3p/kill_front_head";
}
}
gameresources_patch1\generated\decls\entitydef\syncmelee\soldier_blaster_3p.decl
Riot Soldiers need to be added as a third-person participant.
{
inherit = "syncmelee/base";
editorVars {
placeable = false;
}
edit = {
renderModelInfo = {
model = "md6def/objects/syncentities/3p_syncentity11.md6";
}
syncAnim = "animweb/syncmelee/soldier_blaster_3p/null/null";
animWeb = "animweb/syncmelee/soldier_blaster_3p";
thirdPersonParticipants = {
num = 7;
item[0] = {
instance = "";
entityDef = "player";
attachJointName = "attach00";
target = "";
spawnAction = "SPAWN_NEVER";
attachAction = "ATTACH_SIMULATE_BIND";
finishAction = "FINISHACTION_UNBIND";
clearWhenFinished = true;
animSetName = "thirdPerson_instigator";
}
item[1] = {
instance = "";
entityDef = "objects/gore/gorekit/gorekit";
attachJointName = "attach02";
target = "";
spawnAction = "SPAWN_IF_HAS_ANIMATION";
showAction = "SHOW_WITH_ANIM";
attachAction = "ATTACH_SIMULATE_BIND";
clearWhenFinished = true;
animSetName = "thirdPerson_helper";
type = "HELPER";
}
item[2] = {
instance = "";
entityDef = "ai/fodder/soldier_blaster";
attachJointName = "attach01";
target = "";
spawnAction = "SPAWN_NEVER";
showAction = "SHOW_WITH_ANIM";
attachAction = "ATTACH_SIMULATE_BIND";
finishAction = "FINISHACTION_UNBIND";
clearWhenFinished = true;
type = "TARGET";
animSetName = "thirdPerson_target";
}
item[3] = {
instance = "";
entityDef = "ai/fodder/soldier_shield";
attachJointName = "attach01";
target = "";
spawnAction = "SPAWN_NEVER";
showAction = "SHOW_WITH_ANIM";
attachAction = "ATTACH_SIMULATE_BIND";
finishAction = "FINISHACTION_UNBIND";
clearWhenFinished = true;
animSetName = "thirdPerson_target";
type = "TARGET";
}
item[4] = {
instance = "";
entityDef = "objects/weapons/melee/chainsaw_3p";
attachJointName = "attach03";
target = "";
spawnAction = "SPAWN_IF_HAS_ANIMATION";
showAction = "SHOW_WITH_ANIM";
attachAction = "ATTACH_SIMULATE_BIND";
clearWhenFinished = true;
animSetName = "thirdPerson_helper";
type = "HELPER";
}
item[5] = {
instance = "";
entityDef = "objects/weapons/melee/crucible_3p";
attachJointName = "attach04";
target = "";
spawnAction = "SPAWN_IF_HAS_ANIMATION";
showAction = "SHOW_WITH_ANIM";
attachAction = "ATTACH_SIMULATE_BIND";
finishAction = "FINISHACTION_UNBIND_AND_HIDE";
clearWhenFinished = true;
animSetName = "thirdPerson_helper";
type = "HELPER";
}
item[6] = {
instance = "";
entityDef = "ai/fodder/soldier_chaingun";
attachJointName = "attach01";
target = "";
spawnAction = "SPAWN_NEVER";
showAction = "SHOW_WITH_ANIM";
attachAction = "ATTACH_SIMULATE_BIND";
finishAction = "FINISHACTION_UNBIND";
clearWhenFinished = true;
animSetName = "thirdPerson_target";
type = "TARGET";
}
}
firstPersonModelOverride = "objects/syncentities/syncentity11.md6";
thirdPersonSyncEntityAnimSetName = "thirdPerson";
thirdPersonFallbackAnim = "animweb/syncmelee/soldier_blaster_3p/kill_front_upper";
}
}