How to Play Multiplayer Mods See Commands (CMD) before proceeding. How to Play How to Install Mods (general guide): https://wiki.eternalmods.com/books/1-how-to-install-mods/page/how-to-install-mods-doom-eternal Get the latest version of the Eternal Mod Injector.Windows (Steam): https://gamebanana.com/tools/download/7475Linux (Steam): https://github.com/leveste/EternalBasher/releases All players should have the same multiplayer-related mods installed (most addons are client-sided and not every player needs to have them installed). If a player has different or extra mods installed, their game may de-sync and crash. Texture, Model, String, & Audio mods should be unaffected. Everything in the "Overrides" folder must be removed if it exists. A player (the host) should create a private lobby and invite a friend or two (the clients). The host invite players by selecting the Social Menu ( P ) and finding their friend or favorite profiles.Some multiplayer mods only require 2 players, the mod author should specify this. Once all players are ready, the host should execute one of the loadDevMenuOption commands in the console provided by the mod author. Alternatively, players may ready-up with mods that require 3 players such BATTLEMODE & INVASION. Some mods require the host to execute net_gameserver_enable 0 before starting a game.Press the Grave Accent ( ` ) key to open the console. Copy the loadDevMenuOption command and use CTRL + V to paste it into the console, then press ENTER. All players will now be loaded into the map. Here is an example of a command to load into a multiplayer map: loadDevMenuOption devmenuoption/pvp 0 1 This command will load the Forsaken map from BATTLEMODE. A mod author can change the index of this command. You can learn more about loading into BATTLEMODE maps here: https://wiki.eternalmods.com/books/3-developer-console/page/load-battlemode-mapsMultiplayer modding guides: https://wiki.eternalmods.com/books/9-multiplayer-modding