Lootdrops
The lootdropcomponent decls would need to be adjusted.
gameresources_patch1\generated\decls\lootdropcomponent\ai\default_ambient.decl
{
inherit = "ai/default";
edit = {
droppableItems = {
num = 28;
item[0] = "lootdrop/health/health_low_kill";
item[1] = "lootdrop/health/health_low_gk";
item[2] = NULL;
item[3] = NULL;
item[4] = NULL;
item[5] = NULL;
item[6] = NULL;
item[7] = NULL;
item[8] = NULL;
item[9] = NULL;
item[10] = "lootdrop/health/health_low_crucible";
item[11] = "lootdrop/health/health_med_crucible";
item[12] = "lootdrop/health/health_high_crucible";
item[13] = "lootdrop/extra_life/extra_life_refund";
item[14] = "lootdrop/ammo/hammer/weakpoint_drop";
item[15] = "lootdrop/ammo/hammer/headshot_drop";
item[16] = "lootdrop/ammo/heavy_cannon/bullets_hammer_slam";
item[17] = "lootdrop/ammo/plasma_rifle/cells_hammer_slam";
item[18] = "lootdrop/ammo/rocket_launcher/rockets_hammer_slam";
item[19] = "lootdrop/ammo/shotgun/shells_hammer_slam";
item[20] = "lootdrop/armor/hammer_slam";
item[21] = "lootdrop/health/health_hammer_slam";
item[22] = "lootdrop/armor/hammer_slam_upgraded";
item[23] = "lootdrop/health/health_hammer_slam_upgraded";
item[24] = "lootdrop/ammo/heavy_cannon/bullets_hammer_slam_upgraded";
item[25] = "lootdrop/ammo/plasma_rifle/cells_hammer_slam_upgraded";
item[26] = "lootdrop/ammo/rocket_launcher/rockets_hammer_slam_upgraded";
item[27] = "lootdrop/ammo/shotgun/shells_hammer_slam_upgraded";
}
onlyDropOnce = true;
}
}
gameresources_patch1\generated\decls\lootdropcomponent\ai\default_fodder.decl
{
inherit = "ai/default";
edit = {
droppableItems = {
num = 30;
item[0] = "lootdrop/health/health_low_kill";
item[1] = "lootdrop/health/health_low_gk";
item[2] = NULL;
item[3] = NULL;
item[4] = NULL;
item[5] = NULL;
item[6] = NULL;
item[7] = NULL;
item[8] = NULL;
item[9] = NULL;
item[10] = "lootdrop/health/blood_punch_splash";
item[11] = "lootdrop/ammo/shotgun/shells_full_auto_giveback_fodder";
item[12] = "lootdrop/health/health_low_crucible";
item[13] = "lootdrop/health/health_med_crucible";
item[14] = "lootdrop/health/health_high_crucible";
item[15] = "lootdrop/extra_life/extra_life_refund";
item[16] = "lootdrop/ammo/hammer/weakpoint_drop";
item[17] = "lootdrop/ammo/hammer/headshot_drop";
item[18] = "lootdrop/ammo/shotgun/shells_hammer_slam";
item[19] = "lootdrop/ammo/rocket_launcher/rockets_hammer_slam";
item[20] = "lootdrop/ammo/plasma_rifle/cells_hammer_slam";
item[21] = "lootdrop/ammo/heavy_cannon/bullets_hammer_slam";
item[22] = "lootdrop/armor/hammer_slam";
item[23] = "lootdrop/health/health_hammer_slam";
item[24] = "lootdrop/armor/hammer_slam_upgraded";
item[25] = "lootdrop/health/health_hammer_slam_upgraded";
item[26] = "lootdrop/ammo/heavy_cannon/bullets_hammer_slam_upgraded";
item[27] = "lootdrop/ammo/plasma_rifle/cells_hammer_slam_upgraded";
item[28] = "lootdrop/ammo/rocket_launcher/rockets_hammer_slam_upgraded";
item[29] = "lootdrop/ammo/shotgun/shells_hammer_slam_upgraded";
}
onlyDropOnce = true;
}
}
gameresources_patch1\generated\decls\lootdropcomponent\ai\default_heavy.decl
{
inherit = "ai/default";
edit = {
droppableItems = {
num = 30;
item[0] = NULL;
item[1] = NULL;
item[2] = NULL;
item[3] = NULL;
item[4] = "lootdrop/health/health_high_kill";
item[5] = "lootdrop/health/health_low_gk";
item[6] = NULL;
item[7] = NULL;
item[8] = NULL;
item[9] = NULL;
item[10] = "lootdrop/health/blood_punch_splash";
item[11] = "lootdrop/ammo/shotgun/shells_full_auto_giveback_heavy";
item[12] = "lootdrop/health/health_low_heavy_crucible";
item[13] = "lootdrop/health/health_med_heavy_crucible";
item[14] = "lootdrop/health/health_high_crucible";
item[15] = "lootdrop/extra_life/extra_life_refund";
item[16] = "lootdrop/ammo/hammer/weakpoint_drop";
item[17] = "lootdrop/ammo/hammer/headshot_drop";
item[18] = "lootdrop/ammo/shotgun/shells_hammer_slam";
item[19] = "lootdrop/ammo/rocket_launcher/rockets_hammer_slam";
item[20] = "lootdrop/ammo/plasma_rifle/cells_hammer_slam";
item[21] = "lootdrop/ammo/heavy_cannon/bullets_hammer_slam";
item[22] = "lootdrop/armor/hammer_slam";
item[23] = "lootdrop/health/health_hammer_slam";
item[24] = "lootdrop/armor/hammer_slam_upgraded";
item[25] = "lootdrop/health/health_hammer_slam_upgraded";
item[26] = "lootdrop/ammo/heavy_cannon/bullets_hammer_slam_upgraded";
item[27] = "lootdrop/ammo/plasma_rifle/cells_hammer_slam_upgraded";
item[28] = "lootdrop/ammo/rocket_launcher/rockets_hammer_slam_upgraded";
item[29] = "lootdrop/ammo/shotgun/shells_hammer_slam_upgraded";
}
onlyDropOnce = true;
}
}
gameresources_patch1\generated\decls\lootdropcomponent\ai\default_superheavy.decl
{
inherit = "ai/default";
edit = {
droppableItems = {
num = 28;
item[0] = NULL;
item[1] = "lootdrop/health/health_low_kill";
item[2] = "lootdrop/health/health_low_gk";
item[3] = NULL;
item[4] = NULL;
item[5] = NULL;
item[6] = NULL;
item[7] = "lootdrop/health/blood_punch_splash";
item[8] = "lootdrop/ammo/shotgun/shells_full_auto_giveback_superheavy";
item[9] = "lootdrop/health/health_superheavy_kill";
item[10] = "lootdrop/health/health_low_heavy_crucible";
item[11] = "lootdrop/health/health_med_heavy_crucible";
item[12] = "lootdrop/health/health_high_crucible";
item[13] = "lootdrop/extra_life/extra_life_refund";
item[14] = "lootdrop/ammo/hammer/weakpoint_drop";
item[15] = "lootdrop/ammo/hammer/headshot_drop";
item[16] = "lootdrop/ammo/shotgun/shells_hammer_slam";
item[17] = "lootdrop/ammo/rocket_launcher/rockets_hammer_slam";
item[18] = "lootdrop/ammo/plasma_rifle/cells_hammer_slam";
item[19] = "lootdrop/ammo/heavy_cannon/bullets_hammer_slam";
item[20] = "lootdrop/armor/hammer_slam";
item[21] = "lootdrop/health/health_hammer_slam";
item[22] = "lootdrop/armor/hammer_slam_upgraded";
item[23] = "lootdrop/health/health_hammer_slam_upgraded";
item[24] = "lootdrop/ammo/heavy_cannon/bullets_hammer_slam_upgraded";
item[25] = "lootdrop/ammo/plasma_rifle/cells_hammer_slam_upgraded";
item[26] = "lootdrop/ammo/rocket_launcher/rockets_hammer_slam_upgraded";
item[27] = "lootdrop/ammo/shotgun/shells_hammer_slam_upgraded";
}
onlyDropOnce = true;
}
}