Lootdrops

The lootdropcomponent decls would need to be adjusted.

gameresources_patch1\generated\decls\lootdropcomponent\ai\default_ambient.decl
{
	inherit = "ai/default";
	edit = {
		droppableItems = {
			num = 28;
			item[0] = "lootdrop/health/health_low_kill";
			item[1] = "lootdrop/health/health_low_gk";
			item[2] = NULL;
			item[3] = NULL;
			item[4] = NULL;
			item[5] = NULL;
			item[6] = NULL;
			item[7] = NULL;
			item[8] = NULL;
			item[9] = NULL;
			item[10] = "lootdrop/health/health_low_crucible";
			item[11] = "lootdrop/health/health_med_crucible";
			item[12] = "lootdrop/health/health_high_crucible";
			item[13] = "lootdrop/extra_life/extra_life_refund";
			item[14] = "lootdrop/ammo/hammer/weakpoint_drop";
			item[15] = "lootdrop/ammo/hammer/headshot_drop";
			item[16] = "lootdrop/ammo/heavy_cannon/bullets_hammer_slam";
			item[17] = "lootdrop/ammo/plasma_rifle/cells_hammer_slam";
			item[18] = "lootdrop/ammo/rocket_launcher/rockets_hammer_slam";
			item[19] = "lootdrop/ammo/shotgun/shells_hammer_slam";
			item[20] = "lootdrop/armor/hammer_slam";
			item[21] = "lootdrop/health/health_hammer_slam";
			item[22] = "lootdrop/armor/hammer_slam_upgraded";
			item[23] = "lootdrop/health/health_hammer_slam_upgraded";
			item[24] = "lootdrop/ammo/heavy_cannon/bullets_hammer_slam_upgraded";
			item[25] = "lootdrop/ammo/plasma_rifle/cells_hammer_slam_upgraded";
			item[26] = "lootdrop/ammo/rocket_launcher/rockets_hammer_slam_upgraded";
			item[27] = "lootdrop/ammo/shotgun/shells_hammer_slam_upgraded";
		}
		onlyDropOnce = true;
	}
}
gameresources_patch1\generated\decls\lootdropcomponent\ai\default_fodder.decl
{
	inherit = "ai/default";
	edit = {
		droppableItems = {
			num = 30;
			item[0] = "lootdrop/health/health_low_kill";
			item[1] = "lootdrop/health/health_low_gk";
			item[2] = NULL;
			item[3] = NULL;
			item[4] = NULL;
			item[5] = NULL;
			item[6] = NULL;
			item[7] = NULL;
			item[8] = NULL;
			item[9] = NULL;
			item[10] = "lootdrop/health/blood_punch_splash";
			item[11] = "lootdrop/ammo/shotgun/shells_full_auto_giveback_fodder";
			item[12] = "lootdrop/health/health_low_crucible";
			item[13] = "lootdrop/health/health_med_crucible";
			item[14] = "lootdrop/health/health_high_crucible";
			item[15] = "lootdrop/extra_life/extra_life_refund";
			item[16] = "lootdrop/ammo/hammer/weakpoint_drop";
			item[17] = "lootdrop/ammo/hammer/headshot_drop";
			item[18] = "lootdrop/ammo/shotgun/shells_hammer_slam";
			item[19] = "lootdrop/ammo/rocket_launcher/rockets_hammer_slam";
			item[20] = "lootdrop/ammo/plasma_rifle/cells_hammer_slam";
			item[21] = "lootdrop/ammo/heavy_cannon/bullets_hammer_slam";
			item[22] = "lootdrop/armor/hammer_slam";
			item[23] = "lootdrop/health/health_hammer_slam";
			item[24] = "lootdrop/armor/hammer_slam_upgraded";
			item[25] = "lootdrop/health/health_hammer_slam_upgraded";
			item[26] = "lootdrop/ammo/heavy_cannon/bullets_hammer_slam_upgraded";
			item[27] = "lootdrop/ammo/plasma_rifle/cells_hammer_slam_upgraded";
			item[28] = "lootdrop/ammo/rocket_launcher/rockets_hammer_slam_upgraded";
			item[29] = "lootdrop/ammo/shotgun/shells_hammer_slam_upgraded";
		}
		onlyDropOnce = true;
	}
}
gameresources_patch1\generated\decls\lootdropcomponent\ai\default_heavy.decl
{
	inherit = "ai/default";
	edit = {
		droppableItems = {
			num = 30;
			item[0] = NULL;
			item[1] = NULL;
			item[2] = NULL;
			item[3] = NULL;
			item[4] = "lootdrop/health/health_high_kill";
			item[5] = "lootdrop/health/health_low_gk";
			item[6] = NULL;
			item[7] = NULL;
			item[8] = NULL;
			item[9] = NULL;
			item[10] = "lootdrop/health/blood_punch_splash";
			item[11] = "lootdrop/ammo/shotgun/shells_full_auto_giveback_heavy";
			item[12] = "lootdrop/health/health_low_heavy_crucible";
			item[13] = "lootdrop/health/health_med_heavy_crucible";
			item[14] = "lootdrop/health/health_high_crucible";
			item[15] = "lootdrop/extra_life/extra_life_refund";
			item[16] = "lootdrop/ammo/hammer/weakpoint_drop";
			item[17] = "lootdrop/ammo/hammer/headshot_drop";
			item[18] = "lootdrop/ammo/shotgun/shells_hammer_slam";
			item[19] = "lootdrop/ammo/rocket_launcher/rockets_hammer_slam";
			item[20] = "lootdrop/ammo/plasma_rifle/cells_hammer_slam";
			item[21] = "lootdrop/ammo/heavy_cannon/bullets_hammer_slam";
			item[22] = "lootdrop/armor/hammer_slam";
			item[23] = "lootdrop/health/health_hammer_slam";
			item[24] = "lootdrop/armor/hammer_slam_upgraded";
			item[25] = "lootdrop/health/health_hammer_slam_upgraded";
			item[26] = "lootdrop/ammo/heavy_cannon/bullets_hammer_slam_upgraded";
			item[27] = "lootdrop/ammo/plasma_rifle/cells_hammer_slam_upgraded";
			item[28] = "lootdrop/ammo/rocket_launcher/rockets_hammer_slam_upgraded";
			item[29] = "lootdrop/ammo/shotgun/shells_hammer_slam_upgraded";
		}
		onlyDropOnce = true;
	}
}
gameresources_patch1\generated\decls\lootdropcomponent\ai\default_superheavy.decl
{
	inherit = "ai/default";
	edit = {
		droppableItems = {
			num = 28;
			item[0] = NULL;
			item[1] = "lootdrop/health/health_low_kill";
			item[2] = "lootdrop/health/health_low_gk";
			item[3] = NULL;
			item[4] = NULL;
			item[5] = NULL;
			item[6] = NULL;
			item[7] = "lootdrop/health/blood_punch_splash";
			item[8] = "lootdrop/ammo/shotgun/shells_full_auto_giveback_superheavy";
			item[9] = "lootdrop/health/health_superheavy_kill";
			item[10] = "lootdrop/health/health_low_heavy_crucible";
			item[11] = "lootdrop/health/health_med_heavy_crucible";
			item[12] = "lootdrop/health/health_high_crucible";
			item[13] = "lootdrop/extra_life/extra_life_refund";
			item[14] = "lootdrop/ammo/hammer/weakpoint_drop";
			item[15] = "lootdrop/ammo/hammer/headshot_drop";
			item[16] = "lootdrop/ammo/shotgun/shells_hammer_slam";
			item[17] = "lootdrop/ammo/rocket_launcher/rockets_hammer_slam";
			item[18] = "lootdrop/ammo/plasma_rifle/cells_hammer_slam";
			item[19] = "lootdrop/ammo/heavy_cannon/bullets_hammer_slam";
			item[20] = "lootdrop/armor/hammer_slam";
			item[21] = "lootdrop/health/health_hammer_slam";
			item[22] = "lootdrop/armor/hammer_slam_upgraded";
			item[23] = "lootdrop/health/health_hammer_slam_upgraded";
			item[24] = "lootdrop/ammo/heavy_cannon/bullets_hammer_slam_upgraded";
			item[25] = "lootdrop/ammo/plasma_rifle/cells_hammer_slam_upgraded";
			item[26] = "lootdrop/ammo/rocket_launcher/rockets_hammer_slam_upgraded";
			item[27] = "lootdrop/ammo/shotgun/shells_hammer_slam_upgraded";
		}
		onlyDropOnce = true;
	}
}

Revision #3
Created 22 August 2023 20:15:34 by Velser
Updated 5 September 2023 14:06:20 by Velser