RenderParms
gameresources_patch1\generated\decls\fx\player\tp_body.decl
Green render highlight for Slayer vs Slayer.
item[85] = {
name = "highlight_tint";
group = "highlight";
type = "FX_RENDERPARM";
startCondition = {
num = 74;
item[0] = "FX_NONE";
item[1] = "FX_PICKUP_HEALTH_SMALL";
item[2] = "FX_PICKUP_HEALTH_MEDIUM";
item[3] = "FX_PICKUP_HEALTH_LARGE";
item[4] = "FX_PICKUP_ARMOR_SMALL";
item[5] = "FX_PICKUP_ARMOR_MEDIUM";
item[6] = "FX_PICKUP_ARMOR_LARGE";
item[7] = "FX_PLAYER_STATUS1_START";
item[8] = "FX_PLAYER_STATUS1_STOP";
item[9] = "FX_PLAYER_STATUS2_START";
item[10] = "FX_PLAYER_STATUS2_STOP";
item[11] = "FX_PLAYER_STATUS2_ALT_1_START";
item[12] = "FX_PLAYER_STATUS2_ALT_2_START";
item[13] = "FX_PLAYER_STATUS2_ALT_3_START";
item[14] = "FX_PLAYER_STATUS3_START";
item[15] = "FX_PLAYER_STATUS3_STOP";
item[16] = "FX_PLAYER_STATUS4_START";
item[17] = "FX_PLAYER_STATUS4_STOP";
item[18] = "FX_PLAYER_STATUS5_START";
item[19] = "FX_PLAYER_STATUS5_STOP";
item[20] = "FX_ZIPLINE_SPEED_SLOW";
item[21] = "FX_ZIPLINE_SPEED_SLOW_REVERSE";
item[22] = "FX_ZIPLINE_SPEED_MED";
item[23] = "FX_ZIPLINE_SPEED_MED_REVERSE";
item[24] = "FX_ZIPLINE_SPEED_FAST";
item[25] = "FX_ZIPLINE_SPEED_FAST_REVERSE";
item[26] = "FX_GLORY_SAVAGERY_START";
item[27] = "FX_GLORY_SAVAGERY_START_THIRD";
item[28] = "FX_GLORY_SAVAGERY_START_END_THIRD";
item[29] = "FX_GLORY_SAVAGERY_AOE_START_END_THIRD";
item[30] = "FX_GLORY_SAVAGERY_AOE_LOW_HEALTH_START_END_THIRD";
item[31] = "FX_SAVING_THROW_START";
item[32] = "FX_RUNE_BLOOD_FUELED";
item[33] = "FX_RUNE_SEEK_DESTROY";
item[34] = "FX_PROP_PICKUP";
item[35] = "FX_VEH_START_BOOST";
item[36] = "FX_CINEMATIC_MP_20";
item[37] = "FX_DOUBLE_JUMP_THIRD_PERSON";
item[38] = "FX_DASH_ACTIVATED";
item[39] = "FX_CINEMATIC_MP_1";
item[40] = "FX_CINEMATIC_MP_2";
item[41] = "FX_CINEMATIC_MP_4";
item[42] = "FX_CINEMATIC_MP_5";
item[43] = "FX_CINEMATIC_MP_6";
item[44] = "FX_CINEMATIC_MP_7";
item[45] = "FX_CINEMATIC_MP_8";
item[46] = "FX_CINEMATIC_MP_9";
item[47] = "FX_CINEMATIC_MP_18";
item[48] = "FX_CINEMATIC_MP_19";
item[49] = "FX_CINEMATIC_MP_20";
item[50] = "FX_CINEMATIC_1";
item[51] = "FX_CINEMATIC_2";
item[52] = "FX_CINEMATIC_3";
item[53] = "FX_CINEMATIC_4";
item[54] = "FX_CINEMATIC_5";
item[55] = "FX_CINEMATIC_7";
item[56] = "FX_CINEMATIC_8";
item[57] = "FX_CINEMATIC_9";
item[58] = "FX_CINEMATIC_10";
item[59] = "FX_CINEMATIC_13";
item[60] = "FX_CINEMATIC_14";
item[61] = "FX_CINEMATIC_15";
item[62] = "FX_CINEMATIC_16";
item[63] = "FX_CINEMATIC_17";
item[64] = "FX_CINEMATIC_18";
item[65] = "FX_CINEMATIC_19";
item[66] = "FX_CINEMATIC_20";
item[67] = "FX_START_DAMAGE_LEVEL_1";
item[68] = "FX_START_DAMAGE_LEVEL_2";
item[69] = "FX_START_DAMAGE_LEVEL_4";
item[70] = "FX_BURN_1_START";
item[71] = "FX_BURN_2_START";
item[72] = "FX_PLAYER_MOVEMENT_LANDED";
item[73] = "FX_EXPLOSIVE_ARMED";
}
renderParmParms = {
declRenderParm = "highlightfillcolor";
color = {
r = 0;
g = 0.8;
b = 0;
a = 0.5;
}
}
}
gameresources_patch1\generated\decls\fx\demon_player\archvile\archvile.decl
Purple render highlight for Invasion.
item[84] = {
name = "highlight_tint";
group = "highlight";
type = "FX_RENDERPARM";
startCondition = {
num = 11;
item[0] = "FX_NONE";
item[1] = "FX_PICKUP_HEALTH_SMALL";
item[2] = "FX_PICKUP_HEALTH_MEDIUM";
item[3] = "FX_PICKUP_HEALTH_LARGE";
item[4] = "FX_PLAYER_STATUS1_STOP";
item[5] = "FX_PLAYER_STATUS2_STOP";
item[6] = "FX_PLAYER_STATUS3_STOP";
item[7] = "FX_PLAYER_STATUS4_STOP";
item[8] = "FX_PLAYER_STATUS5_STOP";
item[9] = "FX_ZIPLINE_SPEED_FAST_REVERSE";
item[10] = "FX_MAN_ON_FIRE";
}
renderParmParms = {
declRenderParm = "highlightfillcolor";
color = {
r = 0.8;
g = 0;
b = 1;
a = 0.1;
}
}
}
No Comments