Screechers

e5m1_spear\generated\decls\md6def\md6def\characters\monsters\zombie_tier1\base\zombie_tier1_berserk.md6.decl

Additional FxConditions must trigger

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_back/head_v1.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_01.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_02.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_03.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_04.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_06.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_07.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_08.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_09.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_10.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_11.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_12.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_13.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_14.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_15.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_16.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_17.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_18.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_19.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_20.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_21.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_22.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_23.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_back/lower_body_01.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_back/lower_body_inplace_01.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_back/lower_body_inplace_02.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_back/upper_body_01.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_back/upper_body_inplace_01.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/chest_01.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/chest_in_place_01.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/gut_01.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/gut_inplace_01.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/left_arm_01.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/left_arm_in_place_01.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/left_leg_01.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/left_leg_inplace_01.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/right_arm_01.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/right_arm_inplace_01.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/right_leg_01.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/right_leg_inplace_01.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/upper_body.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_left/lower_body_01.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_left/lower_body_inplace_01.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_left/upper_body_inplace_01.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_left/upper_body_01.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_right/lower_body_01.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_right/lower_body_inplace_01.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_right/upper_body_01.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}
		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_right/upper_body_inplace_01.md6anim" {
			event "ae_applyBuffModifiers" {
				frame 1.0000
				row 17
			}
			event "ae_soundNoSkip" {
				frame 1.0000
				row 18
				soundevent ""
			}
			event "ae_startFX" {
				frame 1.0000
				row 19
				fxCondition_t FX_CINEMATIC_20
			}
			event "ae_soundNoSkip" {
				frame 0.0235
				row 1
				soundevent "play_zombie_alert_screech"
			}
			event "ae_startFX" {
				frame 0.0000
				row 0
				fxCondition_t FX_CINEMATIC_MP_1
			}
			event "ae_stopFX" {
				frame 45.0000
				row 3
				fxCondition_t FX_START_DEATH_1
			}
		}

.


Revision #3
Created 22 August 2023 20:16:10 by Velser
Updated 5 September 2023 13:57:23 by Velser