Atlan Patch Notes
Patch notes for Atlan tools
Atlan Mod Loader Patch Notes
Patch Notes for Atlan Mod Loader
Version 9
- Added support for PackageMapSpec and MapResources manipulation.
- See the this page for more information.
- Hot Reloading can now be performed while other mod files are installed.
- See the this page for more information.
Version 8
- Replaces DarkAgesPatcher with a built-in executable patcher
- You can safely delete DarkAgesPatcher and it's other files from your game folder
- Replacing the executable patcher is a necessary step to eventually bringing Atlan Mod Loader support to DOOM Eternal.
Version 7
- Add support for loading custom Slug Fonts!
- See this page to learn how to create font mods!
Version 6.1
- Updated for Revelations
- Improve clarity of some error messages
- Includes the latest update and patch definitions for DarkAgesPatcher
- 6.1 Hotfix: Added executable patcher definitions for Revelations Hotfix 1
- 6.1.1: Prevent crash caused by encoding multiple images on the GPU simultaneously
Version 6
- Added support for loading texture mods!
- See this page for more information
- Refactored unzipped mod loading to improve flexibility and convenience when testing multiple mods.
- See this page for more information
- Optimize unzipped mod loading
- Fix an issue where the executable patcher would fail to re-run after verifying game files due to a stale cache file, resulting in startup crashes when mods were installed.
Version 5
- Added support for loading sound mods!
- See this page to learn how to create sound mods.
- Version 5.0.1: Add checksum validation when downloading Oodle
Version 4
- Added experimental "Hot Reload Mode". See this page for more information
- Version 4.0.1: Fix potential integer overflow involving Hot Reload Mode and very large entities files.
- Added the `--notimer` argument to skip the 10 second exit timer.
- Added the DarkAgesPatcher definition file for game Update 3
- Updated the reserializer's reflection code for Game Update 3
Version 3.1
- Added the DarkAgesPatcher definition file for game Update 2.2
- Added better support for users manually updating DarkAgesPatcher's definition file
- Always replace backups if the existing files are vanilla, instead of only when the game is updated
- The backup restoration system now executes even when DarkAgesPatcher fails.
- Disable resource murmur hashing since DarkAgesPatcher disables those hash validations.
- Updated reserializer's reflection code for Game Update 2.2
Version 3.0
* Added support for mapentities files
* Updated DarkAgesModManager to v1.1
Version 2.0
* Added support for entityDef mods
* Added tentative support for Logic Decl mods.
Atlan Mod Packager Patch Notes
Patch notes for Atlan Mod Packager
Version 2.3
* Image Encoder: Small performance and memory usage improvements
* Reserializer: Improve and fix some bugs with error logging
Version 2.2:
* Add support for packaging Slug Fonts.
* Add command line arguments
Version 2.1:
* Updated for Revelations
* Improve clarity of image encoding error messages
* v2.1.1: Prevent crash caused by encoding multiple images on the GPU simultaneously.
Version 2.0:
* Added the texture mod packager
* Added dialogues for selecting a folder to package and for choosing the output location of your zip file
* All invalid files are now excluded from the final mod zip. The full list of ignored files is logged.
Version 1.2:
* Log some more error messages to the console.
* Version 1.2.1: Add checksum validation when downloading Oodle
Version 1.1:
* Updated reserializer's reflection code for Game Update 3
* Oodle-compress packaged mapentities files. This massively decreases their zipped and unzipped file sizes.
* Stop serializing mapentities metadata.
Version 1.0.2:
* Updated the reserializer's reflection code for Game Update 2.2
Version 1.0.1:
* Add support for serializing mapentities files.
Atlan Resource Extractor Patch Notes
Patch notes for Atlan Resource Extractor
Version 4.0
Extra Scripts
* Added an "extra scripts" section controlled by the config. file
* Currently, the extra scripts will:
* Dump a complete list of correctly-capitalized resource types
* Decode .mapresources files into text
* v4.1: Add more extra scripts
Resource Extractor:
* Added support for decompressing compfiles (DOOM Eternal .entities files)
* Added blang-to-text conversion (DOOM Eternal language files, resource type is "binaryFile")
Audio Extractor:
* Added full support for extracting DOOM Eternal audio files.
* Eternal samples are extracted to their original sample paths/names.
* Improved multithreading setup
* Fixed some rare vgmstream file-locking problem that could cause file decoding to fail
* v4.1: Add warning when no audio files are extracted
Soundbank Extractor:
* Add support for extracting DOOM Eternal's soundbanks
Version 3.3:
* Updated for Revelations
* Include sector names in the mapentities files
Version 3.2:
* Added the AudioKinetic Soundbank extractor!
* Improved how the audio extractor categorizes SFX samples.
* If you've previously extracted SFX, you should rename your SFX output folder before running the extractor again. Otherwise, you'll likely end up with duplicate copies of many samples.
Version 3.1:
* Decls are now extracted to `decls/` instead of `rs_streamfile/generated/decls/`
* The extractor will automatically move the original decl folder if it exists.
* Atlan Mod Loader recognizes this new extraction path and handles it correctly. The original path will still be recognized. Existing decl mods won't require an update because of this change.
* Output path length limit has been raised to 40 characters
* Added a decode_samples toggle to the audio extractor
* v3.1.1: Fixed a crash when running the audio extractor while sound mods are installed
* v3.1.2: Add checksum validation when downloading Oodle
Version 3.0:
* Added audio extraction
* Fixed a very rare issue where outdated versions of certain files could be extracted.
* v3.0.1: Fixed a crash when running the extractor on a modded game.
Version 2.3:
* Updated deserializer's reflection code for Game Update 3
* Mapentities header chunks are now encoded in alphabetical characters. This fixes issues where certain text editors would mangle the header chunk due to automatic line ending replacement.
Version 2.2:
* Updated deserializer's reflection code for Game Update 2.2
* Simplified extraction paths for mapentities files
* Added support for extracting logicObjectDescriptor files
* Added support for extracting files from DOOM Eternal's resource archives
Version 2.1:
* Heavily revise the deserialized mapentities file format
* Added eventcall strings.
Version 2.0.1:
* Fix a bug where the deserializer would not correctly format multi-line strings in entityDef files.
Version 2.0:
* Integrated the Entity Deserializer!
Version 1.3:
* Optimize the extraction process
Version 1.2:
* Added config file
* Added log file
* Added 16-character limit to the length of the output directory.
Version 1.1:
* Properly decompress mapentities
* Add logicEntities and binarymd6defs