Converting idStudio Mods to Atlan

This page is still a work in progress. The features discussed here are not publicly available yet

Atlan Mod Packager can convert idStudio mods into Atlan mods. The contents of base.pk5 are parsed and placed into an Atlan zipfile. You do not need to be the mod author to use this conversion tool. However, if any edits are required to ensure compatibility with Atlan, you'll probably need to contact the mod author.

Usage

To run the idStudio Mod Converter:

  1. Download Atlan Mod Packager and unzip it into your DOOM Eternal game folder.
  2. Drag and drop the idStudio mod's modinfo.json or modinfo.dev.json onto AtlanModPackager.exe
  3. Output: AtlanPackage.zip will be created inside the idStudio mod folder.
  4. Take note of any errors in the console output. All console output is written to  packager_log.txt 

Advanced users may wish to run the idStudio mod converter from the command line. You may do this as follows:

AtlanModPackager.exe "path/to/modinfo.json"

Only one idStudio mod can be converted per execution of the packager.

Supported File Types

Not all file types encountered in a PK5 can be built into an Atlan mod zip. The following file types are supported. Adding support for more file types is possible, if there is sufficient demand.

Type idStudio Path Atlan Zip Path
Decls

generated/decls/

decls/

Strings strings/<...>.blang binaryFile/
Audio Files sound/<...>.wem audio/
Entities generated/compfile/ compfile/
SWFs generated/cswf/ cswf/
Images generated/image/ image/
Static Models generated/model/ model/
Atlan Config File

You may place an atlanmod.txt config file in your idStudio mod folder. Place it in the same folder as the modinfo JSON, and it will be packaged into the zip file. See this page to read about the Atlan config. file format.

idStudio Level Packager

This is an advanced feature that requires careful preparation and attention to detail. Please read the wiki pages on Packaging idStudio Mods and Known Fixable Issues before proceeding.

Atlan Mod Packager can package idStudio level mods into a form that's usable with Atlan Mod Loader.

Atlan Config. File

To package an idStudio level, you must have an atlanmod.txt in your idStudio mod folder. Your config file must have the load_level property set. This tells the packager what to name the folder your level files get placed in.

This name must only contain lowercase letters and underscores. To prevent conflicts with other Atlan level mods, this name should be unique to your level mod. Some examples:

// BAD: Not unique names, may be used by other level mods and cause conflicts
load_level = mod
load_level = customlevel
load_level = hell_level

// GOOD: Sufficiently unique names that nobody else may accidentally use
load_level = velser_hell_crusade
load_level = svs_pvp_hurricane
PK5 Contents

Whether your level mod correctly works, is determined by whether your base.pk5 is packaged correctly. To understand why, you must know how the level packager works:

Packaging a level in idStudio produces several archives:

Atlan does not package the gameresources or warehouse archives. Only the level-specific archives and the .streamdb file are packaged. Atlan relies on the assumption that any files packaged in these global archives are also packaged in the base.pk5. Atlan will analyze your level mod's global archives, and alert you if any unique files aren't included in the PK5. Pay close attention to the console output, which gets written to the packager_log.txt. You may receive some false-negatives about files your mod doesn't edit. These can likely be ignored.

Packager Output

When packaging an idStudio level, Atlan Mod Packager will generate 2 zip files:

AtlanPackage.zip - This is the zip file normally generated when packaging any idStudio mod. It contains your mod's Atlan config file, and the contents of base.pk5. There is nothing different about it.

AtlanPackage_InstallOnce.zip - A zip file unique to the level packager. It will contain:

Loading Level Mods

Installing a level mod does not mean it's archives always get loaded by the game. This is where your AtlanPackage.zip (the Atlan mod with the PK5 data) matters. The config file's  load_level property instructs Atlan to load your level's archives. This also means that multiple level mods can be loaded simultaneously, if several mods have a load_level property in their config. files.

 

 

 

 


Revision #1
Created 13 October 2026 07:02:19 by FlavorfulGecko5
Updated 13 October 2026 08:34:41 by FlavorfulGecko5