Audio File Extensions
These are the audio file types you will be interacting with.
.wav
Edited SFX, VO, & MUSIC files must be converted into the WAV format before they can be converted into WEM files.
WAV files SHOULD NOT be included in your mod.
Example:cultist_base_music_main_heavy_0_id#156134790.wav
.wem
The format that SFX, VO, & MUSIC files have been converted into the WEM format.
WEM files SHOULD be include in your mod.
Example:cultist_base_music_main_heavy_0_id#156134790.wem
.snd
These contain the audio files. They CANNOT be directly modified by a conventional audio editor.
Instead, tools are used to extract individual audio audio files.
Example:music.snd
.pck
These contain the audio resources. They CANNOT be directly modified by a conventional audio editor.
However, Fusion Tools can directly modify PCK files.
Example:mus.pck
PCK files modified by Fusion Tools are not supported by the Atlan Mod Loader.
which is a program that allows certain mods type to be injected.
See Creating Audio Mods for more information.
Legacy Formats
.ogg
Extracted MUSIC files from "music", "music_patch_1", & "music_patch_2" can be in this format.
OGG files SHOULD NOT be included in your mod.
Example:cultist_base_music_main_heavy_0_id#156134790.ogg
.opus
Extracted SFX & VO files from "sfx", "sfx_patch_1", "vo_English(US)", etc can be in this format.
OPUS files SHOULD NOT be included in your mod.
Example:ammo_bfg_id#373311939.opus