# Creating Audio Mods

<p class="callout info">See [Extracting Game Audio](https://wiki.eternalmods.com/books/eternal-audio-modding/page/extracting-game-audio) before proceeding.</p>

<p class="callout warning">Instructions are for Windows users.</p>

### Audio Editing

Download an audio-editing tool of your choice, such as Audacity - [Download](https://www.audacityteam.org/download/)

1. Edit the audio files in your audio-editing tool.
2. For replacing audio without making any adjustments to a PCK file, make sure that your edits match the start and end length of the audio track.
3. **SFX, VO, &amp; MUSIC:** Convert all of the audio you want to export to WAV (32 bit for high quality).

### Wwise Launcher (MUSIC) - Atlan Mod Loader &amp; idStudio

Create an audiokinetic account (use free trial) and install Audiokinetic Launcher - [Download](https://www.audiokinetic.com/download/)

<p class="callout danger">Install Wwise Version **2022.1.18.8567** for the best experience.</p>

1. Go to **Wwise Launcher** -&gt; WWISE -&gt; **Launch Wwise** (64-bit) -&gt; **New** (Project Launcher) -&gt; Provide it a name -&gt; Select **None** (Import assets to project) -&gt; **OK**
2. **Close** (License Manager) -&gt; **Project** -&gt; **Project Settings** (SHIFT + K) -&gt; **Source Settings** -&gt;   
      
    &lt;If you are modding MUSIC&gt;  
    Default Conversion Settings ... -&gt; Vorbis / **Vorbis Quality High  
      
    &lt;If you are modding SFX or VO&gt;  
    Default Conversion Settings ... -&gt; PCM / **PCM Auto Detect High**  
      
    **OK** -&gt; **OK**
3. **Audio File Importer** (SHIFT + I) -&gt; Add Files... -&gt; Select your WAV files -&gt; **Open** -&gt; **Import**   
    (Replace any if needed)
4. **Project** -&gt; Convert All Audio Files... -&gt; Check **Windows** (If it is not already checked) -&gt; **OK**
5. **File Manager** (SHIFT + F1) -&gt; Right Click **Project Folder Directory** -&gt; Open **Containing Folder** -&gt; .cache\\Windows\\SFX (It is recommended to bookmark this directory)
6. Be sure that the exported **WEM** files end with the appropriate values.

MUSIC -&gt; **\_3F75BDB9** SFX -&gt; **\_9D0E2A85**  
VO -&gt; **\_10C4C929**

<p class="callout warning">Be sure to remove the appending values after the ID when you add the WEM files to your mod.</p>

<p class="callout info">See also: [https://wiki.eternalmods.com/books/eternal-idstudio/page/how-do-i-create-idstudio-mods](https://wiki.eternalmods.com/books/eternal-idstudio/page/how-do-i-create-idstudio-mods)</p>

### Adding Audio to your Mod

1. Create a folder in your Atlan mod called **audio**.
2. Copy your converted WEM file(s) in there and make sure they have the same ID as the audio file you want to replace. Any content prior to **id#** is irrelevant.  
    ex: **samuelsbase\_music\_main\_heavy\_0\_0\_id#15098487.wem**
3. Package your mod, then run the **AtlanModLoader**.