idInteractable

An entity that is interactable with a melee input.

Some of these entities only work in specific resources. You will need to pull assets from other levels if you want to use them in a level where they normally do not exist.

Skull Switch

entity {

	entityDef interact_use_panel_sentinel_skull_switch_1 {

	inherit = "interact/use_panel/sentinel_skull_switch";

	class = "idInteractable";

	expandInheritance = false;

	poolCount = 0;

	poolGranularity = 2;

	networkReplicated = true;

	disableAIPooling = false;

	edit = {

		whenToSave = "SGT_CHECKPOINT";

		clipModelInfo = {

			type = "CLIPMODEL_BOX";

			size = {

				x = 0.75;

				y = 1.20000005;

				z = 1.95000005;

			}

		}

		interaction = {

			initalState = "interactables/console/sentinel_skull_switch/sentinel_skull_idle";

			interactionGraph = "interactables/console";

			stateData = {

				num = 6;

				item[0] = {

					stateName = "interactables/console/sentinel_skull_switch/sentinel_skull_activate";

				}

				item[1] = {

					stateName = "interactables/console/sentinel_skull_switch/sentinel_skull_activate_repeat";

				}

				item[2] = {

					stateName = "interactables/console/sentinel_skull_switch/sentinel_skull_idle";

				}

				item[3] = {

					stateName = "interactables/console/sentinel_skull_switch/sentinel_skull_idle_repeat";

				}

				item[4] = {

					stateName = "interactables/console/sentinel_skull_switch/sentinel_skull_used";

				}

				item[5] = {

					stateName = "interactables/console/sentinel_skull_switch/sentinel_skull_used_repeat";

				}

			}

			transitionData = {

				num = 6;

				item[0] = {

					transitionName = "sentinel_skull_activate_To_sentinel_skull_idle";

					additionalWaitMs = 250;

				}

				item[1] = {

					transitionName = "sentinel_skull_activate_repeat_To_sentinel_skull_idle_repeat";

					additionalWaitMs = 250;

				}

				item[2] = {

					transitionName = "sentinel_skull_usable_To_sentinel_skull_used";

				}

				item[3] = {

					transitionName = "sentinel_skull_usable_repeat_To_sentinel_skull_used_repeat";

				}

				item[4] = {

					transitionName = "sentinel_skull_used_To_sentinel_skull_idle";

					additionalWaitMs = 250;

				}

				item[5] = {

					transitionName = "sentinel_skull_used_repeat_To_sentinel_skull_idle_repeat";

					additionalWaitMs = 2000;

				}

			}

			animWebDecl = "animweb/interact/skull_switch_sentinel/skull_switch_sentinel_interact";

		}

		touchData = {

			triggerDef = "trigger/interact/use_panel";

		}

		activateTargetsOnUse = false;

		stateColors = {

			num = 6;

			item[0] = {

				color = {

					g = 0.0588235036;

					b = 0.0588235036;

				}

				colorScale = 5;

				state = "sentinel_skull_activate";

			}

			item[1] = {

				color = {

					g = 0.0588235036;

					b = 0.0588235036;

				}

				colorScale = 5;

				state = "sentinel_skull_activate_repeat";

			}

			item[2] = {

				color = {

					r = 0.196078002;

					b = 0.0392156988;

				}

				colorScale = 5;

				state = "sentinel_skull_idle";

			}

			item[3] = {

				color = {

					r = 0.196078002;

					b = 0.0392156988;

				}

				colorScale = 5;

				state = "sentinel_skull_idle_repeat";

			}

			item[4] = {

				color = {

					r = 0;

					g = 0;

					b = 0;

				}

				colorScale = 0;

				state = "sentinel_skull_used";

			}

			item[5] = {

				color = {

					g = 0.0588235036;

					b = 0.0588235036;

				}

				colorScale = 5;

				state = "sentinel_skull_used_repeat";

			}

		}

		activateTargetsOnEndInteraction = true;

		thirdPersonInteractionData = {

			thirdPersonInteractionType = "PLAYER_MECHANIC_THIRD_PERSON_INTERACT_TYPE_BUTTON";

		}

		renderModelInfo = {

			model = "md6def/objects/interact/skull_switch_sentinel/skull_switch_sentinel.md6";

		}

		spawnPosition = {

			x = 1;

			y = 1;

			z = 1;

		}

		spawnOrientation = {

			mat = {

				mat[0] = {

					x = 0;

					y = 1;

				}

				mat[1] = {

					x = -1;

					y = 0;

				}

			}

		}

		targets = { // activates these entities on interact

			num = 1;

			item[0] = "activate_something_1";

		}

	}

}

}

Weapon Mod Bot

entity {

	entityDef game_progress_mod_bot_1 {

	inherit = "progress/mod_bot";

	class = "idInteractable_WeaponModBot";

	expandInheritance = false;

	poolCount = 0;

	poolGranularity = 2;

	networkReplicated = true;

	disableAIPooling = false;

	edit = {

		soundOffset = {

			z = 1.29999995;

		}

		saveType = "SGS_GAME_DATA";

		automapPropertiesDecl = "mod_bot";

		renderModelInfo = {

			model = "md6def/objects/interact/mod_bot/mod_bot.md6";

			lightRigDecl = "mod_bot/mod_bot_default";

			contributesToLightProbeGen = false;

			materialRemapRT = {

				num = 3;

				item[0] = {

					from = "art/pickups/mod_bot/slayer_mod_bot_01";

					to = "art/pickups/mod_bot/slayer_mod_bot_01_rt";

				}

				item[1] = {

					from = "art/pickups/mod_bot/slayer_modbot_bag_01";

					to = "art/pickups/mod_bot/slayer_modbot_bag_01_rt";

				}

				item[2] = {

					from = "art/pickups/mod_bot/slayer_mod_bot_01_used";

					to = "art/pickups/mod_bot/slayer_mod_bot_01_used_rt";

				}

			}

		}

		clipModelInfo = {

			type = "CLIPMODEL_CYLINDER";

			size = {

				x = 1.5;

				y = 1.5;

				z = 1;

			}

			offset = {

				z = 1.04999995;

			}

			numSides = 8;

		}

		spawn_statIncreases = {

			num = 1;

			item[0] = {

				stat = "STAT_ITEMS_SPAWNED";

				increase = 1;

			}

		}

		fxDecl = "gameplay/mod_bot";

		interaction = {

			initalState = "interactables/progress/mod_bot/idle_mod";

			animWebDecl = "animweb/interact/mod_bot/mod_bot_interact";

			interactionGraph = "interactables/progress";

			stateData = {

				num = 4;

				item[0] = {

					stateName = "interactables/progress/mod_bot/activate_to_use";

				}

				item[1] = {

					stateName = "interactables/progress/mod_bot/idle_mod";

				}

				item[2] = {

					stateName = "interactables/progress/mod_bot/selection_mod";

				}

				item[3] = {

					stateName = "interactables/progress/mod_bot/used_mod";

					onEnterCodexEntry = "codex/tutorials/mod_station";

					hideMeshOnEnter = {

						num = 1;

						item[0] = "crate";

					}

				}

			}

		}

		touchData = {

			triggerDef = "trigger/interact/use_panel";

			triggerDefOffset = {

				x = 0.25;

			}

		}

		activateTargetsOnUse = false;

		stateColors = {

			num = 4;

			item[0] = {

				materialSwapList = {

					num = 2;

					item[0] = {

						from = "art/pickups/mod_bot/slayer_mod_bot_01";

						to = "art/pickups/mod_bot/slayer_mod_bot_01_used";

					}

					item[1] = {

						from = "art/pickups/mod_bot/slayer_modbot_bag_01";

						to = "art/pickups/mod_bot/slayer_modbot_bag_01_used";

					}

				}

				state = "selection_mod";

			}

			item[1] = {

				materialSwapList = {

					num = 2;

					item[0] = {

						from = "art/pickups/mod_bot/slayer_mod_bot_01_used";

						to = "art/pickups/mod_bot/slayer_mod_bot_01";

					}

					item[1] = {

						from = "art/pickups/mod_bot/slayer_modbot_bag_01_used";

						to = "art/pickups/mod_bot/slayer_modbot_bag_01";

					}

				}

				state = "idle_mod";

			}

			item[2] = {

				materialSwapList = {

					num = 2;

					item[0] = {

						from = "art/pickups/mod_bot/slayer_mod_bot_01_used";

						to = "art/pickups/mod_bot/slayer_mod_bot_01";

					}

					item[1] = {

						from = "art/pickups/mod_bot/slayer_modbot_bag_01_used";

						to = "art/pickups/mod_bot/slayer_modbot_bag_01";

					}

				}

				state = "usable_mod";

			}

			item[3] = {

				materialSwapList = {

					num = 2;

					item[0] = {

						from = "art/pickups/mod_bot/slayer_mod_bot_01";

						to = "art/pickups/mod_bot/slayer_mod_bot_01_used";

					}

					item[1] = {

						from = "art/pickups/mod_bot/slayer_modbot_bag_01";

						to = "art/pickups/mod_bot/slayer_modbot_bag_01_used";

					}

				}

				state = "used_mod";

			}

		}

		activateTargetsOnEndInteraction = true;

		progressionCategory = "PROGRESSION_CATEGORY_MODBOT";

		removeForMasterLevels = true;

		thirdPersonInteractionData = {

			thirdPersonInteractionType = "PLAYER_MECHANIC_THIRD_PERSON_INTERACT_TYPE_GENERIC";

			firstPersonSyncEntityForInteractionToPositionOnUse = "interact/mod_bot/mod_bot_sync";

			firstPersonSyncAnimWebPath = "animweb/interact/mod_bot/mod_bot_syncanimweb/autoSyncAnim/mod_bot";

		}

		userMustBeInTouchTrigger = true;

		useCodex = "codex/tutorials/mod_station";

		enterSound = "play_ui_mod_bot_entrance";

		spawnPosition = {

			x = 1;

			y = 1;

			z = 1;

		}

		spawnOrientation = {

			mat = {

				mat[0] = {

					x = 0;

					y = 1;

				}

				mat[1] = {

					x = -1;

					y = 0;

				}

			}

		}

		dormancy = {

			allowDistanceDormancy = false;

			allowPvsDormancy = false;

		}

	}

}

}

Rune Station

entity {

	entityDef pickups_progress_rune_1 {

	inherit = "progress/rune";

	class = "idInteractable_Rune";

	expandInheritance = false;

	poolCount = 0;

	poolGranularity = 2;

	networkReplicated = true;

	disableAIPooling = false;

	edit = {

		soundOffset = {

			z = 1;

		}

		saveType = "SGS_GAME_DATA";

		automapPropertiesDecl = "rune";

		renderModelInfo = {

			model = "md6def/objects/props/maykr_rune_interact/maykr_rune_interact.md6";

		}

		clipModelInfo = {

			type = "CLIPMODEL_CYLINDER";

			size = {

				x = 1.5;

				y = 1.75;

				z = 2.5;

			}

			offset = {

				x = -0.600000024;

			}

			numSides = 21;

		}

		dormancy = {

			playerDistance = 20;

		}

		fxDecl = "gameplay/rune_pickup";

		interaction = {

			initalState = "interactables/progress/rune/idle_rune";

			unuseableState = "interactables/progress/rune/used_rune";

			animWebDecl = "animweb/interact/rune/rune_interact";

			interactionGraph = "interactables/progress";

			stateData = {

				num = 3;

				item[0] = {

					stateName = "interactables/progress/rune/idle_rune";

				}

				item[1] = {

					stateName = "interactables/progress/rune/ready_rune";

				}

				item[2] = {

					stateName = "interactables/progress/rune/used_rune";

					markForGameUsed = true;

				}

			}

			transitionData = {

				num = 3;

				item[0] = {

					transitionName = "open_rune_To_ready_rune";

					playSoundOnTransition = "play_rune_interact_open";

				}

				item[1] = {

					transitionName = "closed_rune_To_waiting_rune";

					playSoundOnTransition = "play_rune_interact_close";

				}

				item[2] = {

					transitionName = "selection_rune_To_used_rune";

					playSoundOnTransition = "play_rune_pickup";

				}

			}

		}

		touchData = {

			triggerDef = "trigger/interact/progress_rune";

			retouchDelaySec = 250;

		}

		activateTargetsOnUse = false;

		onUseCodexEntry = "codex/tutorials/rune";

		stateColors = {

			num = 3;

			item[0] = {

				materialSwapList = {

					num = 1;

					item[0] = {

						from = "art/kit/maykr/prop/textures/maykr_rune_static";

						to = "art/kit/maykr/prop/textures/maykr_rune_interact_01";

					}

				}

				state = "ready_rune";

			}

			item[1] = {

				materialSwapList = {

					num = 1;

					item[0] = {

						from = "art/kit/maykr/prop/textures/maykr_rune_interact_01";

						to = "art/kit/maykr/prop/textures/maykr_rune_static";

					}

				}

				state = "selection_rune";

			}

			item[2] = {

				materialSwapList = {

					num = 1;

					item[0] = {

						from = "art/kit/maykr/prop/textures/maykr_rune_interact_01";

						to = "art/kit/maykr/prop/textures/maykr_rune_static";

					}

				}

				state = "used_rune";

			}

		}

		activateTargetsOnEndInteraction = true;

		progressionCategory = "PROGRESSION_CATEGORY_RUNE";

		removeForMasterLevels = true;

		thirdPersonInteractionData = {

			thirdPersonInteractionType = "PLAYER_MECHANIC_THIRD_PERSON_INTERACT_TYPE_GENERIC";

			firstPersonSyncEntityForInteractionToPositionOnUse = "interact/rune/use_sync";

			firstPersonSyncAnimWebPath = "animweb/interact/rune/use_sync/use_sync/interact";

		}

		userMustBeInTouchTrigger = true;

		spawnPosition = {

			x = 1;

			y = 1;

			z = 1;

		}

		spawnOrientation = {

			mat = {

				mat[0] = {

					x = 0;

					y = 1;

				}

				mat[1] = {

					x = -1;

					y = 0;

				}

			}

		}

	}

}

}

Praetor Suit Token

entity {

	entityDef game_progress_praetor_token_1 {

	inherit = "progress/praetor_token";

	class = "idInteractable_GiveItems";

	expandInheritance = false;

	poolCount = 0;

	poolGranularity = 2;

	networkReplicated = true;

	disableAIPooling = false;

	edit = {

		soundOffset = {

			z = 2;

		}

		saveType = "SGS_GAME_DATA";

		automapPropertiesDecl = "praetor_token";

		renderModelInfo = {

			model = "md6def/objects/interact/praetor_suit_token/praetor_suit_token.md6";

			lightRigDecl = "soldier_blaster/soldier_blaster_default";

			materialRemap = {

				num = 6;

				item[0] = {

					from = "models/characters/sentinel_knight/sentinel_knight_arm_right";

					to = "models/characters/sentinel_knight/ghost/sentinel_knight_arm_right";

				}

				item[1] = {

					from = "models/characters/sentinel_knight/sentinel_knight_base";

					to = "models/characters/sentinel_knight/ghost/sentinel_knight_base";

				}

				item[2] = {

					from = "models/characters/sentinel_knight/sentinel_knight_base_arm";

					to = "models/characters/sentinel_knight/ghost/sentinel_knight_base_arm";

				}

				item[3] = {

					from = "models/characters/sentinel_knight/sentinel_knight_helmet";

					to = "models/characters/sentinel_knight/ghost/sentinel_knight_helmet";

				}

				item[4] = {

					from = "models/characters/sentinel_knight/sentinel_knight_leg_right";

					to = "models/characters/sentinel_knight/ghost/sentinel_knight_leg_right";

				}

				item[5] = {

					from = "models/characters/sentinel_knight/sentinel_knight_torso";

					to = "models/characters/sentinel_knight/ghost/sentinel_knight_torso";

				}

			}

		}

		clipModelInfo = {

			type = "CLIPMODEL_CONE";

			size = {

				x = 1.5;

				y = 1.5;

				z = 3;

			}

			numSides = 8;

		}

		dormancy = {

			playerDistance = 20;

			playerRearwardDistance = 30;

			allowDistanceDormancy = false;

			allowDormancy = false;

			allowPvsDormancy = false;

		}

		fxDecl = "gameplay/praetor_token_interact";

		interaction = {

			initalState = "interactables/progress/praetor/idle_praetor";

			animWebDecl = "animweb/interact/preator_suit_token/preator_suit_token_interact";

			interactionGraph = "interactables/progress";

			stateData = {

				num = 3;

				item[0] = {

					stateName = "interactables/progress/praetor/activate_praetor";

				}

				item[1] = {

					stateName = "interactables/progress/praetor/idle_praetor";

					playSoundOnEnter = "play_praetorsuittoken_loop";

				}

				item[2] = {

					stateName = "interactables/progress/praetor/used_praetor";

					stateStats = {

						num = 1;

						item[0] = {

							stat = "STAT_GAINED_FIRST_PRAETOR_TOKEN";

						}

					}

					removeCollisionOnEnter = true;

					hideMeshOnEnter = {

						num = 1;

						item[0] = "coin";

					}

				}

			}

			transitionData = {

				num = 1;

				item[0] = {

					transitionName = "usable_praetor_To_used_praetor";

					playSoundOnTransition = "stop_praetorsuittoken_loop";

				}

			}

		}

		touchData = {

			triggerDef = "trigger/interact/use_panel";

		}

		activateTargetsOnUse = false;

		onUseCodexEntry = "codex/tutorials/praetor_suit_perks";

		stateColors = {

			num = 1;

			item[0] = {

				materialSwapList = {

					num = 6;

					item[0] = {

						from = "models/characters/sentinel_knight/ghost/sentinel_knight_arm_right";

						to = "models/characters/sentinel_knight/ghost/sentinel_knight_arm_right_used";

					}

					item[1] = {

						from = "models/characters/sentinel_knight/ghost/sentinel_knight_base";

						to = "models/characters/sentinel_knight/ghost/sentinel_knight_base_used";

					}

					item[2] = {

						from = "models/characters/sentinel_knight/ghost/sentinel_knight_base_arm";

						to = "models/characters/sentinel_knight/ghost/sentinel_knight_base_arm_used";

					}

					item[3] = {

						from = "models/characters/sentinel_knight/ghost/sentinel_knight_helmet";

						to = "models/characters/sentinel_knight/ghost/sentinel_knight_helmet_used";

					}

					item[4] = {

						from = "models/characters/sentinel_knight/ghost/sentinel_knight_leg_right";

						to = "models/characters/sentinel_knight/ghost/sentinel_knight_leg_right_used";

					}

					item[5] = {

						from = "models/characters/sentinel_knight/ghost/sentinel_knight_torso";

						to = "models/characters/sentinel_knight/ghost/sentinel_knight_torso_used";

					}

				}

				state = "used_praetor";

			}

		}

		activateTargetsOnEndInteraction = true;

		progressionCategory = "PROGRESSION_CATEGORY_ELITE";

		useStat = "STAT_SUIT_PAGE_UNLOCKED";

		removeForMasterLevels = true;

		thirdPersonInteractionData = {

			thirdPersonInteractionType = "PLAYER_MECHANIC_THIRD_PERSON_INTERACT_TYPE_GENERIC";

		}

		userMustBeInTouchTrigger = true;

		currencyList = {

			num = 1;

			item[0] = {

				currencyType = "CURRENCY_PRAETOR_UPGRADE";

			}

		}

		spawnPosition = {

			x = 1;

			y = 1;

			z = 1;

		}

		spawnOrientation = {

			mat = {

				mat[0] = {

					x = 0;

					y = 1;

				}

				mat[1] = {

					x = -1;

					y = 0;

				}

			}

		}

	}

}

}

Argent Cell Crystal & Top Destructible

entity {

	entityDef game_progress_argent_cell_1 {

	inherit = "progress/argent_cell";

	class = "idInteractable_WorldCache";

	expandInheritance = false;

	poolCount = 0;

	poolGranularity = 2;

	networkReplicated = true;

	disableAIPooling = false;

	edit = {

		saveType = "SGS_GAME_DATA";

		automapPropertiesDecl = "argent_cell";

		renderModelInfo = {

			model = "md6def/objects/interact/argent_cell/argent_cell.md6";

			scale = {

				x = 1;

				y = 1;

				z = 1;

			}

		}

		clipModelInfo = {

			type = "CLIPMODEL_CYLINDER";

			contentsFilter = {

				monsterClip = false;

				moveableClip = false;

				shotClip = false;

				ikClip = false;

				opaqueClip = false;

				allTeamsShotClip = false;

			}

			size = {

				x = 1.25;

				y = 1.75;

				z = 2;

			}

			numSides = 8;

		}

		dormancy = {

			delay = 0;

			distance = 100;

			playerDistance = 120;

			playerRearwardDistance = 80;

			allowPvsDormancy = false;

		}

		fxDecl = "interact/argentcell/argent_cell_fx";

		interaction = {

			initalState = "interactables/progress/argent_cell/idle_argent";

			unuseableState = "interactables/progress/argent_cell/used_argent";

			animWebDecl = "animweb/interact/argent_cell/argent_cell_interact";

			interactionGraph = "interactables/progress";

			stateData = {

				num = 3;

				item[0] = {

					stateName = "interactables/progress/argent_cell/activate_argent";

					hideMeshOnEnter = {

						num = 1;

						item[0] = "destroyed__2_";

					}

				}

				item[1] = {

					stateName = "interactables/progress/argent_cell/idle_argent";

					hideMeshOnEnter = {

						num = 1;

						item[0] = "destroyed__2_";

					}

				}

				item[2] = {

					stateName = "interactables/progress/argent_cell/used_argent";

					onEnterCodexEntry = "codex/tutorials/argent_cell";

					markForGameUsed = true;

					hideMeshOnEnter = {

						num = 1;

						item[0] = "crystal__2_";

					}

					stateActivateList = {

						num = 1;

						item[0] = "game_destructible_interact_argent_cell_1_1313774949";

					}

				}

			}

		}

		touchData = {

			triggerDef = "trigger/interact/use_panel";

			triggerDefOffset = {

				x = 0.25;

			}

		}

		activateTargetsOnUse = false;

		stateColors = {

			num = 1;

			item[0] = {

				materialSwapList = {

					num = 4;

					item[0] = {

						from = "art/kit/sentinel/prop/argent_cell_bottom";

						to = "art/kit/sentinel/prop/argent_cell_bottom_used";

					}

					item[1] = {

						from = "art/kit/sentinel/prop/argent_cell_destroyed";

						to = "art/kit/sentinel/prop/argent_cell_destroyed_used";

					}

					item[2] = {

						from = "art/kit/sentinel/prop/argent_cell_bottom_secretpath";

						to = "art/kit/sentinel/prop/argent_cell_bottom_used";

					}

					item[3] = {

						from = "art/kit/sentinel/prop/argent_cell_destroyed_secretpath";

						to = "art/kit/sentinel/prop/argent_cell_destroyed_used";

					}

				}

				state = "used_argent";

			}

		}

		progressionCategory = "PROGRESSION_CATEGORY_ARGENT";

		useStat = "STAT_PROG_AMMO_HEALTH_ARMOR";

		removeForMasterLevels = true;

		secretMaterial = "art/objects/progression/temp_progression_items_secret";

		thirdPersonInteractionData = {

			thirdPersonInteractionType = "PLAYER_MECHANIC_THIRD_PERSON_INTERACT_TYPE_SENTINEL_CRYSTAL";

			thirdPersonSyncEntityForInteractionStartPositionOnUse = "interact/argent_cell/argent_cell_sync_3p";

			thirdPersonSyncAnimWebPathForStartPositionOnUse = "animweb/interact/argent_cell/argent_cell_3p/use_sync/interact";

		}

		userMustBeInTouchTrigger = true;

		spawnOrientation = {

			mat = {

				mat[0] = {

					x = 0;

					y = -1;

					z = 0;

				}

				mat[1] = {

					x = 1;

					y = 0;

					z = 0;

				}

				mat[2] = {

					x = 0;

					y = 0;

					z = 1;

				}

			}

		}

		targets = {

			num = 1;

			item[0] = "game_destructible_interact_argent_cell_1"; // removes the top part of the model

		}

		spawnPosition = {

			x = 1;

			y = 1;

			z = 1;

		}

	}

}

}

entity {

	entityDef game_destructible_interact_argent_cell_1 {

	inherit = "destructible/interact/argent_cell";

	class = "idDestructible";

	expandInheritance = false;

	poolCount = 0;

	poolGranularity = 2;

	networkReplicated = true;

	disableAIPooling = false;

	edit = {

		whenToSave = "SGT_NORMAL";

		flags = {

			skipRenderModelReplication = true;

		}

		saveType = "SGS_GAME_DATA";

		renderModelInfo = {

			model = "art/kit/sentinel/prop/argent_cell_top.lwo";

			scale = {

				x = 1;

				y = 1;

				z = 1;

			}

		}

		clipModelInfo = {

			contentsFilter = {

				playerClip = false;

				monsterClip = false;

				ikClip = false;

				opaqueClip = false;

				allTeamsShotClip = false;

			}

			size = {

				x = 1;

				y = 1;

				z = 1;

			}

			offset = {

				z = 1.25;

			}

			numSides = 6;

		}

		destructible = {

			decl = "destructible/interact/argent_cell";

			idleCommands = {

				num = 1;

				item[0] = {

					time = 10000;

					command = "IDLE_COMMAND_BECOME_STATIC";

				}

			}

		}

		effectiveDamageTypes = {

			num = 1;

			item[0] = "damage/special/no_damage";

		}

		demonPlayersPassThrough = false;

		removeForMasterLevels = true;

		spawnPosition = {

			x = 1;

			y = 1;

			z = 1;

		}

		spawnOrientation = {

			mat = {

				mat[0] = {

					x = 1;

					y = 0;

					z = 0;

				}

				mat[1] = {

					x = 0;

					y = 1;

					z = 0;

				}

				mat[2] = {

					x = 0;

					y = 0;

					z = 1;

				}

			}

		}

	}

}

}