# proceedToNextScript

<p class="callout info">An eventCall to proceed to the next script in an idEncounterManager.</p>

## Usage

```
item[0] = {
	eventCall = {
		eventDef = "proceedToNextScript";
		args = {
			num = 2;
			item[0] = {
				bool = true; // bypassNextWaitForCommit
			}
			item[1] = {
				bool = true; // carryOverExistingUserFlags
			}
		}
	}
}
```

This eventCall should always be paired with [`setNextScriptIndex`](https://wiki.eternalmods.com/books/entities-custom-encounters/page/setnextscriptindex "setNextScriptIndex").

## See Also

- [setNextScriptIndex](https://wiki.eternalmods.com/books/entities-custom-encounters/page/setnextscriptindex)