removeAI

An eventCall to remove spawned ai entities from an idEncounterManager.

Usage

item[0] = {
	eventCall = {
		eventDef = "removeAI";
		args = {
			num = 2;
			item[0] = {
				eEncounterSpawnType_t = ""; // spawnType
			}
			item[1] = {
				string = ""; // group_label
			}
		}
	}
}

AI entities removed with this command will be instantly removed, without any death or despawn animation. It is best used for ai types that are not affected by damageAI or forceAIToFlee.

 


Revision #2
Created 6 September 2021 20:21:05 by elizabethany
Updated 12 November 2021 13:35:51 by SamPT