# setNextScriptIndexRandom

<p class="callout info">An eventCall to set a random index of the next script in an idEncounterManager.</p>

### Usage

```
item[0] = {
	eventCall = {
		eventDef = "setNextScriptIndexRandom";
		args = {
			num = 2;
			item[0] = {
				int = 1; // from event 0
			}
			item[1] = {
				int = 5; // to event 5
			}
		}
	}
}
```