spawnArchvile

An eventCall to spawn an Archvile.

Usage

item[0] = {
    eventCall = {
        eventDef = "spawnArchvile";
        args = {
            num = 4;
            item[0] = {
                entity = ""; // spawnTarget
            }
            item[1] = {
                entity = ""; // archvileTemplate
            }
            item[2] = {
                string = ""; // archvile_label
            }
            item[3] = {
                string = ""; // group_label
            }
        }
    }
}

Note that if an Archvile is spawned without an idArchvileTemplate, it will default to being able summon all (base game?) ai types, with the exemption of another Archvile.

Example Usage

item[0] = {
    eventCall = {
        eventDef = "spawnArchvile";
        args = {
            num = 4;
            item[0] = {
                entity = "ai_target_spawn_111"; // spawnTarget
            }
            item[1] = {
                entity = "mod_template_2"; // archvileTemplate
            }
            item[2] = {
                string = "super heavy"; // archvile_label
            }
            item[3] = {
                string = "summons"; // group_label
            }
        }
    }
}

 

See Also

 

 


Revision #6
Created 6 September 2021 01:11:19 by SamPT
Updated 2 April 2023 15:09:08 by elizabethany