Cueballs

gameresources\generated\decls\md6def\md6def\characters\monsters\zombie_cueball\base\zombie_cueball.md6.decl

Cueballs should instantly explode on death.

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_02.md6anim" {

			event "ae_goreEnableByName" {

				frame 4.7773

				row 3

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 0.9593

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_01.md6anim" {

			event "ae_goreEnableByName" {

				frame 9.5611

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 0.9593

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_03.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0000

				row 4

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 0.9593

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_04.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 0.9593

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_06.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 0.9593

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_07.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 0.9593

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_08.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 0.9593

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_09.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 0.9593

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_10.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 0.9593

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_11.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 0.9593

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_12.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 0.9593

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_13.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 0.9593

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_14.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 0.9593

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_15.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 0.9593

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_16.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 0.9593

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_17.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 0.9593

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_18.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 0.9593

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_19.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 0.9593

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_20.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 0.9593

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_21.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 0.9593

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_22.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 0.9593

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_front/head_23.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 0.9593

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/moving_forward/hit_back/head_v1.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 4

				locked 0

				string "full_body"

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/burn/burn_01.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 5

				locked 0

				string "full_body"

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/burn/burn_02.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 3

				locked 0

				string "full_body"

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_back_01.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_back_02.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_back_03.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_back_04.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_back_05.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_back_06.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_back_07.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_forward_01.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_left_01.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_left_02.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_right_01.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_right_02.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/melee/forced_right_03.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_back/lower_body_01.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 1.1319

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_back/lower_body_inplace_01.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0000

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 1.0084

				row 4

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_back/lower_body_inplace_02.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 1.0431

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_back/upper_body_01.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 1.0181

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_back/upper_body_inplace_01.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 1.1154

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/chest_01.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 1.0273

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/chest_in_place_01.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 1.0660

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/fall_cycle_01.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 0

				locked 0

				string "full_body"

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/gut_01.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 1.0570

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/gut_inplace_01.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 1.0996

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/left_arm_01.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 1.1506

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/left_arm_in_place_01.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 0.9798

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/left_leg_01.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 1.1107

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/left_leg_inplace_01.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 1.0445

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/right_arm_01.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 1.2033

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/right_arm_inplace_01.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 1.2044

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/right_leg_01.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 1.0672

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/right_leg_inplace_01.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 1.0552

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_front/upper_body.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 1.0677

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_left/lower_body_01.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 1.0997

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_left/lower_body_inplace_01.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 1.0498

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_left/upper_body_01.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 1.1645

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_left/upper_body_inplace_01.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 1.2243

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_right/lower_body_01.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 1.2042

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_right/lower_body_inplace_01.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 1.2755

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_right/upper_body_01.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 1.1280

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}

		anim "md6/characters/monsters/zombie_tier1/base/motion/death/stationary/hit_right/upper_body_inplace_01.md6anim" {

			event "ae_goreEnableByName" {

				frame 0.0010

				row 2

				locked 0

				string "full_body"

			}

			event "ae_startRagdoll" {

				frame 1.0916

				row 3

				locked 0

				int 0

				int 0

				int 0

			}

			event "ae_detonateSelf" {

				frame 0.5000

				row 1

				locked 0

				explosion ""

			}

			event "ae_radiusDamage" {

				frame 0.0000

				row 1

				locked 0

				damage "damage/ai/zombie/cueball"

				string "full_body"

			}

		}