Level Modding (2016)
Information for creating custom levels and encounters. Documentation on event calls, entity types, etc.
Entities (2016)
A description of various entities that shape the level.
Entities List (Doom 2016)
A complete list of every entity class in Doom 2016: idAASObstacle idAASReachability idAbnormal...
idTarget_Command
An entity to trigger the specified console commands. Usage entity { entityDef example_target_...
idTarget_Remove
An entity that will remove the listed entities when activated. Usage entity { entityDef examp...
idTarget_Hide
An entity that will hide the listed entities when activated. Note that not all entities can be h...
idTarget_Show
An entity that will show the listed entities when activated. Usage entity { entityDef example...
idTarget_Spawn
An entity to spawn other entities. Primarily used for idAI2 entities. Usage entity { entityDe...
idTarget_Teleport
An entity to teleport the player to the specified location when used. Usage entity { entityDe...
idTrigger
An entity that will trigger its listed targets when used. Usage entity { entityDef example_tr...
idResurrectionProxy
An entity to serve as a summoning location for Summoners. Usage entity { entityDef example_ai...
idSummoningTemplate
An entity to control summoning behaviour of a Summoner. Usage entity { entityDef example_summ...
idVolume_PlayerEnvOverride
An entity to overwrite the envSettings decl set by idWorldspawn when within the defined volume. ...
Event Calls (2016)
A description of various eventCalls that can be used when building a custom encounter.