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EntityDefs

7. Miscellaneous

This chapter contains all the entitydef decls that can be spawned by the SnapHak/BubbleBear sh_spawn command, or the Meath00k chrispy command.

entity
entitydef
meath00k
chrispy
snaphak
bubblebear

idGuiEntity_Text

5. Level Modding Entities

An entity that displays text in the world. Example entity { entityDef sample_text { // name of the entity inherit = "gui/text"; class = "idGuiEntity_Text"; expandInheritance = false; poolCount = 0; poolGranularity = 2; networkReplicated = false...

entity
Eternal

idArchvileTemplate

5. Level Modding Entities

An entity to control what ai types an Archvile can summon. Usage entity { entityDef example_archvile_template { class = "idArchvileTemplate"; expandInheritance = false; poolCount = 0; poolGranularity = 2; networkReplicated = false; disableAIPoo...

entity
archvile
Eternal

idMusicEntity

5. Level Modding Entities

Music Entities are used to play music in the level. Usage entity { entityDef sound_sound_musicentity_1 { inherit = "sound/musicentity"; class = "idMusicEntity"; expandInheritance = false; poolCount = 0; poolGranularity = 2; networkReplicated = ...

entity
music
Eternal

idVolume_PlayerEnvOverride

5. Level Modding Entities

An entity to overwrite the envSettings decl set by idWorldspawn when within the defined volume. Usage entity { entityDef volume_env_override_1 { inherit = "volume/env_override"; class = "idVolume_PlayerEnvOverride"; expandInheritance = false; poolC...

entity
2016
Eternal

idTarget_Command

5. Level Modding Entities

An entity to trigger the specified console commands. Usage entity { entityDef example_target_command_eternal { class = "idTarget_Command"; expandInheritance = false; poolCount = 0; poolGranularity = 2; networkReplicated = false; disableAIPoolin...

entity
2016
Eternal

idAI2

5. Level Modding Entities

An entity for AI/NPCs, usually demons. idAI2 can be individually placed throughout a map, or more preferably, spawned with an idTarget_Spawn. The exact ai type of the idAI2 can be checked by looking at the inherit parameter. Usage This is an example of a He...

entity
2016
Eternal

idTrigger

5. Level Modding Entities

An entity that will trigger its listed targets when used. Usage entity { entityDef mod_trigger_1 { inherit = "trigger/trigger"; class = "idTrigger"; expandInheritance = false; poolCount = 0; poolGranularity = 2; networkReplicated = false; dis...

entity
trigger
2016
Eternal

idTarget_Teleport

5. Level Modding Entities

An entity to teleport the player to the specified location when used. Usage entity { entityDef example_target_teleport_eternal { class = "idTarget_Teleport"; expandInheritance = false; poolCount = 0; poolGranularity = 2; networkReplicated = false...

entity
teleport
2016
Eternal

idTarget_Spawn

5. Level Modding Entities

An entity to spawn other entities. Primarily used for idAI2 entities. It should be noted that most of these parameters can be excluded unless needed. An idTarget_Spawn can be simplified down to this, as an example, if all the player wishes to do is be able to...

entity
2016
Eternal

idTarget_Remove

5. Level Modding Entities

An entity that will remove the listed entities when activated. Usage entity { entityDef example_target_remove_eternal { class = "idTarget_Remove"; expandInheritance = false; poolCount = 0; poolGranularity = 2; networkReplicated = false; disable...

entity
2016
Eternal

idTarget_Hide

5. Level Modding Entities

An entity that will hide the listed entities when activated. Note that not all entities can be hidden. Usage entity { entityDef example_target_hide_eternal { class = "idTarget_Hide"; expandInheritance = false; poolCount = 0; poolGranularity = 2; ...

entity
2016
Eternal

idTarget_Show

5. Level Modding Entities

An entity that will show the listed entities when activated. Usage entity { entityDef example_target_show_eternal { class = "idTarget_Show"; expandInheritance = false; poolCount = 0; poolGranularity = 2; networkReplicated = false; disableAIPool...

entity
2016
Eternal