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EntityDefs
This chapter contains all the entitydef decls that can be spawned by the SnapHak/BubbleBear sh_spawn command, or the Meath00k chrispy command.
idGuiEntity_Text
An entity that displays text in the world. Example entity { entityDef sample_text { // name of the entity inherit = "gui/text"; class = "idGuiEntity_Text"; expandInheritance = false; poolCount = 0; poolGranularity = 2; networkReplicated = false...
idArchvileTemplate
An entity to control what ai types an Archvile can summon. Usage entity { entityDef example_archvile_template { class = "idArchvileTemplate"; expandInheritance = false; poolCount = 0; poolGranularity = 2; networkReplicated = false; disableAIPoo...
idMusicEntity
Music Entities are used to play music in the level. Usage entity { entityDef sound_sound_musicentity_1 { inherit = "sound/musicentity"; class = "idMusicEntity"; expandInheritance = false; poolCount = 0; poolGranularity = 2; networkReplicated = ...
idVolume_PlayerEnvOverride
An entity to overwrite the envSettings decl set by idWorldspawn when within the defined volume. Usage entity { entityDef volume_env_override_1 { inherit = "volume/env_override"; class = "idVolume_PlayerEnvOverride"; expandInheritance = false; poolC...
idTarget_Command
An entity to trigger the specified console commands. Usage entity { entityDef example_target_command_eternal { class = "idTarget_Command"; expandInheritance = false; poolCount = 0; poolGranularity = 2; networkReplicated = false; disableAIPoolin...
idAI2
An entity for AI/NPCs, usually demons. idAI2 can be individually placed throughout a map, or more preferably, spawned with an idTarget_Spawn. The exact ai type of the idAI2 can be checked by looking at the inherit parameter. Usage This is an example of a He...
idTrigger
An entity that will trigger its listed targets when used. Usage entity { entityDef mod_trigger_1 { inherit = "trigger/trigger"; class = "idTrigger"; expandInheritance = false; poolCount = 0; poolGranularity = 2; networkReplicated = false; dis...
idTarget_Teleport
An entity to teleport the player to the specified location when used. Usage entity { entityDef example_target_teleport_eternal { class = "idTarget_Teleport"; expandInheritance = false; poolCount = 0; poolGranularity = 2; networkReplicated = false...
idTarget_Spawn
An entity to spawn other entities. Primarily used for idAI2 entities. It should be noted that most of these parameters can be excluded unless needed. An idTarget_Spawn can be simplified down to this, as an example, if all the player wishes to do is be able to...
idTarget_Remove
An entity that will remove the listed entities when activated. Usage entity { entityDef example_target_remove_eternal { class = "idTarget_Remove"; expandInheritance = false; poolCount = 0; poolGranularity = 2; networkReplicated = false; disable...
idTarget_Hide
An entity that will hide the listed entities when activated. Note that not all entities can be hidden. Usage entity { entityDef example_target_hide_eternal { class = "idTarget_Hide"; expandInheritance = false; poolCount = 0; poolGranularity = 2; ...
idTarget_Show
An entity that will show the listed entities when activated. Usage entity { entityDef example_target_show_eternal { class = "idTarget_Show"; expandInheritance = false; poolCount = 0; poolGranularity = 2; networkReplicated = false; disableAIPool...