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Event Calls
5. Level Modding
A description of various eventCalls that can be used when building a custom encounter.
File Formats
8. Reverse Engineering / File Formats
Enumerated Types
8. Reverse Engineering / File Formats
A list of important enumerated types used in the idTech7 engine.
Rules / Guidelines
Wiki Rules / How to Contribute
Please read and understand these rules before contributing content to the Wiki.
Tips for Wiki Editors
Wiki Rules / How to Contribute
Useful tips for editing wiki content
Logic Graphs (Kiscule)
8. Reverse Engineering / File Formats
Kiscule is probably the most powerful scripting tool in the idTech7 engine.
Reverse Engineering Notes
8. Reverse Engineering / File Formats
Miscellaneous notes related to id Tech 7 reverse engineering. Much of this is copied from the now-deleted id Tech 7 wiki and written by Chrispy.
assetsinfo JSON
ModInjector JSON Guide
The "assetsinfo" JSON can be used to add entirely new assets to the game.
Model Modding
2. How to Create Mods
Information on how to use custom models in the game.