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Event Calls
Eternal - Level Modding
A description of various eventCalls that can be used when building a custom encounter.
File Formats
Eternal - Reverse Engineering / File Fo...
Enumerated Types
Eternal - Reverse Engineering / File Fo...
A list of important enumerated types used in the idTech7 engine.
Rules / Guidelines
Wiki Rules / How to Contribute
Please read and understand these rules before contributing content to the Wiki.
Tips for Wiki Editors
Wiki Rules / How to Contribute
Useful tips for editing wiki content
Logic Graphs (Kiscule)
Eternal - Reverse Engineering / File Fo...
Kiscule is probably the most powerful scripting tool in the idTech7 engine.
Reverse Engineering Notes
Eternal - Reverse Engineering / File Fo...
Miscellaneous notes related to id Tech 7 reverse engineering. Much of this is copied from the now-deleted id Tech 7 wiki and written by Chrispy.
assetsinfo JSON
ModInjector JSON Guide
The "assetsinfo" JSON can be used to add entirely new assets to the game.
Model Modding
Eternal - Visual Modding
Information on how to use custom models in the game.