Skip to main content
Advanced Search
Search Terms
Content Type

Exact Matches
Tag Searches
Date Options
Updated after
Updated before
Created after
Created before

Search Results

141 total results found

Moving Assets

How to Create Custom Assets

Information about moving assets from and to other patches.

assetsinfo
asset
move

Requesting "Editor" Access

Wiki Rules / How to Contribute Rules / Guidelines

Please send a message to SamPT#9513 on Discord to have an account made for you. For now, all edit...

Creating Mods

Beginner's Guide: How to Create Mods General Information

Getting Your Mod to Work: For your mod to function in the injector, you must have your folder ...

File Extensions

Beginner's Guide: How to Create Mods General Information

This is a list of the most common files you'll edit when creating a mod. It is recommend that you...

Extracting Resources

Beginner's Guide: How to Create Mods General Information

In order to create mods, you will need to have the game's resources extracted into the various fi...

Troubleshooting: Common Problems & How to Fix

Beginner's Guide: How to Install Mods

The majority of problems with the mod-loading tools are caused either by installing them incorrec...

Text Editor

Beginner's Guide: How to Create Mods Level Modding

Notepad++ is the Recommended Text Editor to Use .entities files are compressed and must be dec...

Getting Started

Beginner's Guide: How to Create Mods Level Modding

Entities Files Levels are edited through ".entities" files and are saved in:<resource>/maps/game...

spawnPossessedAI

Entities & Custom Encounters Event Calls

An eventCall to spawn an ai that is already possessed by a spirit in an idEncounterManager. Usag...

eventcall
spawn
spirit
Eternal

spawnSpirit

Entities & Custom Encounters Event Calls

An eventCall to spawn a spirit in an idEncounterManager. Usage item[0] = { eventCall = { e...

eventcall
spawn
spirit
Eternal

aiStateOverride_t

Entities & Custom Encounters Type Lists

These types can also be dumped with sh_type/mh_type aiStateOverride_t Types 2016 AIOVERRIDE_DE...

type
2016
Eternal

removeAI

Entities & Custom Encounters Event Calls

An eventCall to remove spawned ai entities from an idEncounterManager. Usage item[0] = { even...

eventcall
misc
2016
Eternal

eEncounterSpawnType_t

Entities & Custom Encounters Type Lists

These types can also be dumped with sh_type/mh_type eEncounterSpawnType_t Types 2016 ENCOUNTER...

type
2016
Eternal

encounterGroupRole_t

Entities & Custom Encounters Type Lists

These types can also be dumped with sh_type/mh_type encounterGroupRole_t Types 2016 ROLE_DEFEN...

type
2016
Eternal

Quality Guidelines

Wiki Rules / How to Contribute Rules / Guidelines

In order to ensure high quality content, any submissions not meeting these criteria may be edited...

Rules for Wiki Editors

Wiki Rules / How to Contribute Rules / Guidelines

The rules below will be strictly enforced. Please review before contributing content to the Wiki....

Mod Removal

Beginner's Guide: How to Install Mods

In most cases, mods can be removed simply by emptying your "Mods" folder and running the EternalM...

How to Install Mods (Doom Eternal)

Beginner's Guide: How to Install Mods

Game Update 6.66 rev. 1 for DOOM Eternal was released on November 18, 2021. The download links be...

clearCombatRoles

Entities & Custom Encounters Event Calls

An eventCall to clear any combat roles set by a preceding setCombatRoles. Usage item[0] = { e...

eventcall
clear
role
Eternal

setCombatRoles

Entities & Custom Encounters Event Calls

An eventCall to assign roles to idAI2 in an idEncounterManager. Usage item[0] = { eventCall =...

eventcall
set
role
Eternal

EntityHero

Beginner's Guide: How to Create Mods Level Modding

EntityHero by Scorp0rX0r - Download EntityHero is a tool to help newer modders into level modd...