Skip to main content
Advanced Search
Search Terms
Content Type

Exact Matches
Tag Searches
Date Options
Updated after
Updated before
Created after
Created before

Search Results

96 total results found

Performance Commands

Eternal - Command Console Command Groups

Where to find Performance Commands Go to the Developer Console, you can find all the needed commands with find cvar <input> Command Information find cvar Displays information about cvar and the commands that include cvar. find cvar ...

idPlayerStart

Eternal - Level Modding Entities

An entity that defines the spawn position for players. Single Player entity { entityDef initial_player_start_1 { class = "idPlayerStart"; expandInheritance = false; poolCount = 0; poolGranularity = 2; networkReplicated = false; disableAIPooling...

Entities List (Doom 2016)

Doom 2016 Modding Entities (2016)

A complete list of every entity class in Doom 2016: idAASObstacle idAASReachability idAbnormalPlayerMetrics idActionNode idActor idActorAmbientFilter idActorWorkNode idAFEntity_Corpse idAFEntity_Dummy idAFEntity_Generic idAI2 idAIAASHint idAIComba...

Console Variables (CVAR)

Eternal - Command Console Commands & Variables

Console Variables are like Console Commands but require specific numeric variables following the command. Common Console Variables If you are having trouble finishing a command, select TAB and the console with display available parameters. Command ...

idTargetableProxyHandler & idTarget_SmartAIProxy

Eternal - Level Modding Entities

The idTargetableProxyHandler entity defines the render model and proxy list for Meathook Nodes. The idTarget_SmartAIProxy entity defines the grapple position for Meathook Nodes. Requires assets from either a TAG2 map, besides Dark Lord (e5m1_spear, e5m2_eart...

idSoundEntity

Eternal - Level Modding Entities

Sound entities are used to broadcast sounds to a player. Usage entity { entityDef sound_buffpod_1 { inherit = "sound/soundentity"; class = "idSoundEntity"; expandInheritance = false; poolCount = 0; poolGranularity = 2; networkReplicated = false...

idDestructible

Eternal - Level Modding Entities

An entity that can be destroyed by certain actions. Breakable Concrete Wall entity { entityDef game_destructible_e2m1_nest_breakable_concrete_wall_1 { inherit = "destructible/e2m1_nest/breakable_concrete_wall"; class = "idDestructible"; expandInherit...

idGameChallenge

Eternal - Level Modding Entities

An entity that determines the game mode for the level. Only one idGameChallenge entity can exist per entities file. idGameChallenge_CampaignSinglePlayer entity { entityDef gameplay_info_game_challenge_campaign_1 { inherit = "info/game_challenge/campaign"...

idProp_Coop

Eternal - Level Modding Entities

An entity that can create a physical obstruction for all players. Usage entity { entityDef prop_barrier_1 { class = "idProp_Coop"; expandInheritance = false; poolCount = 0; poolGranularity = 2; networkReplicated = false; disableAIPooling = fals...

idTarget_Timeline

Eternal - Level Modding Entities

An entity that plays multiple entities after a set amount of time between each event. Usage entity { layers { "game/pvp/slayer_team" // give the timeline a layer } instanceId = 4206901337; // look for the instance ID for some entities originalName...

Audio Length

Eternal - Audio Modding Advanced Information

See Extracting Game Audio & Creating Audio Mods before proceeding. This is an Advanced Guide, you are expected to have a decent understanding of how audio (primarily music) flows in DOOM Eternal. Backup your PCK files Find the location of whichever PCK file...

idInteractable

Eternal - Level Modding Entities

An entity that is interactable with a melee input. Some of these entities only work in specific resources. You will need to pull assets from other levels if you want to use them in a level where they normally do not exist. Skull Switch entity { entityDef ...

idTrigger_Teleporter & idInfo_TeleportDestination

Eternal - Level Modding Entities

The idTrigger_Teleporter entity defines the location where the player can teleport from. The idInfo_TeleportDestination entity defines the location and orientation where the idTrigger_Teleporter takes the player. idTrigger_Teleporter entity { entityDef in...

idEntityFx

Eternal - Level Modding Entities

An entity that will play FX. Usage entity { layers { "game/pvp/slayer_team" // give the FX a layer } instanceId = 4206901337; // give the FX an instance ID so it can easily be attached to a timeline. originalName = "left_func_fx_slayer_portal_1"; ...

idTarget_FirstThinkActivate

Eternal - Level Modding Entities

An entity that will execute on map load. Usage entity { entityDef first_think_activate_1 { class = "idTarget_FirstThinkActivate"; expandInheritance = false; poolCount = 0; poolGranularity = 2; networkReplicated = true; disableAIPooling = false;...

idProp2

Eternal - Level Modding Entities

An entity that will spawn a pickup or barrel. Health entity { entityDef pickups_pickup_health_large_1 { inherit = "pickup/health/large"; class = "idProp2"; expandInheritance = false; poolCount = 0; poolGranularity = 2; networkReplicated = true;...

EntityDef/Pickup

Eternal - Miscellaneous EntityDefs

Not all pickups can be spawned in every level. They can only be spawned in the levels they normally appear in. For example, a Mega Health cannot be spawned in Hell on Earth. Base Campaign pickup/armor/large pickup/armor/medium pickup/armor/small pickup/he...

Eternal

EntityDef/AI

Eternal - Miscellaneous EntityDefs

Each AI may only be spawned in their respected campaign AND anything released after. For example, Spirits can be spawned in any TAG1 or TAG2 level, but not in the Base Campaign. Base Campaign ai/ambient/buffpod ai/ambient/tentacle ai/ambient/zombie_cueball...

Eternal

HIRC Objects

Eternal - Audio Modding Advanced Information

See Audio Length before proceeding. HIRC (Hierarchy) Objects These are the components to the PCK files. They are separated by <object> in the exported XML document. Music Attenuation Determines the force reduction of the overall audio. It is measured by "...

idTarget_Command

Doom 2016 Modding Entities (2016)

An entity to trigger the specified console commands. Usage entity { entityDef example_target_command_2016 { class = "idTarget_Command"; expandInheritance = false; poolCount = 0; poolGranularity = 2; edit = { "idEntity::entityFlags_t" flags = {...