waitRandomKillCount
5. Level Modding
Event Calls
An eventCall to wait until a random quantity of specified ai types are killed in an idEncounterManager.
Usage
item[0] = {
eventCall = {
eventDef = "waitRandomKillCount";
args = {
num = 4;
item[0] = {
eEncounterEventFlags_t = ""; // aiTyp...