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FX_PARTICLE
The most common type of FX element will be an FX_PARTICLE, this called on a particle decl file that either defines the particle in the file itself or references already defined particleStage files. Here are the most essential things to know when dealing with ...
FX CONDITIONALS
FX_NONEFX_EXPLOSIVE_ARMEDFX_EXPLOSIVE_UNARMEDFX_VEH_START_BOOSTFX_VEH_STOP_BOOSTFX_VEH_START_BOOST2FX_VEH_STOP_BOOST2FX_VEH_START_BOOST3FX_VEH_STOP_BOOST3FX_VEH_START_PUSHFX_VEH_STOP_PUSHFX_VEH_START_MONSTERBASHERFX_VEH_STOP_MONSTERBASHERFX_CAPTURE_SKULLFX_STA...
OVERVIEW
An fx decl is found inside generated/decls/fx/ each fx decl is made of n elements each element can be the following type FX_PARTICLE bread and butter of all FX you'll encounter, it calls on a particle decl that contains particlestage elements or cust...