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General Information
Information to get started.
Entities
This chapter contains required and recommended changes to entities.
Advanced Information
Advanced information that covers Fusion Tools and Wwise.
General Information
General information regarding the Doom Eternal Launcher (Mod Portal / Sandbox).
Wwise (Audio Modding)
Instructions on how to use Wwise for audio modding in idStudio.
Tutorials
Instructions on how to efficiently use idStudio.
DOOM 2016 Music
Music from DOOM 2016 can be played in DOOM Eternal without changing any of the music files.
Event Calls (2016)
A description of various eventCalls that can be used when building a custom encounter.
Decls
This chapter contains required and recommended changes to decl files.
Getting Starting
This chapter contains all the necessary information for playing and optimizing multiplayer mods.
String Modding
Information for people who are looking to create mods that affect Text.
Entities (2016)
A description of various entities that shape the level.
EntityDefs
This chapter contains all the entitydef decls that can be spawned by the SnapHak/BubbleBear sh_spawn command, or the Meath00k chrispy command.
Moving Assets
Information about moving assets from and to other patches.
Custom AI
Information about how to create and manage custom AI variants.
Video Modding
Information for people who are looking to create video mods.
Command Groups
Information about commands that are specific for a given category.
Backups
Information about how to backup various aspects of DOOM Eternal.
Commands & Variables
Information about general console commands and variables.
Texture Modding
A comprehensive guide to creating texture mods for Doom Eternal, from basic to advanced techniques.