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Music Entities

Hell on Earth:

States: main_ambient, main_light, main_heavy, additional_reveal, cine_1, cine_2, cine_3

entity {
	entityDef hellonearth_music {
	inherit = "sound/musicentity";
	class = "idMusicEntity";
	expandInheritance = false;
	poolCount = 0;
	poolGranularity = 2;
	networkReplicated = false;
	disableAIPooling = false;
	edit = {
		spawnPosition = {
			x = 1;
			y = 1;
			z = 1;
		}
		initialState = "music_ghost_states/main_ambient";
		initialSwitchGroup = "music_ghost_switch";
		initialSwitchState = "intro_music";
	}
}
}
Exultia/Taras Nabad:

States: main_ambient, main_light, main_heavy, cine_1, cine_2, cine_3, cine_4

entity {
	entityDef exultia_music {
	inherit = "sound/musicentity";
	class = "idMusicEntity";
	expandInheritance = false;
	poolCount = 0;
	poolGranularity = 2;
	networkReplicated = false;
	disableAIPooling = false;
	edit = {
		spawnPosition = {
			x = 1;
			y = 1;
			z = 1;
		}
		initialState = "music_ghost_states/main_ambient";
		initialSwitchGroup = "music_ghost_switch";
		initialSwitchState = "slayer_city_music";
	}
}
}
Cultist Base:

States: main_ambient, main_light, main_heavy, cine_1, cine_2

entity {
	entityDef cultistbase_music {
	inherit = "sound/musicentity";
	class = "idMusicEntity";
	expandInheritance = false;
	poolCount = 0;
	poolGranularity = 2;
	networkReplicated = false;
	disableAIPooling = false;
	edit = {
		spawnPosition = {
			x = 1;
			y = 1;
			z = 1;
		}
		initialState = "music_ghost_states/main_ambient";
		initialSwitchGroup = "music_ghost_switch";
		initialSwitchState = "cultist_base_music";
	}
}
}
Doom Hunter Base:

States: main_ambient, main_light, main_heavy, cine_1, cine_2, boss_phase1, boss_phase2, boss_vulnerable, cine_boss_intro, cine_boss_end

entity {
	entityDef doomhunter_music {
	inherit = "sound/musicentity";
	class = "idMusicEntity";
	expandInheritance = false;
	poolCount = 0;
	poolGranularity = 2;
	networkReplicated = false;
	disableAIPooling = false;
	edit = {
		spawnPosition = {
			x = 1;
			y = 1;
			z = 1;
		}
		initialState = "music_ghost_states/main_ambient";
		initialSwitchGroup = "music_ghost_switch";
		initialSwitchState = "doom_hunter_music";
	}
}
}
Super Gore Nest 1:

States: main_ambient, main_light, main_heavy, cine_1, cine_2

entity {
	entityDef sgn_music_1 {
	inherit = "sound/musicentity";
	class = "idMusicEntity";
	expandInheritance = false;
	poolCount = 0;
	poolGranularity = 2;
	networkReplicated = false;
	disableAIPooling = false;
	edit = {
		spawnPosition = {
			x = 1;
			y = 1;
			z = 1;
		}
		initialState = "music_ghost_states/main_ambient";
		initialSwitchGroup = "music_ghost_switch";
		initialSwitchState = "supergorenest_music";
		secondarySwitchGroup = "supergorenest_music";
		initialSecondarySwitchState = "sgn_combat_suite_1";
	}
}
}
Super Gore Nest 2:

States: main_ambient, main_light, main_heavy, cine_1, cine_2

entity {
	entityDef sgn_music_2 {
	inherit = "sound/musicentity";
	class = "idMusicEntity";
	expandInheritance = false;
	poolCount = 0;
	poolGranularity = 2;
	networkReplicated = false;
	disableAIPooling = false;
	edit = {
		spawnPosition = {
			x = 1;
			y = 1;
			z = 1;
		}
		initialState = "music_ghost_states/main_ambient";
		initialSwitchGroup = "music_ghost_switch";
		initialSwitchState = "supergorenest_music";
		secondarySwitchGroup = "supergorenest_music";
		initialSecondarySwitchState = "sgn_combat_suite_2";
	}
}
}
ARC Complex:

States: main_ambient, main_light, main_heavy

entity {
	entityDef arccomplex_music {
	inherit = "sound/musicentity";
	class = "idMusicEntity";
	expandInheritance = false;
	poolCount = 0;
	poolGranularity = 2;
	networkReplicated = false;
	disableAIPooling = false;
	edit = {
		spawnPosition = {
			x = 1;
			y = 1;
			z = 1;
		}
		initialState = "music_ghost_states/main_ambient";
		initialSwitchGroup = "music_ghost_switch";
		initialSwitchState = "samuelsbase_music";
	}
}
}
Phobos:

States: main_ambient, main_light, main_heavy, alt_ambient, alt_light, alt_heavy, cine_1, level_marscore_baron, escape_pod

entity {
	entityDef phobos_music {
	inherit = "sound/musicentity";
	class = "idMusicEntity";
	expandInheritance = false;
	poolCount = 0;
	poolGranularity = 2;
	networkReplicated = false;
	disableAIPooling = false;
	edit = {
		spawnPosition = {
			x = 1;
			y = 1;
			z = 1;
		}
		initialState = "music_ghost_states/main_ambient";
		initialSwitchGroup = "music_ghost_switch";
		initialSwitchState = "mars_core_music";
		secondarySwitchGroup = "mars_core_music";
		initialSecondarySwitchState = "phobos";
	}
}
}
Mars Core:

States: main_ambient, main_light, main_heavy, cine_1, level_marscore_painelemental, stinger

entity {
	entityDef marscore_music {
	inherit = "sound/musicentity";
	class = "idMusicEntity";
	expandInheritance = false;
	poolCount = 0;
	poolGranularity = 2;
	networkReplicated = false;
	disableAIPooling = false;
	edit = {
		spawnPosition = {
			x = 1;
			y = 1;
			z = 1;
		}
		initialState = "music_ghost_states/main_ambient";
		initialSwitchGroup = "music_ghost_switch";
		initialSwitchState = "mars_core_music";
		secondarySwitchGroup = "mars_core_music";
		initialSecondarySwitchState = "space";
	}
}
}
Sentinel Prime:

States: cine_1, cine_2, cine_3, cine_4, boss_phase1, boss_phase2, boss_vulnerable, boss_end, additional_reveal, additional_levelstart

entity {
	entityDef sentinelprime_music {
	inherit = "sound/musicentity";
	class = "idMusicEntity";
	expandInheritance = false;
	poolCount = 0;
	poolGranularity = 2;
	networkReplicated = false;
	disableAIPooling = false;
	edit = {
		spawnPosition = {
			x = 1;
			y = 1;
			z = 1;
		}
		initialState = "music_ghost_states/additional_reveal";
		initialSwitchGroup = "music_ghost_switch";
		initialSwitchState = "gladiator_music";
	}
}
}
Nekravol:

States: main_ambient, main_light, main_heavy

entity {
	entityDef nekravol_music {
	inherit = "sound/musicentity";
	class = "idMusicEntity";
	expandInheritance = false;
	poolCount = 0;
	poolGranularity = 2;
	networkReplicated = false;
	disableAIPooling = false;
	edit = {
		spawnPosition = {
			x = 1;
			y = 1;
			z = 1;
		}
		initialState = "music_ghost_states/main_ambient";
		initialSwitchGroup = "music_ghost_switch";
		initialSwitchState = "metal_hell_music";
	}
}
}
Urdak:

States: main_ambient, main_light, main_heavy, cine_1, cine_2, cine_3, cine_4, boss_phase1, boss_phase2, boss_vulnerable, additional_reveal, additional_levelstart

entity {
	entityDef urdak_music {
	inherit = "sound/musicentity";
	class = "idMusicEntity";
	expandInheritance = false;
	poolCount = 0;
	poolGranularity = 2;
	networkReplicated = false;
	disableAIPooling = false;
	edit = {
		spawnPosition = {
			x = 1;
			y = 1;
			z = 1;
		}
		initialState = "music_ghost_states/main_ambient";
		initialSwitchGroup = "music_ghost_switch";
		initialSwitchState = "maykr_music";
	}
}
}
Final Sin:

States: main_ambient, main_light, main_heavy, cine_1, cine_2, boss_phase1, boss_phase2, boss_vulnerable, boss_end, credits_start, credits_end

entity {
	entityDef finalsin_music {
	inherit = "sound/musicentity";
	class = "idMusicEntity";
	expandInheritance = false;
	poolCount = 0;
	poolGranularity = 2;
	networkReplicated = false;
	disableAIPooling = false;
	edit = {
		spawnPosition = {
			x = 1;
			y = 1;
			z = 1;
		}
		initialState = "music_ghost_states/main_ambient";
		initialSwitchGroup = "music_ghost_switch";
		initialSwitchState = "icon_music";
	}
}
}
UAC Atlantica Facility:

States: main_ambient, main_light, main_heavy, cine_1, cine_2, cine_3, cine_6, stinger

entity {
	entityDef uacatlantica_music {
	inherit = "sound/musicentity";
	class = "idMusicEntity";
	expandInheritance = false;
	poolCount = 0;
	poolGranularity = 2;
	networkReplicated = false;
	disableAIPooling = false;
	edit = {
		spawnPosition = {
			x = 1;
			y = 1;
			z = 1;
		}
		initialState = "music_ghost_states/main_ambient";
		initialSwitchGroup = "music_ghost_switch";
		initialSwitchState = "dlc1_oil_rig";
	}
}
}
The Blood Swamps:

States: main_ambient, main_light, main_heavy, cine_1, cine_2, boss_phase1, boss_phase2

entity {
	entityDef bloodswamps_music {
	inherit = "sound/musicentity";
	class = "idMusicEntity";
	expandInheritance = false;
	poolCount = 0;
	poolGranularity = 2;
	networkReplicated = false;
	disableAIPooling = false;
	edit = {
		spawnPosition = {
			x = 1;
			y = 1;
			z = 1;
		}
		initialState = "music_ghost_states/main_ambient";
		initialSwitchGroup = "music_ghost_switch";
		initialSwitchState = "dlc1_hell_swamp_music";
	}
}
}
The Holt:

States: main_ambient, main_light, main_heavy, cine_3, cine_boss_intro, boss_phase1, boss_phase2, boss_phase3, boss_vulnerable, boss_end, credits_end

entity {
	entityDef holt_music {
	inherit = "sound/musicentity";
	class = "idMusicEntity";
	expandInheritance = false;
	poolCount = 0;
	poolGranularity = 2;
	networkReplicated = false;
	disableAIPooling = false;
	edit = {
		spawnPosition = {
			x = 1;
			y = 1;
			z = 1;
		}
		initialState = "music_ghost_states/main_ambient";
		initialSwitchGroup = "music_ghost_switch";
		initialSwitchState = "dlc1_maykr_city_music";
	}
}
}
The World Spear:

States: main_ambient, main_light, main_heavy, cine_1, cine_2, cine_3, additional_levelstart, stinger

entity {
	entityDef worldspear_music {
	inherit = "sound/musicentity";
	class = "idMusicEntity";
	expandInheritance = false;
	poolCount = 0;
	poolGranularity = 2;
	networkReplicated = false;
	disableAIPooling = false;
	edit = {
		spawnPosition = {
			x = 1;
			y = 1;
			z = 1;
		}
		initialState = "music_ghost_states/main_ambient";
		initialSwitchGroup = "music_ghost_switch";
		initialSwitchState = "dlc_2_spear";
	}
}
}
Reclaimed Earth:

States: main_ambient, main_light, main_heavy

entity {
	entityDef reclaimedearth_music {
	inherit = "sound/musicentity";
	class = "idMusicEntity";
	expandInheritance = false;
	poolCount = 0;
	poolGranularity = 2;
	networkReplicated = false;
	disableAIPooling = false;
	edit = {
		spawnPosition = {
			x = 1;
			y = 1;
			z = 1;
		}
		initialState = "music_ghost_states/main_ambient";
		initialSwitchGroup = "music_ghost_switch";
		initialSwitchState = "dlc2_overgrown_earth_music";
	}
}
}
Immora/The Dark Lord:

States: main_ambient, main_light, main_heavy, cine_1, cine_2, cine_3, boss_phase1, boss_phase2, boss_phase3, boss_end, credits_start

entity {
	entityDef immora_music {
	inherit = "sound/musicentity";
	class = "idMusicEntity";
	expandInheritance = false;
	poolCount = 0;
	poolGranularity = 2;
	networkReplicated = false;
	disableAIPooling = false;
	edit = {
		spawnPosition = {
			x = 1;
			y = 1;
			z = 1;
		}
		initialState = "music_ghost_states/main_ambient";
		initialSwitchGroup = "music_ghost_switch";
		initialSwitchState = "dlc2_tech_hell_music";
	}
}
}
Hub/BFG Division:

States: main_ambient, main_light, main_heavy, cine_1, cine_2

entity {
	entityDef hub_music {
	inherit = "sound/musicentity";
	class = "idMusicEntity";
	expandInheritance = false;
	poolCount = 0;
	poolGranularity = 2;
	networkReplicated = false;
	disableAIPooling = false;
	edit = {
		spawnPosition = {
			x = 1;
			y = 1;
			z = 1;
		}
		initialState = "music_ghost_states/main_ambient";
		initialSwitchGroup = "music_ghost_switch";
		initialSwitchState = "hub_music";
		secondarySwitchGroup = "hub_music";
		initialSecondarySwitchState = "hub";
	}
}
}
Blood Harvester: (unused)

States: main_ambient, main_light

entity {
	entityDef bloodharvester_music {
	inherit = "sound/musicentity";
	class = "idMusicEntity";
	expandInheritance = false;
	poolCount = 0;
	poolGranularity = 2;
	networkReplicated = false;
	disableAIPooling = false;
	edit = {
		spawnPosition = {
			x = 1;
			y = 1;
			z = 1;
		}
		initialState = "music_ghost_states/main_ambient";
		initialSwitchGroup = "music_ghost_switch";
		initialSwitchState = "bloodharvester_music";
	}
}
}