Music Entities
Hell on Earth:
States: main_ambient, main_light, main_heavy, additional_reveal, cine_1, cine_2, cine_3
entity {
entityDef hellonearth_music {
inherit = "sound/musicentity";
class = "idMusicEntity";
expandInheritance = false;
poolCount = 0;
poolGranularity = 2;
networkReplicated = false;
disableAIPooling = false;
edit = {
spawnPosition = {
x = 1;
y = 1;
z = 1;
}
initialState = "music_ghost_states/main_ambient";
initialSwitchGroup = "music_ghost_switch";
initialSwitchState = "intro_music";
}
}
}
Exultia/Taras Nabad:
States: main_ambient, main_light, main_heavy, cine_1, cine_2, cine_3, cine_4
entity {
entityDef exultia_music {
inherit = "sound/musicentity";
class = "idMusicEntity";
expandInheritance = false;
poolCount = 0;
poolGranularity = 2;
networkReplicated = false;
disableAIPooling = false;
edit = {
spawnPosition = {
x = 1;
y = 1;
z = 1;
}
initialState = "music_ghost_states/main_ambient";
initialSwitchGroup = "music_ghost_switch";
initialSwitchState = "slayer_city_music";
}
}
}
Cultist Base:
States: main_ambient, main_light, main_heavy, cine_1, cine_2
entity {
entityDef cultistbase_music {
inherit = "sound/musicentity";
class = "idMusicEntity";
expandInheritance = false;
poolCount = 0;
poolGranularity = 2;
networkReplicated = false;
disableAIPooling = false;
edit = {
spawnPosition = {
x = 1;
y = 1;
z = 1;
}
initialState = "music_ghost_states/main_ambient";
initialSwitchGroup = "music_ghost_switch";
initialSwitchState = "cultist_base_music";
}
}
}
Doom Hunter Base:
States: main_ambient, main_light, main_heavy, cine_1, cine_2, boss_phase1, boss_phase2, boss_vulnerable, cine_boss_intro, cine_boss_end
entity {
entityDef doomhunter_music {
inherit = "sound/musicentity";
class = "idMusicEntity";
expandInheritance = false;
poolCount = 0;
poolGranularity = 2;
networkReplicated = false;
disableAIPooling = false;
edit = {
spawnPosition = {
x = 1;
y = 1;
z = 1;
}
initialState = "music_ghost_states/main_ambient";
initialSwitchGroup = "music_ghost_switch";
initialSwitchState = "doom_hunter_music";
}
}
}
Super Gore Nest 1:
States: main_ambient, main_light, main_heavy, cine_1, cine_2
entity {
entityDef sgn_music_1 {
inherit = "sound/musicentity";
class = "idMusicEntity";
expandInheritance = false;
poolCount = 0;
poolGranularity = 2;
networkReplicated = false;
disableAIPooling = false;
edit = {
spawnPosition = {
x = 1;
y = 1;
z = 1;
}
initialState = "music_ghost_states/main_ambient";
initialSwitchGroup = "music_ghost_switch";
initialSwitchState = "supergorenest_music";
secondarySwitchGroup = "supergorenest_music";
initialSecondarySwitchState = "sgn_combat_suite_1";
}
}
}
Super Gore Nest 2:
States: main_ambient, main_light, main_heavy, cine_1, cine_2
entity {
entityDef sgn_music_2 {
inherit = "sound/musicentity";
class = "idMusicEntity";
expandInheritance = false;
poolCount = 0;
poolGranularity = 2;
networkReplicated = false;
disableAIPooling = false;
edit = {
spawnPosition = {
x = 1;
y = 1;
z = 1;
}
initialState = "music_ghost_states/main_ambient";
initialSwitchGroup = "music_ghost_switch";
initialSwitchState = "supergorenest_music";
secondarySwitchGroup = "supergorenest_music";
initialSecondarySwitchState = "sgn_combat_suite_2";
}
}
}
ARC Complex:
States: main_ambient, main_light, main_heavy
entity {
entityDef arccomplex_music {
inherit = "sound/musicentity";
class = "idMusicEntity";
expandInheritance = false;
poolCount = 0;
poolGranularity = 2;
networkReplicated = false;
disableAIPooling = false;
edit = {
spawnPosition = {
x = 1;
y = 1;
z = 1;
}
initialState = "music_ghost_states/main_ambient";
initialSwitchGroup = "music_ghost_switch";
initialSwitchState = "samuelsbase_music";
}
}
}
Phobos:
States: main_ambient, main_light, main_heavy, alt_ambient, alt_light, alt_heavy, cine_1, level_marscore_baron, escape_pod
entity {
entityDef phobos_music {
inherit = "sound/musicentity";
class = "idMusicEntity";
expandInheritance = false;
poolCount = 0;
poolGranularity = 2;
networkReplicated = false;
disableAIPooling = false;
edit = {
spawnPosition = {
x = 1;
y = 1;
z = 1;
}
initialState = "music_ghost_states/main_ambient";
initialSwitchGroup = "music_ghost_switch";
initialSwitchState = "mars_core_music";
secondarySwitchGroup = "mars_core_music";
initialSecondarySwitchState = "phobos";
}
}
}
Mars Core:
States: main_ambient, main_light, main_heavy, cine_1, level_marscore_painelemental, stinger
entity {
entityDef marscore_music {
inherit = "sound/musicentity";
class = "idMusicEntity";
expandInheritance = false;
poolCount = 0;
poolGranularity = 2;
networkReplicated = false;
disableAIPooling = false;
edit = {
spawnPosition = {
x = 1;
y = 1;
z = 1;
}
initialState = "music_ghost_states/main_ambient";
initialSwitchGroup = "music_ghost_switch";
initialSwitchState = "mars_core_music";
secondarySwitchGroup = "mars_core_music";
initialSecondarySwitchState = "space";
}
}
}
Sentinel Prime:
States: cine_1, cine_2, cine_3, cine_4, boss_phase1, boss_phase2, boss_vulnerable, boss_end, additional_reveal, additional_levelstart
entity {
entityDef sentinelprime_music {
inherit = "sound/musicentity";
class = "idMusicEntity";
expandInheritance = false;
poolCount = 0;
poolGranularity = 2;
networkReplicated = false;
disableAIPooling = false;
edit = {
spawnPosition = {
x = 1;
y = 1;
z = 1;
}
initialState = "music_ghost_states/additional_reveal";
initialSwitchGroup = "music_ghost_switch";
initialSwitchState = "gladiator_music";
}
}
}
Nekravol:
States: main_ambient, main_light, main_heavy
entity {
entityDef nekravol_music {
inherit = "sound/musicentity";
class = "idMusicEntity";
expandInheritance = false;
poolCount = 0;
poolGranularity = 2;
networkReplicated = false;
disableAIPooling = false;
edit = {
spawnPosition = {
x = 1;
y = 1;
z = 1;
}
initialState = "music_ghost_states/main_ambient";
initialSwitchGroup = "music_ghost_switch";
initialSwitchState = "metal_hell_music";
}
}
}
Urdak:
States: main_ambient, main_light, main_heavy, cine_1, cine_2, cine_3, cine_4, boss_phase1, boss_phase2, boss_vulnerable, additional_reveal, additional_levelstart
entity {
entityDef urdak_music {
inherit = "sound/musicentity";
class = "idMusicEntity";
expandInheritance = false;
poolCount = 0;
poolGranularity = 2;
networkReplicated = false;
disableAIPooling = false;
edit = {
spawnPosition = {
x = 1;
y = 1;
z = 1;
}
initialState = "music_ghost_states/main_ambient";
initialSwitchGroup = "music_ghost_switch";
initialSwitchState = "maykr_music";
}
}
}
Final Sin:
States: main_ambient, main_light, main_heavy, cine_1, cine_2, boss_phase1, boss_phase2, boss_vulnerable, boss_end, credits_start, credits_end
entity {
entityDef finalsin_music {
inherit = "sound/musicentity";
class = "idMusicEntity";
expandInheritance = false;
poolCount = 0;
poolGranularity = 2;
networkReplicated = false;
disableAIPooling = false;
edit = {
spawnPosition = {
x = 1;
y = 1;
z = 1;
}
initialState = "music_ghost_states/main_ambient";
initialSwitchGroup = "music_ghost_switch";
initialSwitchState = "icon_music";
}
}
}
UAC Atlantica Facility:
States: main_ambient, main_light, main_heavy, cine_1, cine_2, cine_3, cine_6, stinger
entity {
entityDef uacatlantica_music {
inherit = "sound/musicentity";
class = "idMusicEntity";
expandInheritance = false;
poolCount = 0;
poolGranularity = 2;
networkReplicated = false;
disableAIPooling = false;
edit = {
spawnPosition = {
x = 1;
y = 1;
z = 1;
}
initialState = "music_ghost_states/main_ambient";
initialSwitchGroup = "music_ghost_switch";
initialSwitchState = "dlc1_oil_rig";
}
}
}
The Blood Swamps:
States: main_ambient, main_light, main_heavy, cine_1, cine_2, boss_phase1, boss_phase2
entity {
entityDef bloodswamps_music {
inherit = "sound/musicentity";
class = "idMusicEntity";
expandInheritance = false;
poolCount = 0;
poolGranularity = 2;
networkReplicated = false;
disableAIPooling = false;
edit = {
spawnPosition = {
x = 1;
y = 1;
z = 1;
}
initialState = "music_ghost_states/main_ambient";
initialSwitchGroup = "music_ghost_switch";
initialSwitchState = "dlc1_hell_swamp_music";
}
}
}
The Holt:
States: main_ambient, main_light, main_heavy, cine_3, cine_boss_intro, boss_phase1, boss_phase2, boss_phase3, boss_vulnerable, boss_end, credits_end
entity {
entityDef holt_music {
inherit = "sound/musicentity";
class = "idMusicEntity";
expandInheritance = false;
poolCount = 0;
poolGranularity = 2;
networkReplicated = false;
disableAIPooling = false;
edit = {
spawnPosition = {
x = 1;
y = 1;
z = 1;
}
initialState = "music_ghost_states/main_ambient";
initialSwitchGroup = "music_ghost_switch";
initialSwitchState = "dlc1_maykr_city_music";
}
}
}
The World Spear:
States: main_ambient, main_light, main_heavy, cine_1, cine_2, cine_3, additional_levelstart, stinger
entity {
entityDef worldspear_music {
inherit = "sound/musicentity";
class = "idMusicEntity";
expandInheritance = false;
poolCount = 0;
poolGranularity = 2;
networkReplicated = false;
disableAIPooling = false;
edit = {
spawnPosition = {
x = 1;
y = 1;
z = 1;
}
initialState = "music_ghost_states/main_ambient";
initialSwitchGroup = "music_ghost_switch";
initialSwitchState = "dlc_2_spear";
}
}
}
Reclaimed Earth:
States: main_ambient, main_light, main_heavy
entity {
entityDef reclaimedearth_music {
inherit = "sound/musicentity";
class = "idMusicEntity";
expandInheritance = false;
poolCount = 0;
poolGranularity = 2;
networkReplicated = false;
disableAIPooling = false;
edit = {
spawnPosition = {
x = 1;
y = 1;
z = 1;
}
initialState = "music_ghost_states/main_ambient";
initialSwitchGroup = "music_ghost_switch";
initialSwitchState = "dlc2_overgrown_earth_music";
}
}
}
Immora/The Dark Lord:
States: main_ambient, main_light, main_heavy, cine_1, cine_2, cine_3, boss_phase1, boss_phase2, boss_phase3, boss_end, credits_start
entity {
entityDef immora_music {
inherit = "sound/musicentity";
class = "idMusicEntity";
expandInheritance = false;
poolCount = 0;
poolGranularity = 2;
networkReplicated = false;
disableAIPooling = false;
edit = {
spawnPosition = {
x = 1;
y = 1;
z = 1;
}
initialState = "music_ghost_states/main_ambient";
initialSwitchGroup = "music_ghost_switch";
initialSwitchState = "dlc2_tech_hell_music";
}
}
}
Hub/BFG Division:
States: main_ambient, main_light, main_heavy, cine_1, cine_2
entity {
entityDef hub_music {
inherit = "sound/musicentity";
class = "idMusicEntity";
expandInheritance = false;
poolCount = 0;
poolGranularity = 2;
networkReplicated = false;
disableAIPooling = false;
edit = {
spawnPosition = {
x = 1;
y = 1;
z = 1;
}
initialState = "music_ghost_states/main_ambient";
initialSwitchGroup = "music_ghost_switch";
initialSwitchState = "hub_music";
secondarySwitchGroup = "hub_music";
initialSecondarySwitchState = "hub";
}
}
}
Blood Harvester: (unused)
States: main_ambient, main_light
entity {
entityDef bloodharvester_music {
inherit = "sound/musicentity";
class = "idMusicEntity";
expandInheritance = false;
poolCount = 0;
poolGranularity = 2;
networkReplicated = false;
disableAIPooling = false;
edit = {
spawnPosition = {
x = 1;
y = 1;
z = 1;
}
initialState = "music_ghost_states/main_ambient";
initialSwitchGroup = "music_ghost_switch";
initialSwitchState = "bloodharvester_music";
}
}
}