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Section 2: Editing an encounter: Replacing

Most people who want to make level mods, myself included, first got to the "let's open the .entities file" part of the process, saw the unorganized chaos it presents,presented, and backed out.

With our pre-requisite knowledge, perhaps now it won't seem as overwhelming.

We're going to begin editing our first encounter by replacing one single enemy within.

Extract the .entities file of the level of your choice and get all your things in order - having a backup file, knowing where the file to extract them from is alongside which version of the file is the correct one, etc.

Do the music change text to make sure you have everything sertup, and refer back to section 1 if you have any difficulties.