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FX_PARTICLE

There are 2 ways of setting an element

item[6] = { name = "LockonRocketExplosion"; group = "explosion"; type = "FX_PARTICLE"; duration = 1500; fadeInTime = 0; fadeOutTime = 1000; size = 1.0; enabled = false; color = { y = 0.130136997; z = 0.0262412; } multiTagUseType = "FX_MULTI_TAG_USE_ALL"; startCondition = { num = 4; item[0] = "FX_PROJECTILE_EXPLODE"; item[1] = "FX_PROJECTILE_STOP"; item[2] = "FX_PROJECTILE_STUCK"; item[3] = "FX_PROJECTILE_EXPLODE_ALT"; } stopCondition = { num = 1; item[0] = "FX_NONE"; } particleParms = { declPrtList = { num = 3; item[0] = "weapons/combatshotgun/pop_rocket_charge_lv_01"; item[1] = "character/pain_elemental/lost_soul/explosion"; item[2] = "character/zombie_cueball/full_body_explosion"; // declPrt = "weapons/grenade_launcher/concussive_blast"; // declPrt = "weapons/rocketlauncher/explosion_array"; } } }