Cursed Prowlers
e5m1_spear_patch2\generated\decls\aicomponent_prototypes\aicomponent\prowler_cursed.decl
Some of the curse effects do not apply to clients. This decl change will make it consistent for both host and client.
{
edit = {
curseArmorInfo = {
armorBuffModifiers = {
className = "idEntityModifier_Berserk";
object = {
durationInSeconds = {
minRange = -1;
maxRange = -1;
}
damageTakenScale = 1;
goreDamageScale = 1;
disabledPainTypes = "BF_PAIN_STAGGER BF_PAIN_STAGGER_VULNERABLE";
buffOverrides = {
num = 10;
item[0] = {
damageDecls = "player_power_direct";
damageTakenScale = 4;
goreDamageScale = 1;
}
item[1] = {
damageDecls = "player_power_aoe";
painTakenScale = 0;
goreDamageScale = 0;
disabledPainTypes = "BF_PAIN_FALTER_LIGHT BF_PAIN_FALTER BF_PAIN_PUSHBACK BF_PAIN_STAGGER";
}
item[2] = {
damageDecls = "equip_flamebelch";
damageTakenScale = 1;
}
item[3] = {
damageDecls = "player_melee";
disabledPainTypes = "BF_PAIN_FALTER_LIGHT BF_PAIN_FALTER BF_PAIN_PUSHBACK BF_PAIN_MELEE_D5_FORWARD_REACT BF_PAIN_MELEE_D5_LEFT_REACT BF_PAIN_MELEE_D5_RIGHT_REACT BF_PAIN_MELEE_D5_UPPERCUT_REACT BF_PAIN_STAGGER";
}
item[4] = {
damageDecls = "mod_rocketlauncher_remotedetonate_all";
disabledPainTypes = "BF_PAIN_FALTER_LIGHT BF_PAIN_FALTER BF_PAIN_PUSHBACK BF_PAIN_STAGGER";
}
item[5] = {
damageDecls = "mod_plasmagun_heatblast";
disabledPainTypes = "BF_PAIN_FALTER_LIGHT BF_PAIN_FALTER BF_PAIN_PUSHBACK BF_PAIN_STAGGER";
}
item[6] = {
damageDecls = "equip_frag_direct";
disabledPainTypes = "BF_PAIN_FALTER_LIGHT BF_PAIN_FALTER BF_PAIN_PUSHBACK BF_PAIN_STAGGER";
}
item[7] = {
damageDecls = "equip_frag_splash";
disabledPainTypes = "BF_PAIN_FALTER BF_PAIN_PUSHBACK";
}
item[8] = {
damageDecls = "player_hammer";
disabledPainTypes = "BF_PAIN_FALTER BF_PAIN_PUSHBACK";
}
item[9] = {
damageDecls = "crushers";
damageTakenScale = 1;
disabledPainTypes = "BF_PAIN_FALTER BF_PAIN_PUSHBACK";
}
}
}
}
armorDisableFlags = "DISABLE_SYNC_KILLS";
curseAppliedTranscode = "TRANSCODE_SHOULD_RETREAT";
retreatMemoryKey = "wants_retreat";
}
}
}
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