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Network Replication

About

  • Most entities have either networkReplicated = false; or networkReplicated = true; near the top of the entity outside the edit field. They determine how entities are broadcasted to clients, but they often create many visual issues or crashes when set to true.
  • For example: a network replicated door obstacle will have a positioning offset that is located at a slightly incorrect location for clients. The effect is greater the farther away the entity is from 0, 0, 0 or the world origin. This applies to every network replicated entity but the effects are gradually more noticeable from further distances.
  • Network replicated entities located beyond the coordinates of x = 800, y = 800, z = 200 will be unplayable for clients.

NetworkReplicationOffsets.jpg

Entity offsets are roughly 0.6% closer to the coordinates of 0, 0, 0 for clients. The host does not experience this issue.

There are ways to work around entity offsets (see Entities). As of the current versions of modded multiplayer, only the AI suffer from entity offsets.

Maps with Non-Noticeable Offsets (xy < 300, z < 100)

  • All 9 BATTLEMODE maps
  • Fortress of Doom
  • Cultist Base
  • Doom Hunter Base
    Intro Tram & Boss Stage2 arenas have tolerable offsets
  • Super Gore Nest
  • Arc Complex
  • Taras Nabad
    Flooded & Crucible arenas have tolerable offsets
  • The Blood Swamps
    Left-side arenas have tolerable offsets
  • The Dark Lord
    Stage1 & Stage3 arenas have unplayable offsets

Maps with Tolerable Offsets (xy < 800, z < 200)

  • Hell on Earth
    Barge & Citadel areas have unplayable offsets
  • Sentinel Prime
  • Nekravol I
  • Urdak
    Yellow Control Tower has borderline unplayable offsets
  • Final Sin
  • The Holt
    Possessed Tyrant arena & onward have unplayable offsets
  • Reclaimed Earth
    Entire map has borderline unplayable offsets

Maps with Unplayable Offsets (xy > 800, z > 200)

  • Exultia
    Sentinel section has tolerable offsets
  • Mars Core
  • Nekravol II
  • UAC Atlantica Facility
    Intro arena to Red Key arena have tolerable offsets
  • The World Spear
    Intro Village section has tolerable offsets
  • Immora