Atlan Mod Loader Patch Notes
Patch Notes for Atlan Mod Loader
Version 9
- Added support for PackageMapSpec and MapResources manipulation.
- See the this page for more information.
- Hot Reloading can now be performed while other mod files are installed.
- See the this page for more information.
Version 8
- Replaces DarkAgesPatcher with a built-in executable patcher
- You can safely delete DarkAgesPatcher and it's other files from your game folder
- Replacing the executable patcher is a necessary step to eventually bringing Atlan Mod Loader support to DOOM Eternal.
Version 7
- Add support for loading custom Slug Fonts!
- See this page to learn how to create font mods!
Version 6.1
- Updated for Revelations
- Improve clarity of some error messages
- Includes the latest update and patch definitions for DarkAgesPatcher
- 6.1 Hotfix: Added executable patcher definitions for Revelations Hotfix 1
- 6.1.1: Prevent crash caused by encoding multiple images on the GPU simultaneously
Version 6
- Added support for loading texture mods!
- See this page for more information
- Refactored unzipped mod loading to improve flexibility and convenience when testing multiple mods.
- See this page for more information
- Optimize unzipped mod loading
- Fix an issue where the executable patcher would fail to re-run after verifying game files due to a stale cache file, resulting in startup crashes when mods were installed.
Version 5
- Added support for loading sound mods!
- See this page to learn how to create sound mods.
- Version 5.0.1: Add checksum validation when downloading Oodle
Version 4
- Added experimental "Hot Reload Mode". See this page for more information
- Version 4.0.1: Fix potential integer overflow involving Hot Reload Mode and very large entities files.
- Added the `--notimer` argument to skip the 10 second exit timer.
- Added the DarkAgesPatcher definition file for game Update 3
- Updated the reserializer's reflection code for Game Update 3
Version 3.1
- Added the DarkAgesPatcher definition file for game Update 2.2
- Added better support for users manually updating DarkAgesPatcher's definition file
- Always replace backups if the existing files are vanilla, instead of only when the game is updated
- The backup restoration system now executes even when DarkAgesPatcher fails.
- Disable resource murmur hashing since DarkAgesPatcher disables those hash validations.
- Updated reserializer's reflection code for Game Update 2.2
Version 3.0
* Added support for mapentities files
* Updated DarkAgesModManager to v1.1
Version 2.0
* Added support for entityDef mods
* Added tentative support for Logic Decl mods.
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