Skip to main content

Atlan Texture Modding

Documentation on creating texture mods with Atlan. This information applies to both DOOM: The Dark Ages and DOOM: Eternal. For DOOM: Eternal, it's preferable to create texture mods using idStudio. If you can't use idStudio, this guide offers an alternative approach.

Getting Started

Creating texture mods requires the following resources:

  1. Atlan Resource Extractor - Use this to extract material2 decls from the game. These plaintext files define the game's materials and directly reference image assets.
  2. Valen - A resource extractor that can extract vanilla image files from the game. Atlan Resource Extractor does NOT support extracting textures. Use this instead.
  3. Atlan Mod Packager - Packages your custom texture PNG files into a format the game recognizes. This is a necessary step to reduce mod loading times, as converting the images is an expensive process. You must use Atlan Mod Packager to prepare your finished texture mods for distribution
  4. Mod Config File - When adding new images, it is highly recommended you use the aliasing system provided by your mod's configuration file! Image files have long names that don't clearly describe what piece of a mesh they're for! The aliasing system is helpful for organization, and prevents you from needing to change the extension on your PNGs to match the vanilla filename!

Supplemental resources may also exist for common areas of texture modding:

  1. Dark Ages Slayer Skins: Check out Kuddly Kraken's Creation Kit

Replacing Existing Images

 

 

Adding New Images